Senior Narrative Designer

5 Months ago • 5 Years + • Game Story Writing/Narrative Design

Job Summary

Job Description

As a Senior Narrative Designer at Beamdog, you'll be a key figure in shaping the narrative direction of upcoming titles. Responsibilities include creating and implementing engaging storylines and characters, ensuring consistency with the project's vision. You'll write dialogue, quest banter, and combat barks, while mentoring junior designers. Collaboration with writers, designers, and leadership is crucial, along with contributing to narrative-related documentation (character bios, lore, etc.). You'll work closely with the Lead Writer on strategic decisions and collaborate with external partners as needed. This role requires strong storytelling skills, experience with branching narratives, and proficiency in game engines (Unreal Engine).
Must have:
  • 5+ years game writing experience
  • Craft engaging stories & characters
  • Branching narrative implementation
  • Unreal Engine proficiency
  • Editing & design fundamentals
Perks:
  • 3 weeks vacation + 1-week holiday closure
  • Generous sick & personal days
  • Flexible working hours
  • NO CRUNCH policy
  • RRSP Matching Program
  • Vision, dental, & extended health benefits
  • Health & wellness spending account

Job Details

Beamdog is a fantastic place to work with a friendly and creative atmosphere. Located in Edmonton, Alberta, we're a hardworking team of passionate game developers who love the games we work on. Since 2009, we’ve brought enhanced versions of classic Dungeons & Dragons games and exciting original content to fans new and old. We’re best known for bringing beloved isometric roleplaying games like Baldur’s Gate™ and Planescape: Torment™ back to life on desktop and tablets as Enhanced Editions. We love rich stories where players can chose their own journey and the communities that spring up around them. If you’re excited about storytelling games, Dungeons & Dragons, and classic RPGs, stick around! You haven’t seen anything yet!


Position Summary:

As a Senior Narrative Designer you will play an important role in shaping the narrative direction of our upcoming titles. You will be creating and implementing complex, engaging storylines and characters, ensuring they align with the project’s tone and creative vision. You will also have a chance to share your expertise with junior team members to help grow their skills in all aspects of narrative design. 


Duties and Responsibilities:

  • Support the collaboration with writers, designers, and Project Leadership to develop compelling, in-depth story content that reflects the project’s tone and creative vision.
  • Implement and integrate narrative elements into the game, ensuring consistency and quality across all narrative components.
  • Write combat barks, quest banter, and branching dialogue, ensuring high-quality narrative elements throughout the game.
  • Mentor and guide junior narrative designers, offering feedback and sharing best practices to strengthen the team's writing and narrative integration skills.
  • Help create the documentation of character bios, lore for objects, locations, items, and other in-game narrative assets.
  • Collaborate closely with Lead Writer on strategic narrative decisions, offering insights and recommendations to enhance the overall game experience.
  • Partake in narrative-related meetings and discussions, ensuring that narrative objectives are clear and achievable.
  • Work collaboratively with external partners and stakeholders when necessary
  • Other duties as assigned.

Requirements:

  • 5+ years of experience writing for games or other entertainment industries.
  • Proven ability to craft complex, coherent, and engaging stories and characters that resonate with diverse audiences.
  • Extensive experience writing and implementing sophisticated branching narratives.
  • Proficiency with game engines like Unreal.
  • Deep understanding of editing standards, with extensive experience editing both creative and technical documents.
  • Solid grasp of advanced game-design fundamentals and principles, with the ability to contribute to design discussions and decisions.
  • Demonstrated ability to rapidly iterate on feedback, with a willingness both to receive and provide constructive critical feedback at a high level.


Submission/Portfolio Requirements: 

  • Must provide a writing samples and/or be willing to complete a design test


We offer the following perks:

  • 3 weeks of flexible vacation plus a 1-week paid holiday closure per year.
  • Generous sick and personal days
  • Flexible working hours
  • NO CRUNCH policy
  • RRSP Matching Program
  • Vision, dental, and extended health benefits
  • Health & wellness spending account


Diversity is fundamentally about valuing human differences and recognizing that a diverse group of people bring with them a diverse set of skills which is necessary to propel our company forward. Beamdog is an equal opportunity employer. We welcome applications from all qualified persons. We do not discriminate based on race, ethnicity, colour, ancestry, national origin, religion, sex, sexual orientation, gender identity, age, disability, veteran status, genetic information, marital status or any other legally protected status.


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About The Company

Beamdog is a Canadian video games studio located in Edmonton, Alberta. Founded by veteran game developers Trent Oster and Cameron Tofer, Beamdog has grown into one of the largest game studios in Alberta. Beamdog creates compelling game experiences for our fans, wherever they choose to play: (Nintendo Switch, PlayStation 4, Xbox One, Windows, macOS, Linux, Android & iOS).

Since 2009, our team of artists, designers and developers have crafted original content and engineered enhanced editions of classic games. We’re best known for bringing beloved Dungeons & Dragons role-playing games like Baldur’s Gate and Planescape: Torment back to life on desktop, tablets and modern consoles. 

Alberta, Canada (Remote)

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