Senior Level Artist

1 Month ago • 3-7 Years • Level Design

Job Summary

Job Description

Ghost Story Games seeks a Senior Level Artist for their upcoming game, Judas. Responsibilities include prototyping and executing visually stunning environmental spaces, collaborating with level design to support gameplay, and serving as the key driver of visual assets. The role requires proficiency in a real-time game engine (Unreal 4 preferred), a strong understanding of visual hierarchy and composition, and experience with performance optimization. Collaboration with various teams (Art Leadership, Level Design, Narrative Design, etc.) is crucial. The ideal candidate will be a proactive problem-solver, comfortable with ambiguity, and able to mentor junior artists.
Must have:
  • Established game industry experience
  • Proficient in real-time game engine
  • Strong visual skills & composition
  • Performance optimization experience
  • Team collaboration & iteration skills
Good to have:
  • Experience with FPS games
  • Traditional art or architecture background
  • Experience with diverse teams
Perks:
  • Great company culture
  • Growth opportunities
  • Medical, dental, vision benefits
  • 401k with company match
  • Fitness allowance
  • Employee discounts
  • Free games & events

Job Details

About the Position

Who We Are:

Ghost Story Games is a self-publishing game development studio owned by Take-Two Interactive, located in the greater-Boston area. Our studio designed and released award-winning games, such as System Shock 2, BioShock and BioShock Infinite. We are currently working on our next project and would love for you to be part of our team.

Great Place to Work® has certified our workplace culture and 94% of employees say their workplace is great. We are however, dedicated to building our best workplace yet.

The Challenge

Ghost Story Games is seeking a talented Senior Level Artist to join us on Judas, the highly

anticipated game led by Ken Levine (System Shock 2, BioShock series). Unique in its bold, creative

vision, Judas is also built upon novel technology by which the visual world, gameplay, and story

unfolds in meaningful, dynamic ways. The result is a significant and personal journey adapted to

each player’s experience and offers a new approach to the art and storytelling of video games.

For the Senior Level Artist role, you should be passionate about telling compelling stories through

environmental art, all while thoughtfully crafting spaces and visuals with the needs of gameplay in

mind. And you should be excited to immerse yourself in novel technical pipelines, and willing to

embrace the opportunity to learn and grow in an all-new way of crafting games. With the unique

technology unpinning Judas, it is particularly essential the Senior Level Artist fully leverages the

world and storytelling systems. We both expect and welcome you to contribute creative and

technical suggestions to elevate it further, and work closely together with Narrative, Design, and other Art counterparts, to bring the best vision of Judas to life.

At Ghost Story Games we place the utmost importance on memorable, immersive visual storytelling, through all aspects of the game experience, and the close team collaboration necessary to realize a shared vision together. Join us and play a key role in Judas’ success!

What You’ll Take On:

  • Prototype and execute on visually stunning environmental spaces that are both well attuned to the gameplay experience and tell bold, cohesive visual stories in support of the script and overall vision of world.
  • Collaborate with level design to support gameplay, keeping in mind things such as navigation, pacing, compositional sight lines, cover, verticality, and AI.
  • Serve as the key driver of all visual assets supporting spaces under your responsibility. This includes highly proactive and collaborative engagement with Art Leadership, Level and Narrative Design, Concept Art, and External Art Vendors to plan, prototype, and implement supporting assets, within an established pipeline and technical specifications.
  • As a Senior Level Artist, you are also expected to keep active tabs on the performance profile of all levels under your responsibility, ensuring visual content is authored efficiently and fits within established memory and performance budgets. For the Senior role we expect active collaboration beyond just your own content responsibilities, including working cross-functionally with other content disciplines to analyze the overall performance profile of spaces and strategize together on any balanced plans for optimization.

What You Bring:

  • Established experience in the game industry as a mid-level to senior Level Artist, preferably with experience working with larger, complex productions.
  • Proficient art and technical experience within a real-time Game Engine (Unreal 4 is a plus).
  • Experienced eye for form, line, value, rhythm, composition, and crafting deliberate visual hierarchy reads (focus direction, small-medium-large shape balance, ‘80/20 rule’).
  • Familiarity with performance evaluation and optimization – working mindfully within metrics to maintain a smooth player experience.
  • Experience with effective team-based iteration techniques, including a thoughtful consideration of the bigger picture of the overall game experience and creative vision and an ‘order of operation’ and ‘ROI’ approach to iterative development.
  • Ability to learn and understand technical tools and systems so they can be pushed to the limit to create the most visually interesting spaces

Who you are:

  • Proactive problem solver that enjoys cross-department collaboration, asks engaging questions, and can thoughtfully pitch both creative and visual ideas, as well as technical and process improvements to benefit the quality and efficiency of the project.
  • For the Senior role, we are especially looking for individuals with experience and mindfulness towards both individual and team efficiency, and proven ability to work on more challenging cross-functional tasks of a higher degree of ambiguity, with a great degree of autonomy. Knowing what questions to answer in what order, when you should seek advice and help from others, and when you can take the initiative to the benefit of the overall team and project is key for the Senior level expectations.
  • Additionally, for the Senior role we expect a significant, positive force-multiplication contribution. We highly value individuals that enjoy supporting and mentoring junior artists on the team and bring with them an excitement and willingness to learn and master new technical processes and pipelines for level art creation. Over time we expect you to become a valuable resource that other artists and designers seek out for advice, and through positive engagement you contribute to a supportive and collaborative studio culture.

Great to Have:

  • Passion for deeply narrative driven games, particularly First Person Shooters.
  • Additional traditional art or architecture background
  • Experience working effectively and collaborative with a diverse mix of internal and distributed teams

 

What We Offer You:

  • Great Company Culture. Consistently ranked as one of the most creative and innovative places to work. Creativity, innovation, and efficiency are among the core tenets of our organization and are integral drivers of our continued success.
  • Growth: As a global entertainment company, we pride ourselves in creating environments where employees are encouraged to be themselves, inquisitive, collaborative and grow within and around the company and our Labels.
  • Benefits. Medical (HSA & FSA), dental, vision, 401(k) with company match, commuter benefits and more!
  • Perks. Fitness allowance, employee discount programs, free games & events and healthy snacks.

Please be aware that Take-Two does not conduct job interviews or make job offers over third-party messaging apps such as Telegram, WhatsApp, or others. Take-Two also does not engage in any financial exchanges during the recruitment or onboarding process, and the Company will never ask a candidate for their personal or financial information over an app or other unofficial chat channel. Any attempt to do so may be the result of a scam or phishing exercise. Take-Two’s in-house recruitment team will only contact individuals through their official Company email addresses (i.e., via a take2games.com email domain). If you need to report an issue or otherwise have questions, please contact Careers@take2games.com

As an equal opportunity employer, Take-Two Interactive Software, Inc. (“Take-Two”) is committed to fostering and celebrating the diverse thoughts, cultures, and backgrounds of its talent, partners, and communities throughout its organization. Consistent with this commitment, Take-Two does not discriminate or retaliate against any employee or job applicant because of their race, color, religion, sex (including pregnancy, sexual orientation, and gender identity), national origin, age, disability, and genetic information (including family medical history), or on the basis of any other trait protected by applicable law. If you need to report a concern or have questions regarding Take-Two’s equal opportunity commitment, please contact Careers@take2games.com.

 

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About The Company

Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher, and marketer of interactive entertainment for consumers around the globe. The Company develops and publishes products principally through Rockstar Games, 2K, Private Division, and Zynga. Our products are currently designed for console gaming systems, PC, and Mobile including smartphones and tablets, and are delivered through physical retail, digital download, online platforms, and cloud streaming services. The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO.

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