Senior Level Artist (f/m/d)

11 Months ago • 5 Years +

Job Summary

Job Description

Senior Level Artist at Ubisoft Düsseldorf creating exceptional game environments with in-house engine, 5+ years experience, AAA game development, strong artistic vision, and lighting skills.
Must have:
  • AAA Game Dev
  • Level Art Skills
  • Strong Artistic Vision
  • Lighting Expertise
Good to have:
  • Scattering Techniques
  • Terrain Blending
  • Level Design
  • Performance Optimization
Perks:
  • Relocation Support
  • Hybrid Work Model

Job Details

Company Description

Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

Ubisoft Düsseldorf is home to nearly 500 people, making up several teams dedicated to deliver AAA excellence and innovation across a wide portfolio of games and technologies. 

Job Description

As our new Senior Level Artist (f/m/d) at Ubisoft Düsseldorf, you will be responsible for creating exceptional high quality and playable game environments with our Ubisoft in-house engine.  

What you will do: 

  • Support Level Design with your artistic vision and experience, prototype and implement stunning game worlds and environments for our projects.
  • Creation of high-quality level art content to setup the benchmark in respect of technical constraints and artistic direction.
  • Define, manage and delegate out resources from creation to placement.
  • Assess artistic content with Lead Artist and establish time and planning estimates by priority and level.
  • Share technical and artistic knowledge to mentor junior members of the team.
  • Be a reference for the level art team in relation to various artistic elements and find solution to complex issues that arise.
  • Close collaboration with the Art Teams and the Level Design Team to develop an exceptional player experience.
  • Communicate and collaborate with key stakeholders to confirm task direction and ensure consistency of work within the team.
  • Documentation, asset briefing, set-up placeholders and final beautification of in-game scenes with a focus on mood and storytelling.
  • Cooperation with other Ubisoft teams all around the world on a daily basis.
  • Scene management, asset integration and performance optimization.

Qualifications

What you bring:

  • A minimum of 5 years’ experience in the games industry.
  • At least one shipped commercial AAA title.
  • Being used to work on tasks autonomously and to deliver results in time.
  • Be forward thinking and anticipate the needs of your project with a high degree of self-motivation and initiative.
  • Ability to accept feedback and adapt to change.
  • Willingness to share your experience with other artists and drive to grow.
  • Drive to push the limits of current workflows and seek ways to improve them.
  • Fluent in English, both verbally and written.
  • A keen eye for composition, proportion, and sense of scale.
  • Strong ability to tell stories through level art.
  • Understanding and skills in lighting.
  • Solid understanding of industry standard 3D modelling packages as well as texture & material creation workflows.
  • Ability to work with level art specific techniques like scattering, terrain blending etc.
  • Solid understanding of Level Design.

What to send our way:

  • Your CV, highlighting your education, experience and skills.
  • A cover letter including your earliest starting date, expected salary and why you would like to join us.

Portfolio:

It is required that you submit a portfolio of your work with your application. You may do so by providing a link to an online portfolio (preferred), or attaching documents to your resume.

All portfolios must contain a detailed shot breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, portfolio, screenshots etc. The portfolio should contain the following:

  • Examples of stylized and realistic environments scenes.
  • Examples of mood and lighting.
  • Examples of environmental storytelling.
  • Examples of style variety.

Additional Information

What we offer:

  • Relocation support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance 
  • Ubisoft Blue Byte Academy: We offer multiple opportunities for you to discover your full potential and develop yourself in various areas. Guest speakers from the industry, workshops, and access to our training and development platform as well as to our in-house library
  • Discounted and free games: Discount on employee game orders & free Ubisoft games on Ubisoft Connect 
  • Hybrid work model: Provides the flexibility to combine working from the studio and your home within Germany
  • Monthly Mobility Budget: 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket 
  • Up to 350€ childcare support per child per month 
  • Company Pension Scheme: We offer an attractive company pension scheme 
  • Gym subsidy: We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice 
  • English and German online lessons for free: Good to know: Our main language in the studio is English 
  • 26 days paid vacation per year 
  • Corporate Benefits web portal: Employee discount program for affiliated retailers, shops, and service providers

Ubisoft offers the same job opportunities to all, without any distinction of gender, ethnicity, religion, sexual orientation, social status, disability, or age. Ubisoft ensures the development of an inclusive work environment which mirrors the diversity of our players’ community.

For further information, please check https://duesseldorf.ubisoft.com/en/.

Similar Jobs

Electronic Arts - Senior Level Artist

Electronic Arts

Shanghai, Shanghai, China (On-Site)
8 Months ago
Technicolor Creative Studios - Senior Artist Asset

Technicolor Creative Studios

Seoul, South Korea (On-Site)
8 Months ago
Warner Bros. Games - Senior Artist, Character

Warner Bros. Games

Salt Lake City, Utah, United States (Hybrid)
8 Months ago
Keywords Studios (Player Support) - Senior Artist - ZBrush

Keywords Studios (Player Support)

Victoria, British Columbia, Canada (Hybrid)
8 Months ago
Keywords Studios (Player Support) - Senior Artist - ZBrush

Keywords Studios (Player Support)

Melbourne, Victoria, Australia (Hybrid)
8 Months ago
DPS Games - Senior Level Artist (Unannounced Project)

DPS Games

Guildford, England, United Kingdom (On-Site)
8 Months ago
Moon Active - Senior Artist (2D)

Moon Active

Bucharest, Bucharest, Romania (On-Site)
8 Months ago
Moon Active - Senior Artist (2D)

Moon Active

Lviv, Lviv Oblast, Ukraine (Remote)
8 Months ago
Moon Active - Senior Artist (2D)

Moon Active

(Remote)
8 Months ago
Moon Active - Senior Artist (2D)

Moon Active

Warsaw, Masovian Voivodeship, Poland (On-Site)
8 Months ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

wmeimg - Analyst/Event Accountant

wmeimg

Raleigh, North Carolina, United States (On-Site)
8 Months ago
PlayStation Global - Director of Data Analytics

PlayStation Global

London, England, United Kingdom (On-Site)
8 Months ago
Electronic Arts - Director for Technical Operations

Electronic Arts

Montreal, Quebec, Canada (On-Site)
8 Months ago
GIANTS Software - Technical Animator

GIANTS Software

Brno, South Moravian Region, Czechia (On-Site)
8 Months ago
Evolution - Service Support Specialist

Evolution

Prague, Czechia (On-Site)
8 Months ago
Sperasoft - Senior/Lead VFX Artist

Sperasoft

Yerevan, Yerevan, Armenia (Hybrid)
8 Months ago
Sperasoft - Senior/Lead VFX Artist

Sperasoft

Vojvodina, Serbia (Hybrid)
8 Months ago
UNIVRSE - Freelance Animator

UNIVRSE

Barcelona, Catalonia, Spain (Hybrid)
8 Months ago
Amber - Junior Tester

Amber

Guadalajara, Jalisco, Mexico (On-Site)
8 Months ago
ESL FACEIT Group - EFG - VP Consumer Marketing MENA

ESL FACEIT Group - EFG

(Remote)
8 Months ago

Get notifed when new similar jobs are uploaded

Jobs in Düsseldorf, North Rhine-Westphalia, Germany

Journee - Gameplay Programmer - Unreal Engine

Journee

Berlin, Berlin, Germany (Remote)
8 Months ago
Sunday - Creative Strategist (f/m/d)

Sunday

Hamburg, Hamburg, Germany (Hybrid)
8 Months ago
Tonies - (Senior) Legal Counsel Corporate & Compliance (all genders)

Tonies

Düsseldorf, North Rhine-Westphalia, Germany (Hybrid)
8 Months ago
Tonies - People (HR) Operations Manager Germany (all genders)

Tonies

Düsseldorf, North Rhine-Westphalia, Germany (Hybrid)
8 Months ago
Aesir Interactive - Technical Animator (f/m/d)

Aesir Interactive

Munich, Bavaria, Germany (On-Site)
8 Months ago
Aesir Interactive - Junior Project Manager Games (f/m/d)

Aesir Interactive

Munich, Bavaria, Germany (On-Site)
8 Months ago
Aesir Interactive - UE Engine Programmer (Regular/Senior)(f/m/d)

Aesir Interactive

Munich, Bavaria, Germany (On-Site)
8 Months ago
Aesir Interactive - Project Manager (f/m/d)

Aesir Interactive

Munich, Bavaria, Germany (On-Site)
8 Months ago
Aesir Interactive - Game Producer (Senior) (f/m/d)

Aesir Interactive

Munich, Bavaria, Germany (Hybrid)
8 Months ago
Chimera entertainment - Senior Game Designer f/m/d (mobile games)

Chimera entertainment

Munich, Bavaria, Germany (Hybrid)
8 Months ago

Get notifed when new similar jobs are uploaded

Similar Category Jobs

Halfbrick Studios - Graduate Gameplay Programmer Generalist

Halfbrick Studios

(Remote)
8 Months ago
Unity - Senior Software Engineer, Data & ML Infrastructure

Unity

San Francisco, California, United States (On-Site)
8 Months ago
EvoPlay - Middle PHP Developer

EvoPlay

Kyiv, Kyiv City, Ukraine (On-Site)
8 Months ago
PlayStation Global - Director of Data Analytics

PlayStation Global

London, England, United Kingdom (On-Site)
8 Months ago
Electronic Arts - Data Architect III

Electronic Arts

Toronto, Ontario, Canada (On-Site)
8 Months ago
Electronic Arts - Director for Technical Operations

Electronic Arts

Montreal, Quebec, Canada (On-Site)
8 Months ago
Keywords Studios (Player Support) - DevSecOps Engineer II

Keywords Studios (Player Support)

Pune, Maharashtra, India (On-Site)
8 Months ago
Evolution - Service Support Specialist

Evolution

Prague, Czechia (On-Site)
8 Months ago
Pixel Toys - Associate Tools Engineer

Pixel Toys

Royal Leamington Spa, England, United Kingdom (Hybrid)
8 Months ago
Electronic Arts - Software Engineer

Electronic Arts

Shanghai, Shanghai, China (On-Site)
8 Months ago

Get notifed when new similar jobs are uploaded

About The Company

San Francisco, California, United States (Hybrid)

Newcastle Upon Tyne, England, United Kingdom (Hybrid)

Paris, Île-de-France, France (Hybrid)

Montreal, Quebec, Canada (Hybrid)

Saguenay, Quebec, Canada (Hybrid)

Berlin, Berlin, Germany (Hybrid)

Pune, Maharashtra, India (Hybrid)

Pune, Maharashtra, India (Hybrid)

Québec City, Quebec, Canada (Hybrid)

Montreal, Quebec, Canada (Hybrid)

View All Jobs

Get notified when new jobs are added by Ubisoft

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug