Senior Lighting Artist

7 Months ago • 5 Years +

About the job

Crytek is looking for a Senior Lighting Artist to join the Hunt: Showdown team.
 
*Sample pictures or a link to a webpage, which shows sample work, are required.*


Relocation & Remote Work
 
For this position, you have one of the following options:
 
1. Come to our modern headquarters in Frankfurt and receive an attractive relocation package and have access to all of our benefits.
 
2. If you are already living in one of the following countries, we are able to offer you a permanent work contract and allow you to work remotely as an employee from there. 
 
Germany
Sweden
United Kingdom
Spain
Poland
Austria
 
3. If you are interested in full-time remote work in any other country (max. +/- 2 hours CET), we can offer you a freelance contract arrangement.

Responsibilities

    • Working with Level Designers, Artists and Programmers to create real time and baked lighting moods and effects for static, dynamic and animated environments, cinematics, characters, etc. within the platforms limitations.
    • Creation of skyboxes and other geometry-based lighting assets (sun shafts, glows, flares, etc.).
    • Balancing and maintaining consistent light levels across a variety of physically based materials and surfaces.
    • Finding, discussing, and fixing material inconsistencies that might affect shading quality.
    • Collaboration with other Lighting Artists on the team to ensure consistent quality across the game.
    • Texture creation using available graphic applications (e.g. Photoshop).
    • Population of light entities and cubemaps in game using the CRYENGINE Sandbox Editor and tools.
    • Color grading (e.g. compositing, color correction).
    • Global Illumination Setup.
    • Creating dramatic, unique, and interesting day/night setups using the CRYENGINE Sandbox Editor and tools.
    • Take on several tasks and responsibilities across multiple projects within Crytek.
    • Develop, refine, test and provide feedback on new cutting-edge technologies created for the CRYENGINE.
    • Solving technical issues that arise with new tools or game performance.

Requirements

    • 5+ years of professional experience lighting for next-gen games on PC and console hardware.
    • Experience in working within hardware constraints of PC and console hardware.
    • Experience with real time and baked lighting solutions for video games is a necessity.
    • Excellent art sense (e.g. knowledge of composition, color, lighting, etc.).
    • Solid understanding of basic theory of light propagation and light-material interaction.
    • Ability to work with multiple disciplines to meet project’s specific needs.
    • Capable of working both as a member of a development team and individually with minimum supervision.
    • Must have the ability to conceptualize, present, and execute ideas within a schedule, while actively participating in technical and artistic problem solving.
    • Ability to quickly understand custom toolsets and deliver assets within the confines of real time engine constraints and programming demands.
    • Organized approach to problem solving and time-management.
    • Good English communication and writing skills.
    • Positive team-oriented attitude.
    • Be proactive and self-motivated.
What you can expect from us
Career Path 
Your professional development is important to us, so we have laid out a career plan to help you progress towards your goals and objectives. 
Company Apartment 
To help you get settled, we provide you with a fully furnished company apartment during your first three months in Frankfurt.* 
 
Relocation Support 
We offer a relocation budget and full coverage of flights to Frankfurt for you and your family. 
You can expect extensive assistance with visa, work permits, and communication with authorities during the relocation process, as well as help settling into Germany (e.g. setting up appointments with banks, government agencies, schools, landlords, finding apartments etc.).* 
            
Public Transport Pass 
Discover Frankfurt by bus, tram and metro – free of charge.* 
 
Gym Card 
A healthy body is a healthy mind. We offer a membership at the premium gym chain Fitness First in Germany. Work out, join group fitness classes, or relax in the wellness facilities.
 
International Environment 
We truly embody diversity at Crytek. With employees from over 42 different countries, we define ourselves by our cultural diversity. 

German Classes 
Understanding the local culture will make your stay abroad more enjoyable, and Crytek supports that by offering German language courses for you and your family. 
  
Events
Join us on our exciting company events, including new starter breakfasts, summer and winter parties, our annual trip to Gamescom in Cologne, and many more!* 
We are all gamers: stay connected and play games with your colleagues at our remote gaming parties.
 
Vacation Days 
At our Frankfurt office you can enjoy 24 days of vacation per year, and every 2 years you get 1 more (up to a maximum of 28 days). You will also have on average 10 public holidays on top of the days you take off. If you are working from another country, local standards apply.
  
*only applicable to employees in Frankfurt.

About The Company

Crytek is an independent videogame developer, publisher, and technology provider dedicated to pushing the boundaries of gaming with its cutting-edge 3D game development solution CRYENGINE. With headquarters in Frankfurt am Main (Germany) and studios in Kiev (Ukraine), and Istanbul (Turkey), Crytek has created multiple award-winning titles, including the original Far Cry, the Crysis series, Ryse: Son of Rome, Warface, The Climb, Robinson: The Journey and Hunt: Showdown. Crytek delivers fun and innovative gaming experiences for PC, consoles, and VR and continues to grow its reach in the games-as-a-service market. Every Crytek game is created with CRYENGINE, which can be used by anyone to create games.


For more information visit www.crytek.com - www.cryengine.com and www.huntshowdown.com

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