Senior Level Designer

3 Years ago • All levels
Level Design

Job Description

Digimancy Entertainment is seeking an experienced Senior Level Designer for a long-term contract position. The role involves designing captivating open-world game environments for first-person AAA games, maintaining playable level design from blockout to polish, and collaborating with various disciplines to integrate gameplay mechanics, missions, and storytelling. Responsibilities include iterating and optimizing level designs based on feedback. The company is a distributed, 100% remote studio passionate about creating role-playing games where player choices shape their experience. They are open to talented developers regardless of location.
Good To Have:
  • Artistic skills (modeling, 2D drawing)
  • Ability to write shippable in-game text/design quests
  • Passion for story-driven RPGs
Must Have:
  • Experience in AAA titles as Level Designer
  • Proficiency with 3D game development environments (Unity, Unreal, etc.)
  • Ability to work harmoniously in a team
  • Ability to remain focused and productive remotely
  • Proficiency in English

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Design

Senior Level Designer

At Digimancy Entertainment, we love role-playing games, and we’re passionate about telling collaborative stories with our players. We’re a distributed, 100% remote studio, founded by industry veterans who are known for making games where the player’s choices shape their experience.

We are seeking an experienced Senior Level Designer with proven experience in building levels for first-person AAA games.

This long-term contract position is remote work and does not require relocation. You will be collaborating with other disciplines to develop engaging and memorable gameplay ideas and bring them to life. If this sounds like you, please apply!

Job Duties / Responsibilities

  • Design captivating open-world game environments that enhance both gameplay and quest experiences for the player.

  • Maintain a playable level design from early blockout and on through final polish.

  • Collaborate with narrative design, combat, art, and other disciplines to showcase core game mechanics, key missions, and storytelling components of each playable zone into level designs.

  • Iterate, optimize, and improve level design in response to internal testing and executive feedback

Qualifications

  • Experience working on one or more shipped AAA titles as a Level Designer

  • Proven understanding and expertise with at least one 3D Game Development environment such as Unity, Unreal, CRYENGINE, proprietary game engines, etc.
    Proven track record of working harmoniously within a team to achieve major development milestones in a timely manner.

  • Ability to remain focused and productive when working remotely.

  • Proficient in English

Pluses

  • Artistic skills such as modeling or 2D drawing.

  • Ability to write shippable in-game text and/or design quests.

  • A passion for story-driven RPGs and RPG-hybrids.

About Digimancy Entertainment

We’re known for making games where the player’s choices shape their experience. We’re passionate about telling collaborative stories with our players, and we aim to delight them by reacting to their decisions in fun and innovative ways.

Digimancy is based in Columbus, Ohio, but we embrace a remote model of game development. We’re happy to work with talented game developers no matter where they’re located.

Our three founders have a combined 60 years of game development experience, focusing on RPGs and RPG-hybrids. Their credits include Neverwinter Nights 2 and its expansions, Wasteland 3Fallout: New VegasKnights of the Old Republic 2: The Sith LordsPillars of EternityTorment: Tides of NumeneraDungeons & Dragons OnlineThe Elder Scrolls Online, and Shattered Galaxy.

How To Apply

If this sounds like you, then we’re eager to meet you! Please send us the following documents to HR@digimancygames.com.

  1. Resume

  2. Portfolio

  3. List of shipped titles

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