Senior Online Programmer

3 Hours ago • 6-8 Years • Backend Development

About the job

Summary

As a Senior Online Programmer at People Can Fly, you'll design, implement, and maintain online game features. Collaborate with the PCF Framework team to integrate and enhance shared components, ensuring performance, reliability, and scalability. You will break down tasks, provide updates, and proactively identify risks. Close collaboration with the Principal and project Architect is key, along with participating in code reviews. You'll work with backend programmers, define backend requirements, and achieve high levels of automated testing. Supporting the Lead in recruitment and staying updated on industry best practices are also part of the role.
Must have:
  • 6+ years console/PC game experience
  • Excellent programming skills
  • Source control & code review knowledge
  • Client-server methodology understanding
  • Online feature development experience
  • Ability to write efficient code
  • C++ familiarity
  • Strong communication skills
Good to have:
  • Experience with other programming languages
  • Unreal Engine knowledge
  • Experience with online services (PSN, Live, etc.)
  • JIRA, Swarm, Git/Perforce knowledge
  • Kotlin, Go, Python, or SQL knowledge
  • BS in Computer Science or related field
Perks:
  • Private medical healthcare
  • MultiSport card
  • Free library
  • Language classes
  • Snacks and beverages
  • Flexible working hours
  • Free virtual health sessions
  • Personal development opportunities
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Company Description

People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, Ireland, US, and Canada and from all over the world thanks to our remote work programs.

Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with in-house solutions called PCF Framework.

Our creative teams are currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Maverick is a Triple-A game developed in collaboration with Microsoft Corporation; Bifrost & Victoria are projects we're growing in the self-publishing model. We are also busy working on a VR and undisclosed projects, more information on those to come later.

With over 20 years of experience, PCF sets out to explore new horizons. We aim to combine our expertise with the creativity of the best and most forward-thinking talents in the industry to work together on the new generation of action games for the global gaming community.

If you decide to accompany us on this journey, you’ll have a chance to perfect your craft and expand your knowledge, working alongside leaders in the industry to bring a brand-new unique experience to the players worldwide.

Job Description

Core

  • Propose, implement and own online tasks and features in a timely fashion.
  • Provide regular updates to the production.
  • Collaborating with PCF Framework to integrate and develop shared components, and augment stability/features of shared modules.
  • Consider the performance, reliability and scalability of the work that you do.
  • Breakdown your own tasks, update your progress, ask questions and raise issues to relevant stakeholders as well as proposing solutions when needed.
  • Work closely with Principal and project Architect to implement high quality features and code, proactively identify and address risk with the team.
  • Proactively participate in code reviews to share knowledge and learn from other team members.
  • Occasionally support Lead in recruitment projects with HR collaboration.
  • Stay informed of best practices and technical solutions used at the company.
  • Work with QA teams to define testing requirements for new and existing features.

Online

  • Work with backend programmers to integrate features within the title and potentially expand the features of the backend.
  • Helping to define requirements for backend features.
  • Achieve a high level of automated testing.

Qualifications

  • 6+ years experience working in console / PC games
  • Involved in the production cycle of at least 1 title
  • Excellent primary programming language skills.
  • Good knowledge of Source Control and Code Review tools (Swarm, Perforce, Git, etc.).
  • Good knowledge of Project Management Software (JIRA, Confluence, etc.).
  • Good understanding of client-server methodology, scalability and security considerations.
  • Ability to work autonomously.
  • Experience in developing online features console or PC video games.
  • Ability to write solid, reliable, efficient code.
  • Some familiarity and experience working in C++.
  • Good mentoring skills.
  • Strong verbal and written communication skills in English.

Nice to have:

  • Experience with other programming languages
  • Good Unreal Engine knowledge
  • Experience working with online services such as PSN, Live, PlayFab, Pragma, Steam
  • JIRA, Swarm and Git / Perforce Knowledge
  • Kotlin, Go, Python or SQL Knowledge
  • BS (or higher) in Computer Science or similar discipline (Physics, Math, EE, etc.)

Additional Information

What we offer:

  • Private medical healthcare including dental treatment for PCF members and their families (Signal Iduna).
  • MultiSport card for you and your family members or friends.
  • Free library with a wide range of games and books you have unlimited access to.
  • In-company Polish and English language classes.
  • Fresh fruit, snacks, and beverages for everyone in the office.
  • Flexible working hours.
  • Free virtual health and mental wellbeing sessions are included in the plan for members and their dependents.
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.

We are committed to an inclusive and diverse work culture. PCF is an equal opportunity employer. We do not discriminate based on race, color, ethnicity, ancestry, national origin, religion, sex, gender, gender identity, gender expression, sexual orientation, age, disability, genetic information, marital status or any legally protected status.

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About The Company

People Can Fly is a global video game development company operating in Poland, the UK and North America.


We are one of the leading Unreal Engine studios in the industry.


Established in 2002, PCF made its mark on the shooter genre. The studio is known for titles such as Bulletstorm: Full Clip (launched on April 7, 2017), Gears of War: Judgment (published in 2013) and Bulletstorm (an original, Unreal Engine 3-powered onslaught of ‘kill with skill’ gameplay and blockbuster moments published in 2011) and award-winning Painkiller (launched in 2004).


People Can Fly's new RPG shooter Outriders is available now on PlayStation®5, PlayStation®4, Xbox Series X|S, Xbox One, PC, Google Stadia and Nvidia GeForce Now.


People Can Fly studio is currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Bifrost, Victoria and Dagger are projects we're growing in the self-publishing model. We also have one project in the concept phase – Red; as well as two projects in VR technology – Green Hell VR and Thunder - a new project based on one of the IPs from the Group’s portfolio.


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