Senior/Principle Technical Artist

4 Months ago • 4-8 Years • Technical Art • $127,000 PA - $190,000 PA

Job Summary

Job Description

Azra Games seeks a Senior/Principle Technical Artist to optimize workflows and pipelines in Unity for their AAA open-world RPG, 'Project: Legends'. Responsibilities include collaborating with artists and engineers to identify and resolve bottlenecks, developing and implementing new pipelines and toolsets, supporting art asset creation, diagnosing problems, and innovating with procedural and AI tools. The ideal candidate possesses a deep understanding of game engine performance, physically-based rendering, and next-gen art techniques, along with experience in tool creation and visual scripting. The role requires strong problem-solving skills and a proactive approach to enhancing visual quality while meeting performance targets.
Must have:
  • High-quality visual delivery within performance targets
  • Experience profiling game engine performance and memory
  • Knowledge of current and next-gen art techniques
  • Physically based rendering expertise
  • Extensive Unity game engine experience
  • Problem-solving and workflow optimization
Good to have:
  • Python/C# scripting
  • Unreal Blueprints or similar visual scripting
  • HLSL and Unity Shader Graph experience
  • Procedural content creation (Houdini, Substance Suite)
Perks:
  • Competitive salary & equity
  • Platinum healthcare plan (health, vision, dental)
  • Parental leave
  • Unlimited paid time off
  • Hybrid/Remote work options
  • Catered lunches/dinners
  • Office social events
  • Generous technology budget
  • Game room

Job Details

Senior/Principle Technical Artist

Azra Games is recapturing the childhood thrill of storytelling with your entire toy box for modern AAA gaming. We are dedicated to one genre, role-playing games, and led by veteran designer Mark Otero (Zero-to-one director of Star Wars: Galaxy of Heroes, EA’s most successful mobile game of all time, with $1.5B lifetime revenue). Azra has assembled an expert team with decades of experience building blockbuster games. Our debut release, Code named ‘Project:Legends’, will be Mark’s ninth RPG. And his best. Azra Games believes in harnessing the power of technology, with a focus on generative AI, to radically disrupt & transform game development.

Overview

Azra Games is looking for a Senior/Principle Technical Artist specializing in workflow and pipeline optimization to join us in crafting a AAA collectibles & combat open world RPG based on an original IP, built in the Unity Game engine. As a Senior/Principle Technical Artist, your goal is to push the visual quality and performance of our AAA game. This is accomplished by enabling artists achieve their best possible results in the Unity Engine. We are looking for expertise in tool creation, procedural workflows, and automated pipeline. You will also be responsible for providing support, problem solving and creating innovative solutions.

Responsibilities

  • Work closely with artists, engineers, designers, and other tech artists to pinpoint bottlenecks and enhance workflows with keeping game performance in mind.
  • Brainstorm, R&D, and help implement multiple project pipelines and toolsets.
  • Diagnose problems related to asset and level creation and support the art and design teams with:
    • Lighting systems
    • Shaders
    • Art assets
    • Visual scripting
  • Support in content creation when needed.
  • Innovate workflows and content creation using procedural and Ai tools. 

Requirements

  • Solid experience with what it takes to deliver high-quality visuals while following memory and performance targets.
  • Experience profiling performance and memory within game engines.
  • Solid knowledge of current and next-gen art techniques, and fundamental art principles.
  • Solid experience with physically based rendering.
  • Extensive previous game engine experience (Unity)
  • Self-motivated, structured, proactive, and detail oriented.
  • Relentless drive to find solutions.
  • Ideally based locally in the Sacramento area. We are open to Hybrid and Remote candidates with the expectation of coming to the office based on needs. Cadence will be agreed upon with the Hiring Manager.

Pluses

  • Knowledge and experience with common scripting languages like Python and C#.
  • Experience with Unreal Blueprints or similar visual scripting tool
  • Experience writing shaders in HLSL and Unity’s Shader Graph
  • Experience with procedural content creation software like Houdini and Substance Suite

The perks of working at Azra

  • Competitive salary & equity 
  • Platinum healthcare plan for you and your family 💯 paid for by Azra Games. Including health, vision, and dental!
  • Parental leave
  • Unlimited paid time off
  • Work that fits your lifestyle – Work from our studio office in Sacramento, CA, hybrid, or fully remote.
  • Occasional catered lunches and dinners
  • Office social events including happy hours, parties, and community service projects.
  • A generous technology budget to provide the best gear you need to be your most productive and happy self.
  • A packed snack room and loaded fridge
  • Dedicated Game Room for "Market Research" 😏
  • An authentic office environment where you get to be YOU

Azra Games is an equal opportunity employer and considers qualified applicants for employment without regard to race, color, religion, sex, national origin, sexual orientation, gender identity, disability, or other applicable legally protected characteristics. Azra Games is an inclusive workplace where everyone is welcome and employee differences are celebrated.

Base Salary Range: $127,000 - $190,000 USD. The final salary offered for this position may take into account a number of factors including, but not limited to, location, skills, education, and experience.

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About The Company

California, United States (Remote)

Sacramento, California, United States (Remote)

Sacramento, California, United States (Hybrid)

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