Senior / Principal Gameplay Engineer

5 Months ago • All levels • Systems Design

About the job

Job Description

Senior Gameplay Engineer with 3C systems experience in multiplayer games, strong understanding of core 3C concepts, and excellent communication skills.
Must have:
  • 3C Systems
  • Multiplayer Games
  • Core 3C Concepts
  • C++ & Blueprints
Good to have:
  • Unreal Engine 5
  • Game Performance
  • Code Quality Standards
  • Mentoring Juniors
Perks:
  • Unlimited PTO
  • Dog Friendly Office
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Company Description

The Molasses Flood is a CD PROJEKT game development studio located in the greater Boston area. We were founded by industry veterans in 2014, and since then have created The Flame in the Flood and Drake Hollow. We’re currently working on an ambitious and exciting new project set in The Witcher universe. We value every voice on the team, open communication and transparency, and run a studio based on mutual respect and kindness between all members and levels of the team. If this sounds like the type of team you’d like to be a part of, we encourage you to apply.

Job Description

The Molasses Flood is seeking a Senior to Principal Gameplay Engineer to contribute to the development of our latest project, a new multiplayer title set within the world of The Witcher. This Engineer will work closely with content teams to create and implement gameplay systems that will bring the game world to life, with a focus on areas such as inventory, abilities, contracts, crafting, combat encounters, dynamic world interactions, and more. Our ideal candidate has deep experience working across disciplines to design these systems, is a skilled communicator, and is a self driven problem solver. 

The person in this role will report to the Lead Gameplay Engineer. This role could also be performed remotely within the continental US and Canada, and according to US East coast core hours. Benefits and salary available vary by country. OR this role may be performed per our hybrid work model in the greater Boston area (Tues/Thurs in our office and Mon/Wed/Fri work from home), with relocation assistance available. 

 

RESPONSIBILITIES:

  • Develop and implement systems in engine in a multiplayer environment, using C++ and Blueprints

  • Build developer-friendly, easy-to-use, stable systems that allow design and narrative teams to rapidly build & iterate on content.

  • Ensure game performance standards across areas of system ownership for all target platforms.

  • Follow the code quality standards set by the team.

  • Collaborate with everyone on the team and across disciplines in achieving the overall vision of the game.

  • Solicit and incorporate feedback from team members regarding existing systems.

  • Mentor more junior members of the engineering team. 

Qualifications

  • Proven success in creating compelling and innovative 3Cs systems in 3rd person, multiplayer games.

  • Strong understanding of core 3C concepts such as camera behaviors, state machines, character movement systems, animations, and controls accessibility.

  • Extensive knowledge of current game titles, as well as movies and other visual arts, to use as reference for crafting and communicating original ideas.

  • The ability to communicate fluently with engineering, art, narrative and production.

  • Candidates must have a US work permit or citizenship, or Canadian citizenship.

  • Curiosity, kindness, and a positive and professional can-do attitude.

NICE TO HAVES:

  • Unreal Engine 5 experience

The expected annual salary range for this position is $165,000 - $220,000 USD, negotiable, for US hires. Salary offered will be based upon a number of factors, including but not limited to: skill set, years and quality of experience, and suitability for the role. 

Additional Information

What we offer (US hires):

  • 100% company paid medical, dental, and vision plans available - for employees and dependents
  • 401K with matching
  • Company paid long & short term disability plans, and life insurance
  • Profit sharing plan
  • Unlimited PTO and flexible schedule
  • Environmental company paid offset of employees’ carbon footprint via Wren.co
  • Positions worked in office are hybrid: M/W/F work from home & T/Th work in office, with lunch provided on the in office days
  • Dog friendly office
  • Many opportunities for advancement as our team grows and takes on new challenges 

The Molasses Flood is proud to be an equal opportunity employer. We are committed to embracing and celebrating diverse thoughts and backgrounds throughout our organization. Employment at The Molasses Flood is based on ability  – not an individual’s race, creed, color, religion, sex or gender, gender identity or expression, sexual orientation, national origin or ancestry, alienage or citizenship status, physical or mental disability, pregnancy, age, genetic information, veteran status, marital status, status as a victim of domestic violence or sex offenses, reproductive health decisions, or any other characteristics protected by applicable law. We will ensure that individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform essential job functions, and to receive other benefits and privileges of employment.

California Candidates: TMF abides by all policies set forth in the CCPA/CPRA.  For more information, please contact HR or visit the California Privacy Protection Agency website: https://cppa.ca.gov/


All your information will be kept confidential according to EEO guidelines.

View Full Job Description
$165.0K - $220.0K/yr (Outscal est.)
$192.5K/yr avg.
Boston, Massachusetts, United States

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About The Company

CD PROJEKT RED is home to over 1000 game-making professionals from all over the globe. We speak many different languages, but share one love — video games.


We are creators of The Witcher series of games, including the acclaimed The Witcher 3: Wild Hunt. Most recently, we have created Cyberpunk 2077 and its spy-thriller expansion Phantom Liberty.


We are headquartered in Warsaw, Poland, with studios in Cracow and Wroclaw. In North America, we operate in Vancouver and will be opening a new studio in Boston to drive development on the followup to Cyberpunk 2077. 


We’re proud to have a gamer-first approach, a diverse & supportive culture, and a focus on mature, meaningful storytelling that will inspire gamers for years to come.


Boston, Massachusetts, United States (On_site)

Boston, Massachusetts, United States (Remote)

Warsaw, Masovian Voivodeship, Poland (On_site)

Boston, Massachusetts, United States (On-Site)

Wrocław, Lower Silesian Voivodeship, Poland (On-Site)

Warsaw, Masovian Voivodeship, Poland (Hybrid)

Warsaw, Masovian Voivodeship, Poland (On-Site)

Boston, Massachusetts, United States (On-Site)

Warsaw, Masovian Voivodeship, Poland (On-Site)

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