Senior Lighting Artist

4 Months ago • 6 Years + • $115,700 PA - $176,300 PA

Job Summary

Job Description

Senior Lighting Artist at Cliffhanger Games, Austin, TX. 6+ years experience in game lighting, Unreal Engine, Unity, Maya, 3ds Max, strong artistic vision, and collaborative skills.
Must have:
  • 6+ Years Lighting
  • Unreal Engine
  • Artistic Vision
  • Collaboration Skills
Good to have:
  • Unity Experience
  • Maya/3ds Max
  • Procedural Skies
  • Lighting Techniques
Perks:
  • Paid Time Off
  • Medical/Dental/Vision

Job Details

Cliffhanger Games is a newly formed Seattle Studio focusing on blockbuster action-adventure games and pioneering next-generation emergent storytelling beginning with Marvel’s Black Panther. Join us to pursue your passion to build unique groundbreaking, and inclusive games that empower players to create incredible stories of heroic adventure. Become a foundational part of an ambitious, respectful, and diverse team as we are looking for a Senior Lighting Artist to join our team.

Reporting to the Senior Lighting Director, you will help craft lighting schemes for our worlds, enhancing mood, directing focus, and adding realism with a bit of fantastical elements to our game environments. You have a strong artistic vision, an understanding of lighting principles, and the technical proficiency to bring our game worlds to life. As a Senior Lighting Artist, you will work with the Principal Art Director, Senior Lighting Director, Environment Artists, Presentation Artists, Technical Artists, Designers and Graphic/Gameplay Engineers to create visually stunning and immersive lighting that enhances the player experience.

Responsibilities

  • Develop and implement high-quality lighting solutions that align with the artistic direction of the game.
  • Collaborate with the Principal Art Director, Senior Lighting Director and other team members to establish the mood, atmosphere, and visual storytelling through lighting.
  • Create and optimize lighting setups for environments, characters, and objects within the game engine.
  • Use advanced lighting techniques, including dynamic and baked lighting, to achieve realistic and stylized effects
  • Create skies and atmosphere procedurally within a game engine combined with external tools or through HDRI/skybox backdrops.
  • Troubleshoot and resolve lighting-related technical issues, ensuring optimal performance across different platforms.
  • Mentor and provide guidance to junior lighting artists, helping to elevate the overall quality of the team's work.
  • Stay up to date with industry trends and advancements in lighting technology, improving your skills.
  • Participate in regular reviews and provide constructive feedback to peers, encouraging a collaborative and creative work environment.
  • Collaborate with art, technical art, and engineering team members to ensure our lighting pipeline and set ups are efficient and performant.
  • Document and promote lighting pipelines to ensure team clarity on best practices.
  • Partner with the Senior Lighting Director, Development Directors, and art leadership on maintaining scope and priorities through the phases of development.

Qualifications

  • 6+ years' experience as a lighting artist in the video game industry.
  • Knowledge of industry-standard software and tools, such as Unreal Engine, Unity, Maya, 3ds Max, or similar.

We encourage you to apply, even if you don't match every qualification listed above. Let us know why this role appeals to you, why you will be great, what unique perspectives you will bring, and which requirements will challenge you to grow.

Ceci ne s’applique pas au Québec.

COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Pay offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES

• California (depending on location e.g. Los Angeles vs. Sacramento):
º $122,400 - $176,300 USD Annually
• New York (depending on location e.g. Manhattan vs. Buffalo):
º $115,700 - $176,300 USD Annually
• Jersey City, NJ :
º $142,000 - $176,300 USD Annually
• Colorado (depending on location e.g. Denver vs. Colorado Springs):
º $131,000 - $174,800 USD Annually
• Washington (depending on location e.g. Seattle vs. Spokane):
º $115,700 - $163,100 USD Annually
• British Columbia (depending on location e.g. Vancouver vs. Victoria):
º $107,600 - $147,100 CAN Annually

Base salary is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

Similar Jobs

Virtuos - Senior Lighting Artist

Virtuos

Ireland (Hybrid)
3 Months ago
Virtuos - Senior Lighting Artist

Virtuos

China (On-Site)
3 Months ago
Skybox Labs - Senior Lighting Artist

Skybox Labs

Canada (Remote)
3 Months ago
Skybox Labs - Senior Lighting Artist

Skybox Labs

Burnaby, British Columbia, Canada (Hybrid)
3 Months ago
2K - Lead Lighting Artist

2K

Montréal, Québec, Canada (On-Site)
4 Months ago
2K - Lighting Artist

2K

Valencia, Valencian Community, Spain (On-Site)
4 Months ago
Fool's Theory - Senior Lighting Artist

Fool's Theory

Poland (Remote)
4 Months ago
31st Union - Lighting Artist

31st Union

Valencia, Valencian Community, Spain (On-Site)
4 Months ago
Bardel Entertainment - Artiste en éclairage / Lighting Artist

Bardel Entertainment

Montreal, Quebec, Canada (On-Site)
4 Months ago
Luma Pictures - Lighting Artist (Lead Level)

Luma Pictures

Melbourne, Victoria, Australia (Hybrid)
4 Months ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Mob Entertainment - Contract Animator

Mob Entertainment

(Remote)
3 Months ago
Maxis Studios - Animator - The SIMS

Maxis Studios

Madrid, Community Of Madrid, Spain (On-Site)
3 Months ago
Zynga - QA Engineer - Gram Games

Zynga

İstanbul, İstanbul, Türkiye (Hybrid)
3 Months ago
Zynga - QA Engineer - Gram Games

Zynga

London, England, United Kingdom (On-Site)
3 Months ago
Zynga - Software Engineer (Live-ops) - Gram Games

Zynga

London, England, United Kingdom (On-Site)
3 Months ago
Zynga - Senior Level Game Designer

Zynga

(On-Site)
3 Months ago
Zynga - Lead Game Designer - Game of Thrones Legends

Zynga

(On-Site)
3 Months ago
Zynga - Mobile Game Engineer

Zynga

İstanbul, İstanbul, Türkiye (On-Site)
3 Months ago
Zynga - Architect (Unreal Engine)

Zynga

London, England, United Kingdom (Hybrid)
3 Months ago
Zynga - Architect (Unreal Engine)

Zynga

(On-Site)
3 Months ago

Get notifed when new similar jobs are uploaded

Jobs in Austin, Texas, United States

Overwolf - Brand Partnerships Director Central

Overwolf

Chicago, Illinois, United States (On-Site)
3 Months ago
PlayStation Global - Sr Corporate Counsel - Sales & Business Operations, Americas

PlayStation Global

Aliso Viejo, California, United States (Hybrid)
3 Months ago
PlayStation Global - Business Planning & Operations Manager

PlayStation Global

Aliso Viejo, California, United States (Hybrid)
3 Months ago
Intrepid Studios, Inc - Human Resources Manager

Intrepid Studios, Inc

San Diego, California, United States (On-Site)
3 Months ago
Samsung Semiconductor - Staff Engineer, DRAM Design

Samsung Semiconductor

San Jose, California, United States (On-Site)
3 Months ago
Supercell - Licensing Manager, Consumer Products & Partnerships

Supercell

Los Angeles, California, United States (Hybrid)
3 Months ago
Supercell - Marketing Manager, LATAM

Supercell

San Francisco, California, United States (Hybrid)
3 Months ago
Supercell - Community Marketing, Entertainment and Partnerships

Supercell

San Francisco, California, United States (On-Site)
3 Months ago
Aristocrat Gaming - Finance Analyst

Aristocrat Gaming

Las Vegas, Nevada, United States (Remote)
3 Months ago
Aristocrat Gaming - Global Integrated Planner

Aristocrat Gaming

Las Vegas, Nevada, United States (Hybrid)
3 Months ago

Get notifed when new similar jobs are uploaded

Similar Category Jobs

Zynga - Software Engineer (Live-ops) - Gram Games

Zynga

London, England, United Kingdom (On-Site)
3 Months ago
Zynga - Mobile Game Engineer

Zynga

İstanbul, İstanbul, Türkiye (On-Site)
3 Months ago
Zynga - Engineering Manager - Applied AI

Zynga

(Remote)
3 Months ago
Zynga - Architect (Unreal Engine)

Zynga

London, England, United Kingdom (Hybrid)
3 Months ago
Zynga - Architect (Unreal Engine)

Zynga

(On-Site)
3 Months ago
Zynga - Software Engineer (Spring Boot / Java)

Zynga

İstanbul, İstanbul, Türkiye (On-Site)
3 Months ago
Zynga - Software Developer in Test - Gram Games

Zynga

London, England, United Kingdom (On-Site)
3 Months ago
Zynga - Senior Software Engineer 1

Zynga

(On-Site)
3 Months ago
Zynga - Senior Software Engineer - Gram Games

Zynga

London, England, United Kingdom (On-Site)
3 Months ago
Zynga - Senior Software Engineer (Core Tech) - Gram Games

Zynga

İstanbul, İstanbul, Türkiye (Hybrid)
3 Months ago

Get notifed when new similar jobs are uploaded

About The Company

We exist to inspire the world to play. We put our people first, and we thrive off their diversity in our innovative technology and immersive storytelling. We’re doing the work to give everyone the space to be their full selves while giving back to our community, no matter where you’re working from. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and transform the future of gaming. Join us.

Bucharest, Bucharest, Romania (Hybrid)

Guildford, England, United Kingdom (On-Site)

Hyderabad, Telangana, India (On-Site)

Redwood City, California, United States (Hybrid)

Madrid, Community Of Madrid, Spain (Hybrid)

Barcelona, Catalonia, Spain (On-Site)

Vancouver, British Columbia, Canada (On-Site)

Redwood City, California, United States (On-Site)

Orlando, Florida, United States (On-Site)

Bucharest, Bucharest, Romania (On-Site)

View All Jobs

Get notified when new jobs are added by Electronic Arts

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug