Senior Level Designer

2 Months ago • 4-8 Years • Level Design

Job Summary

Job Description

As a Senior Level Designer at Cloud Imperium Games in Frankfurt, you'll collaborate with designers and artists to craft diverse locations for the Star Citizen universe, ranging from small outposts to sprawling cities. You will drive gameplay intent, implement dynamic puzzles and traversal challenges, and prototype level interactions. Responsibilities include mentoring junior team members, providing feedback on development tools, and working with procedural content. Experience with AAA title development and open-world multiplayer games is crucial. The role requires expertise in game editors, 3D blockouts, and modular content.
Must have:
  • AAA game development experience
  • Experience with game editors and 3D blockouts
  • Open-world multiplayer game experience
  • Strong communication and collaboration skills
  • Technical expertise with advanced editor tools

Job Details

We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the “Best Damn Space Sim Ever”. We want to build the best we can deliver and we believe wholeheartedly in the value of exceptional diverse talent.

As a Senior Level Designer based in Frankfurt you will be working closely with the Lead Level Designer, Assistant Content Director and the Art team to build Locations and Sandbox experiences for Star Citizen. You will take part in building everything from small outposts to large sprawling cities across multiple planets, moons, and solar systems. Together with the Artists you will be at the core of building out our Sandbox experience and bring the universe to life!

Founded in 2012, Cloud Imperium Games creates cutting-edge videogames that defy expectations. We’re currently developing Star Citizen, a record-breaking multiplayer online space sim, and Squadron 42, a cinematic single-player adventure set in the same universe. Join us as we break boundaries and make videogame history.

For more information about life at Cloud Imperium Games, check this out - https://www.youtube.com/watch?v=rH59z29Odfo
 

What does a Senior Level Designer at CIG do?

  • Work closely with Game Designers and Artists in building a wide range of great locations for the Star Citizen universe.
  • Drive the gameplay intent of the sandbox experience as well as implementing dynamic puzzles and traversal challenges with a systemic approach.
  • Prototype level interactions, puzzles, challenges, events and layouts of modular content.
  • Work closely with your fellow Level Designers, helping and mentoring junior members and participate in creating a collaborate atmosphere within the team.
  • Work with the tools team to provide feedback and end user experiences for location tools and procedural content.
     

What do we expect from our Senior Level Designer?

  • Experience in developing and shipping AAA title/titles and understanding the process of building levels/locations from concept to final.
  • Excellent knowledge of Game Editors and block out tools with a strong emphasis on 3D blockouts and location flow.
  • Technical experience working with advanced editor tools and modular/procedural content.
  • Excellent communication skills and experience working across disciplines.
  • Experience with working on open world multiplayer games.
     

Diversity Statement

CIG is a global company, staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives. Together, we are creating a space where authentic recognition, appreciation, and understanding of the importance of diversity is fostered by everyone. As an Equal Opportunity Employer, we strive to build a team that represents all walks of life, and we want every employee to bring all the things that make them unique to the work environment. The universe is as vast and varied as the people in it, and it’s our differences that make it special.

Fraud Statement

We are aware of people receiving job offers that fraudulently allege to be from CIG. These types of fraud can be carried out through false websites, fake email addresses claiming to be from our company, or social media. We do not ask for your personal info like bank account numbers, identification numbers, etc through social media or chat-based apps, nor do we request or send money for the purchase of business equipment.

If you suspect fraud, please report it to your local authorities, as well as reaching out to us at info@cloudimperiumgames.com with any information you may have.

If you like wild growth and working with happy, enthusiastic over-achievers, you'll enjoy your career with us!

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About The Company

Cloud Imperium Games is a new kind of independent studio dedicated to delivering AAA experiences outside the established publisher system, founded by Chris Roberts, creator of the best selling Wing Commander and Freelancer series, Cloud Imperium is currently developing Star Citizen, a record-shattering crowd funded title that combines classic space sim gameplay with Hollywood-caliber visuals.


Cloud Imperium aims to pave new ground in game development by sharing the process with the players. Where game development was once hidden, Cloud Imperium has opted to share the process with those backing Star Citizen. Supporters come to know the team and follow them every step of the way as the game created. The community is closely engaged and their feedback Is considered in all aspects of game development, avoiding standard publicity to put Roberts’ epic vision directly in players’ hands.


Cloud Imperium has studios in Los Angeles, California ; Austin, Texas ; Manchester, UK and Frankfurt, Germany.

Manchester, England, United Kingdom (On-Site)

Austin, Texas, United States (On-Site)

Manchester, England, United Kingdom (On-Site)

Frankfurt, Hessen, Germany (On-Site)

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

Frankfurt, Hessen, Germany (On-Site)

Manchester, England, United Kingdom (On-Site)

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