Senior Rendering Engineer

3 Months ago • 3-5 Years • Rendering • $98,000 PA - $160,000 PA

About the job

Job Description

Senior Rendering Engineer needed to bring our game to life. You'll research, develop, and optimize rendering techniques for large-scale 3D environments. Expertise in shader languages, GPU APIs, and 3D math is crucial. Experience with Unreal Engine is a plus.
Must have:
  • Rendering Engineering
  • Shader Languages
  • GPU APIs
  • 3D Math
Good to have:
  • Unreal Engine
  • Ray Tracing
  • Post-Processing
  • Performance Optimization
Perks:
  • Competitive Salary
  • Full Benefits

 

WE ARE GAMEMAKERS

Who We Are:

We are a diverse team of developers driven by a passion for our art, united by our core values and inspired by a culture of inclusivity to build amazing games that thrill players everywhere. We pursue growth and innovation in an environment of safety and trust. Our culture is built on the belief that the more varied voices in our collective will strengthen our team and our games.  We are looking for our next teammate who will raise our bar and make us better.

What We Need:

We’re seeking a Senior Rendering Engineer to help bring our game to life. In this role, you’ll research, develop, debug, and optimize techniques for large-scale 3D environments across various platforms. Collaborating with artists and engineers, you'll combine existing technologies with innovative solutions, managing tools, materials, and shaders to meet quality and performance standards. Additionally, you’ll implement advanced rendering techniques, while optimizing rendering pipelines to resolve performance issues. Your expertise will drive the integration of new technologies, pushing the visual boundaries of our game. By fostering collaboration and communication, you’ll help create an innovative environment that enhances creativity and technical excellence, making your contributions vital to the game's aesthetic quality and overall player experience.

Responsibilities:

  • Solve complex problems in a collaborative and creative environment across multiple platforms.
  • Excel at bringing design and artistic concepts to life by authoring, building, and managing runtime components that function across various platforms and at scale.
  • Understand, balance, explain, and negotiate trade-offs in fidelity, performance, and workflow.
  • Quickly identify and leverage existing research, tools, and technologies to accelerate feature implementation.
  • Reinforce best practices while effectively representing the interests and priorities of the rendering team.

Required Qualifications:

  • 3-5 years of real-time rendering engineering/graphics programming experience, with demonstrated 3D math skills and proficiency in C/C++.
  • Strong knowledge of rendering techniques, including rasterization, ray tracing, and post-processing effects.
  • Expertise in shader languages (GLSL, HLSL) and experience in shader development.
  • Proficiency with GPU APIs (e.g., OpenGL, DirectX) and modern graphics APIs such as DirectX 12, Vulkan, or Metal.
  • Excellent written and verbal communication  and teamwork abilities, along with a curious mindset that engages with the latest runtime rendering advancements.
  • Ability to research, analyze, and optimize code for performance, with experience using tools like PIX or RenderDoc.

Relevant Experience:

  • Experience with leading game engines, particularly Unreal Engine, and familiarity with their rendering pipelines.
  • A self-starter who can align with the team's goals but isn't hesitant to create solutions on their own.

The pay range for this position in California at the start of employment is expected to be between $98,000 and $$160,000 per year. However, base pay offered is based on market location and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an 'at-will position' and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.

SECURITY NOTICE -  We have recently been made aware of increasing occurrences of bad actors posing as company HR personnel to gain information from "potential candidates", in the form of job interviews and offers. These scams can be quite sophisticated and appear legitimate.

Please know that 31st Union and 2K never uses instant messaging apps to contact prospective employees or to conduct interviews.

If you believe you have been a victim of such a scam, you may fill out a complaint form at https://complaint.ic3.gov/ and https://reportfraud.ftc.gov/ detailing as much as possible. We are taking these matters very seriously and apologize for any inconvenience.

Join our mission: Bring fun, inspiration and awe to our lives and to our community:
https://thirtyfirstunion.com/values

31st Union prides itself on the diversity of its team members, partners, and communities. For this reason, we remain committed to providing equal employment opportunity in all aspects of the employment relationship, from recruitment and hiring through compensation, benefits, discipline and termination.  This means that employment at 31st Union depends on your substantive ability, objective qualifications and work ethic – not on your age, race (including traits historically associated with race, including, but not limited to, hair texture and protective hairstyles), height, weight, religion, creed, color, national origin, ancestry, sex, sexual orientation, gender (including gender identity and expression), alienage or citizenship status, transgender, military or veteran status, physical or mental disability (actual or perceived), medical condition, AIDS/HIV, denial of family and medical care leave, genetic information, predisposition or carrier status, pregnancy status, childbirth, breastfeeding (or related medical conditions), marital status or registered domestic partner status, political activity or affiliation, status as a victim of domestic violence, sexual assault or stalking, arrest record, or taking or requesting statutorily protected leaves, or any other classification protected by federal, state, or local laws.

As an equal opportunity employer, we are also committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation(s) to participate in the job application and/or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment.  Please contact us if you need to request a reasonable accommodation.

#LI-Onsite
#LI-Hybrid

 

 

View Full Job Description
$98.0K - $160.0K/yr (Outscal est.)
$129.0K/yr avg.
San Mateo, California, United States

Add your resume

80%

Upload your resume, increase your shortlisting chances by 80%

About The Company

2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K’s portfolio of world-class games across multiple platforms, include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, 31st Union, and HB Studios. Our portfolio of titles is expanding due to our global strategic plan, building and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today’s most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment.


Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers, are the professional publishing stewards of our growing library of critically-acclaimed franchises such as NBA 2K, 2K PGA, Battleborn, BioShock, Borderlands, The Quarry, The Darkness, Mafia, Sid Meier’s Civilization, Marvel’s Midnight Suns, WWE 2K, and XCOM.


At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We encourage ALL applicants to explore our global positions, even if they don’t meet every requirement for the role. If you're interested in the job and think you have what it takes to work at 2K, we encourage you to apply!

Las Vegas, Nevada, United States (On-Site)

Lake Forest, California, United States (Remote)

Las Vegas, Nevada, United States (On-Site)

Las Vegas, Nevada, United States (On-Site)

Kirkland, Washington, United States (On-Site)

Montréal, Québec, Canada (Hybrid)

Novato, California, United States (Remote)

Montréal, Québec, Canada (On-Site)

Vancouver, British Columbia, Canada (Hybrid)

Montréal, Québec, Canada (On-Site)

View All Jobs

Get notified when new jobs are added by 2K

Similar Jobs

Rockstar Games - Tools Programmer (Mid/Senior)

Rockstar Games, United Kingdom (On-Site)

Capgemini - L3 Developer-Parwana Shahdi

Capgemini, India (On-Site)

Techland - Rendering Programmer

Techland, Poland (On-Site)

Electronic Arts - Rendering Software Engineer

Electronic Arts, Canada (On-Site)

Sperasoft - Rendering Developer

Sperasoft, Serbia (Hybrid)

Activision - Senior Expert VFX Programmer

Activision, Poland (On-Site)

Matic Robots - iOS Engineer, Graphics and Rendering

Matic Robots, United States (On-Site)

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Get notifed when new similar jobs are uploaded

Jobs in San Mateo, California, United States

PTW - Player Support Advocate

PTW, United States (On-Site)

Intel Corporation - AMHS Software Engineering Manager - NM

Intel Corporation, United States (On-Site)

ION - Lead Python Engineer, New York

ION, United States (Hybrid)

Thatgamecompany - General - Design

Thatgamecompany, United States (Remote)

Blizzard Entertainment - Senior Environment Artist | Diablo IV

Blizzard Entertainment, United States (Hybrid)

OpenGov - Sr. Software Engineer - EAM

OpenGov, United States (Hybrid)

The Walt Disney Company - Senior Manager - Rights & Clearances (ABC News)

The Walt Disney Company, United States (On-Site)

Get notifed when new similar jobs are uploaded

Rendering Jobs

Electronic Arts - Rendering Software Engineer

Electronic Arts, Canada (On-Site)

Ubisoft - Senior Graphic Programmer

Ubisoft, China (On-Site)

Epic Games - Rendering Programmer

Epic Games, Canada (On-Site)

Rocksteady Studios - Lead Rendering Programmer

Rocksteady Studios, (Hybrid)

Epic Games - Artiste technique sénior, LEGO Fortnite

Epic Games, Canada (On-Site)

PlayStation Global - Senior Principal Programmer - PlayStation®5 Rendering API

PlayStation Global, United Kingdom (On-Site)

Epic Games - Senior Desktop Engineer, Fortnite Tech

Epic Games, United States (On-Site)

Epic Games - Programmeur de rendu

Epic Games, Canada (On-Site)

Epic Games - Senior Engine Programmer

Epic Games, Canada (On-Site)

Ubisoft Blue Byte - SENIOR 3D PROGRAMMER [BEYOND GOOD AND EVIL 2] (F/M/D)

Ubisoft Blue Byte, Germany (On-Site)

Get notifed when new similar jobs are uploaded