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Senior Pipeline Programmer (Build System)

19 Hours ago • 5 Years + • Game Programmer

Job Summary

Job Description

Santa Monica Studio, part of PlayStation, seeks a Senior Pipeline Programmer (Build System) to contribute to the development of a new, unannounced title. Responsibilities include researching, defining, extending, and maintaining production pipelines, processes, and workflows. This role involves interfacing with stakeholders, liaising between team members, identifying and solving problems, implementing high-quality solutions, profiling and optimizing software systems, and refining content creation workflows. The ideal candidate will have 5+ years of professional programming experience with C#, C++, Python, and build systems, demonstrating proficiency in software architecture and design. Strong communication and collaboration skills are essential for this role, which offers flexibility and can be remote.
Must have:
  • 5+ years programming experience
  • C#, C++, Python, Build Systems expertise
  • Software architecture & design proficiency
  • Clean, maintainable, extensible code
  • Excellent communication & collaboration
Perks:
  • Medical, dental, and vision benefits

Job Details

Why PlayStation?

PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation®Plus, acclaimed PlayStation software titles from PlayStation Studios, and more.

PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.

The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation.

Join the award-winning team that created God of War

Santa Monica Studio is seeking an experienced Engine Programmer to join us for the development of a new unannounced title!

You’re into games – you love making them, you love collaborating to make them. You’re deep into the guts of the game engine, and like nothing more than figuring out how to make things better and more efficient under the hood. You’re talented and motivated, with tons of initiative. You get things done. Sound interesting? If so, give us a shout!

Responsibilities

  • Research, define, extend, and maintain production pipelines, processes, and workflows

  • Interface with stakeholders. Liaise between team members; drive collaborative projects

  • Identify problems; solve them: implement robust, high-quality solutions

  • Profile and optimize software systems to remove bottlenecks and improve performance

  • Refine content creation workflows

Requirements

  • Bachelor’s degree in Computer Science, Engineering, Graphic Art or a related field or equivalent experience

  • 5+ years of professional programming experience

  • Experience with C#, C++, Python, Build Systems

  • Professional experience demonstrating proficiency in software architecture and design

  • Ability to write clean, maintainable and extensible code with attention to reusability

  • Enthusiasm and initiative

  • Excellent spoken and written communication

  • Good collaborator within a large, diverse team

Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.

At SIE, working with our partners, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.

Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.

In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more.

This is a flexible role that can be remote, with varying pay ranges based on geographic location. For example, if you are based out of Seattle, the estimated base pay range for this role is listed below, this is an hourly rate.

$66.01 - $99 USD

Equal Opportunity Statement:

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.

PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.

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About The Company

Our studio is composed of a group of diverse, ambitious, highly collaborative creatives who empower one another, while working as a team to deliver high quality narrative-driven PlayStation experiences. With origins spanning the globe - from Brazil to Poland to small town USA, we are home to over 250 world class developers who strive to push the medium forward with every creative decision.


Every team has a story and, at the heart of our story, we are committed to greatness and steadfast in our craft of developing unforgettable in-game experiences that inspire our players. Beyond that, though, we are driven by something much larger…by a desire to develop “stories” of greatness for each and every team member. Making a game is a massive undertaking. Between QA, Art, Design, Programming, Production, Sound and every department in between, we are all responsible for connecting with each other's greatest skills, while working towards a common vision.


Together, we sow seeds of possibility. Whether you are an intern or an industry veteran, creativity rules here. At our studio we recognize that great ideas can come from anyone. Traversing a new mythological world on a boat. A single camera shot for an entire game. A powerful recalling axe. A companion AI known as “boy” fighting like a god. These are just some of the bold ideas that were not simply lit by an individual light bulb...they were forged from idea, to paper, to code in a collaborative effort by creatives of all disciplines on a journey to reinvent a franchise.

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