Senior Lighting Artist

4 Months ago • 5 Years + • VFX

Job Summary

Job Description

High Voltage Software is looking for a Senior Lighting Artist to contribute to their AAA game development. Responsibilities include carrying lighting from pre-production to final polish, managing lighting asset integrity, troubleshooting production issues, optimizing art production, staying updated on industry trends, and collaborating with various teams. The ideal candidate has 5+ years of experience in game development with a shipped AAA title, expertise in Unreal Engine 5, and proficiency in lighting principles, tools, and techniques like HDR, PBR, and color grading. The role requires strong communication, problem-solving, and workflow management skills.
Must have:
  • 5+ years experience as Lighting Artist in AAA game dev
  • Expert in light, color, value & composition
  • Proficiency in Unreal Engine 5 & real-time lighting
  • Deep understanding of lighting principles and PBR
  • Strong communication & collaboration skills
Perks:
  • Competitive salary
  • Comprehensive benefits package
  • 401K plan
  • Great work-life balance
  • Collaborative work environment

Job Details

Description

High Voltage is actively seeking a Senior Lighting Artist to join our rapidly growing  team. This person will work closely with the Lighting Supervisor to help deliver the lighting vision of the game. Here at High Voltage Software, we firmly believe that the best gameplay experiences are the result of collaboration and iteration between gameplay programmers, designers, and artists.  

 

Responsibilities: 

  • Carry lighting of environment spaces through from pre-production to final polish 
  • Help to manage and ensure the integrity of lighting on all assets 
  • Capably troubleshoot and solve lighting production issues 
  • Strive to maximize art production performance and predictability 
  • Stays current on industry trends and techniques, evaluating competitive products, and continually learning new software packages. 

Qualifications 

  • Minimum of 5 years of professional experience as a Lighting Artist in video game development, with at least one shipped AAA title on current generation hardware. 
  • A strong portfolio demonstrating expert use of light, color, value, and composition to enhance gameplay, mood, and visual storytelling in real-time environments. 
  • Deep understanding of lighting principles and how light interacts with surfaces and atmospherics (e.g., fog, volumetrics) in a game engine context. 
  • Proven proficiency in real-time lighting pipelines, tools, and systems used in modern game development, including performance optimization for high frame rates. 
  • Hands-on experience with Unreal Engine 5, including lighting workflows, Blueprint systems, and the Time of Day system (e.g., animating curves for dynamic lighting transitions). 
  • Expertise in tools such as 3DS Max, lighting-specific software, and both real-time and offline rendering engines. 
  • Familiarity with lighting components, set dressing for atmosphere, and maintaining precomputed lighting systems such as light probes and image-based lighting. 
  • Strong technical aptitude in areas such as HDR, physically-based rendering (PBR), color grading, post-processing effects, tonemapping workflows, EV values, LUTs, and color spaces (linear vs log2). 
  • Demonstrated ability to debug lighting issues, optimize content for performance, and maintain organized, efficient workflows and asset structures. 
  • Solid understanding of photographic lighting fundamentals relevant to real-time rendering (e.g., shutter speed, aperture, exposure). 
  • Ability to self-manage and take ownership of lighting tasks from concept to final polish with minimal supervision. 
  • Experience documenting lighting workflows and approaches for team-wide adoption and consistency. 
  • Capable of identifying and executing on multiple lighting approaches to support a given theme, gameplay goal, or narrative direction. 
  • Strong communication and collaboration skills to work closely with environment artists, level designers, and technical teams. 

Benefits

As a member of our team, you'll enjoy the following:

  • Opportunity to work on some of the biggest AAA games in the industry
  • Great work-life balance
  • Collaborative and casual work environment
  • Competitive salary
  • Comprehensive benefits package including medical, dental and vision
  • 401K plan

High Voltage Software is an Equal Opportunity Employer and does not discriminate on the basis of race, color, religion, sex, age, national origin, disability, veteran status, sexual orientation or any other classification protected by Federal, State or local law.

https://www.artstation.com/highvoltagesoftware

Role Information: EN
Studio: High Voltage
Location: Americas, United States, Illinois, Louisiana
Area of Work: Game Development
Service: Create
Employment Type: Full Time, Permanent
Working Pattern: Remote

Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.

PERSONAL DATA PROTECTION POLICY

Keywords Studios is strongly committed to protecting your personal information. By sending your CV/Resume, you are agreeing to our terms and conditions and consent to your data being managed and retained in accordance with our data privacy and retention policy https://www.keywordsstudios.com/en/applicant-privacy-notice/.

 

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About The Company

High Voltage Software has been making awesome games since 1993! Our teams are already crushing it, but we need one more star player to complete the dream team: YOU! We're always on the lookout for talented folks of all experience levels to come and help us entertain the world! If you share our passions and want to work with some of the most creative and skilled minds in the industry, we want to hear from you!

United States (Remote)

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