Senior Level Designer

2 Months ago • All levels
Sign up and Unlock PRO benefits for FREE!

About the job

SummaryBy Outscal

Senior Level Designer needed with strong level design experience, scripting languages, and excellent communication skills. Must have experience in full production cycles.

Overview

MachineGames is looking for an experienced Senior Level Designer to join our team!

In this role you will be reporting to our Lead Level Designer and you will be working in a seasoned, tight-knit department where you will have the chance to help push the level design experience in our project to the next level.

To thrive in this role we believe you are a true team player but you also enjoy having your own area of responsibility.

Our studio is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times.

Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:

- We value Team performance over individual performance - We practice an “ open door policy ” - We deliver what we promise - We give constructive and actionable feedback - We practice ownership and accountability - We learn from our mistakes.

This is a permanent position starting as soon as possible at our HQ, in Uppsala. The role is onsite with a possibility for hybrid work solutions. We will support your relocation and/or application for work permit if you don't have one, or are not an EU citizen and/or are not currently residing in Sweden.

Responsibilities

  • Assist in creating and maintaining level design documentation (walkthroughs, mission documents, layout diagrams, etc).
  • Interpret and implement the desired gameplay as well as the narrative ambitions in the levels.
  • Control the accessibility, understanding, and difficulty of the level.
  • Work with all disciplines to ensure that ongoing level design supports the products design, art, technical requirements and narrative.
  • Prototype the environment, establish the layouts and use interactive and non-interactive means with focus on pacing, narrative integration and flow.
  • Monitor level construction metrics, and help ensure they are communicated and respected from initial blockout phase through to final build.
  • Attend playtests, seek and provide feedback, and be solution-oriented to problems encountered.

Qualifications

  • Experience from at least one full production cycle in a Senior role capacity.
  • Are fluent in basic software such as word processing, spreadsheets, flowchart makers, etc.
  • Have excellent knowledge of level editing tools and scripting languages.
  • Capable of presenting design ideas and solutions to a live audience.
  • Are able to write clear, concise documentation in English.
  • Have excellent written and verbal communication skills in English.
  • Portfolio showcasing skills relevant to the position.

Applicant Privacy Notice

Applicant Privacy Notice

About The Company

ZeniMax creates and publishes original interactive entertainment content for consoles, the PC, and handheld/wireless devices. Its Bethesda Softworks division, founded in 1986 in the early days of the industry, has a long history of success as a publisher of award-winning video games. In addition, the ZeniMax group includes some of the most acclaimed development studios in the world. The Company's growing library of intellectual properties includes such franchises as The Elder Scrolls, Fallout, Dishonored, DOOM, QUAKE, Wolfenstein, Enemy Territory, RAGE and The Evil Within.

Maryland, United States (On-Site)

Maryland, United States (On-Site)

Maryland, United States (On-Site)

Maryland, United States (On-Site)

Maryland, United States (Remote)

Maryland, United States (On-Site)

Maryland, United States (On-Site)

Maryland, United States (On-Site)

Maryland, United States (Remote)

View All Jobs

Similar Jobs

1047 Games - Senior Level Designer

Worldwide (Remote)

Rapt Studio - Senior Designer (Interior Design/Architecture)

California, United States (Hybrid)

Rapt Studio - Senior Designer (Interior Design/Architecture)

California, United States (Hybrid)

Critical mass - Senior Designer

British Columbia, Canada (Hybrid)

Critical mass - Senior Designer

Alberta, Canada (Hybrid)

Critical mass - Senior Designer

San José Province, Costa Rica (Hybrid)

Electronic Arts - Senior Designer

England, United Kingdom (On-Site)

Build A Rocket Boy - Senior Designer (m/f/d)

North Rhine-Westphalia, Germany (On-Site)

IO Interactive - Senior Level Designer

Skåne County, Sweden (Hybrid)

IO Interactive - Senior Level Designer

İstanbul, Türkiye (Hybrid)

Similar Skill Jobs

Moon Active - Automation Engineer (Java)

Tel Aviv District, Israel (On-Site)

InMobiInMobi - Lead - Programmatic Buying

Karnataka, India (On-Site)

New Tales - Community Manager F/M

France (Hybrid)

Metacore - IT Operations Lead

Uusimaa, Finland (Hybrid)

Homa games - Lead Level Designer

Île-de-France, France (Remote)

Lemon Sky - Game Designer

Selangor, Malaysia (On-Site)

Jobs in Uppsala, Uppsala County, Sweden

Lurkit - Key Account Manager

Stockholm County, Sweden (Hybrid)

King - Engineering Director,  Candy Tech Leadership Team

Stockholm County, Sweden (On-Site)

Mojang Studios - C++ Engineer- Gameplay

Stockholm County, Sweden (On-Site)

Electronic Arts - Associate Technical Director

Stockholm County, Sweden (On-Site)

King - Director, AI Strategy & Partnerships

Stockholm County, Sweden (On-Site)

IO Interactive - Senior Live Ops Producer

Skåne County, Sweden (Hybrid)

Fatshark AB - UI artist

Stockholm County, Sweden (On-Site)

Electronic Arts - Development Director

Stockholm County, Sweden (On-Site)

Sharkmob - IT System Administrator

Skåne County, Sweden (On-Site)

Game Design Jobs

Homa games - Lead Level Designer

Île-de-France, France (Remote)

Lemon Sky - Game Designer

Selangor, Malaysia (On-Site)

Unity - Senior Game Design Consultant

Tel Aviv District, Israel (On-Site)

Electronic Arts - Content Designer (Temporary)

Florida, United States (On-Site)

Electronic Arts - Content Designer - Players (Temporary)

Florida, United States (On-Site)

Blind Squirrel Games - Senior Technical Designer

California, United States (Hybrid)

Crystal Dynamics - Combat Layout Specialist

Worldwide (Remote)

Blizzard Entertainment - Senior Combat AI Designer

Catalonia, Spain (On-Site)

Just Play GmbH - Reward Economy Lead (all genders)

Berlin, Germany (Hybrid)

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug