Senior Mission Designer

1 Month ago • 5 Years + • Level Design

Job Summary

Job Description

Bit Reactor seeks a Senior Mission Designer with 5+ years of experience in level, encounter, and objective design for 3D tactics games. Responsibilities include creating blockout levels in Unreal Engine 5, authoring mission logic, serving as product owner for playable spaces, collaborating with artists and engineers, implementing enemy types and tuning difficulty, playtesting, and documenting new features. The ideal candidate possesses strong tactical game knowledge, Unreal Engine 5 and Blueprint expertise, and excellent communication skills. The role involves shepherding projects from prototype to final product under the guidance of a lead designer.
Must have:
  • 5+ years experience in level/mission design
  • 3D tactics game experience
  • Unreal Engine 5 & Blueprints
  • Combat encounter composition
  • Level design practices
  • Excellent communication
Good to have:
  • Shipped titles in tactical genre
  • Unreal Engine 5 experience
  • Star Wars universe experience

Job Details

Who We're Looking For:

At Bit Reactor, mission design incorporates level design, encounter design, and objective design. The ideal candidate has experience in each of these disciplines in the 3D tactics space. Mission design collaborates with environment artists to build the space, combat design to stand up enemy engagements, and with a variety of disciplines to ensure tactical objectives work well.
 
We're looking for a designer who's knowledgeable about tactics games and what makes moment-to-moment gameplay fun, and can use that understanding to bring to life fun levels and engagements. The ideal candidate the know-how and experience necessary to process our design needs quickly and move forward independently. Working with oversight from the lead mission designer, this person will own chunks of gameplay that they'll shepherd from greybox prototype to shippable level.
 
Responsibilities:
  • Create blockout levels using Unreal Engine 5 that serve both as proposals for spaces and encounter testbed.
  • Author mission and objective logic in encounters to make the level's end-to-end experience flow properly with the rest of the game.
  • Serve as product owner for a playable space, helping to connect disciplines and ensure the level's stability and quality.
  • Collaborate with environment art to take a space from blockout to final art.
  • Collaborate with engineering to standup new objectives and scripted events, identify issues, and work with stakeholders to get them working.
  • Collaborate with combat design to implement new enemy types, integrate them into existing spawn groups, and tune the difficulty of encounters.
  • Playtest other designers' levels, offer critical feedback, and advocate for the best version of the game.
  • Own documentation of new features or suites of content as needs emerge.
 
Qualifications:
  • 5+ years of experience in the game industry as a level designer or mission designer
  • Experience working in the tactics space
  • Experience working in Unreal 5 and Blueprints
  • Experience with combat encounter composition, combat enemy roles, and how to leverage enemy behavior
  • Understanding of level design practices, techniques, and space composition
  • Excellent interpersonal and communication skills
Nice to See:
  • Shipped titles or other experience in the tactical genre
  • Shipped titles or other experience using Unreal 5
  • Shipped titles or other experience working in the Star Wars universe

Bit Reactor prefers to hire candidates who are willing to relocate to Hunt Valley, Maryland, but is open to remote options.

Bit Reactor, LLC is an equal opportunity employer, and all qualified applicants will receive consideration for employment without regard to race, ancestry, color, citizenship, religion, sex, sexual orientation, gender identity or expression, marital status, pregnancy, age, national origin, disability status, legally protected physical or mental disability, genetic information, protected veteran status, or any other characteristic protected by law. 


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About The Company

We are an independent, developer-first game studio creating and perfecting experiences that blend game design, art, technology and our passion for making something great. Our talented team is composed of the minds that brought you decorated titles like XCOM, Civilization, Gears of War, Elder Scrolls Online and more, and we’re currently working on a new AAA title set within the legendary Star Wars universe. For more information and career opportunities, please visit https://www.bitreactor.com/


 

Cockeysville, Maryland, United States (On-Site)

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