Senior Lighting Artist

2 Months ago • 4-8 Years • Technical Art

Job Summary

Job Description

Fool's Theory seeks a Senior Lighting Artist to collaborate on a project with CD PROJEKT RED. Responsibilities include establishing and maintaining lighting styles across levels and cinematics, ensuring visual consistency, and using lighting to enhance storytelling and gameplay. The ideal candidate possesses extensive experience in real-time lighting techniques, game engines, and physically based renderers. Strong communication and collaboration skills are crucial, along with the ability to meet deadlines and mentor junior artists. The role involves working closely with art directors, designers, programmers, and technical artists.
Must have:
  • Senior Lighting Artist experience
  • Real-time lighting proficiency
  • Game engine expertise
  • Excellent communication
  • Collaboration skills
  • Physically based rendering knowledge
Perks:
  • Flexible working hours
  • Remote work option
  • Long-term contracts
  • Experienced team mentorship
  • Custom automation tools
  • Modern tech tools
  • Industry training support
  • Private medical insurance
  • MyBenefit platform access
  • Psychological support

Job Details

We are Fool’s Theory, a company from Bielsko-Biała in Poland, creators of the game Seven: The Days Long Gone and The Thaumaturge.
We are actively seeking skilled individuals to join our team to work on a project developed in cooperation with CD PROJEKT RED.

 

Responsibilities

  • Collaborate with the Art Director and Lead Lighting Artist to maintain a consistent visual style and ensure high-quality lighting across the project.
  • Establish lighting for levels with a strong understanding of art direction, gameplay, player guidance, and design metrics.
  • Take ownership of level and cinematic lighting, defining and maintaining the lighting vision for assigned areas.
  • Creating dramatic and compelling lighting that supports photorealistic rendering.
  • Using light to establish depth and layering in a scene while at the same time supporting the story and characters.
  • Using light to enhance environmental storytelling.
  • Deconstructing lighting and textures in a physically based renderer to establish appropriate color correct values.
  • Keeping artistic style consistent with the defined visual style for the game.
  • Collaborating and communicating constructively with Designers, Programmers and Technical Artists.
  • Communicate effectively across departments, clearly articulating lighting goals and providing accurate time estimates for tasks.
  • Ensuring that all lighting deliverables are completed fully and in line with the production schedule.
  • Solve creative challenges by prototyping and iterating on lighting solutions to enhance the visual and gameplay experience.
  • Stay up to date with industry advancements in lighting technology and pipelines.
  • Mentor and support other artists, providing guidance and fostering a collaborative work environment.

Requirements

  • Proven experience as a Senior Lighting Artist or in a similar role within the gaming industry.
  • Strong proficiency in game engines and real-time lighting techniques.
  • Excellent knowledge of lighting tools and pipelines.
  • Excellent knowledge of direct and indirect light, luminance, color theory, and composition.
  • Excellent understanding of shape, composition, and layout to create visually compelling scenes.
  • Solid grasp of gameplay and level design principles to ensure effective lighting integration.
  • Self-driven to complete assigned tasks in a timely manner while maintaining a high level of quality,
  • Ability to thrive in a collaborative team environment, sharing ideas and learning from peers.
  • Experience working across multiple departments, with strong communication and presentation skills to convey ideas clearly.
  • Ability to work independently with strong organizational skills and the capability to document processes effectively.
  • Fluent English.

We offer

  • A key role in the process of developing current and future projects.
  • Opportunity to work on a cool project in cooperation with CD PROJEKT RED.
  • Flexible working hours (core hours 10:00-16:00).
  • Possibility to work remotely (from anywhere with a time zone difference of -/+ 2 hours from GMT+1) or in our office in Bielsko-Biała.
  • Long-term contracts - we are looking for people for more than one project.Working in a group of experienced specialists, often gamedev veterans, who are willing to share their knowledge.
  • Custom tools to automate boring, repetitive stuff.
  • Working with modern tools from leading technology suppliers (e.g. Jetbrains), as well as with our proprietary solutions.
  • Support in industry training courses, conferences and fairs participation (both as a participant or speaker).
  • Private medical insurance (Enel-med).
  • Access to MyBenefit platform with a possibility to co-finance a Multisport Card.
  • Psychological support.

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About The Company

We are Fool’s Theory - a bunch of passionate and creative game developers who share a simple philosophy: we think that letting our enthusiasm run wild and staying flexible with our methods is the perfect recipe for making awesome games.We are constantly looking for experienced and passionate developers to join the crew. If you’ve got what it takes - contact us.

Poland (On-Site)

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