Senior Rendering Engineer, Fortnite Tech

1 Month ago • 4-8 Years • Rendering • $190,363 PA - $307,119 PA

Job Summary

Job Description

The Senior Rendering Engineer at Epic Games' Fortnite Tech team will focus on enhancing the PC platform experience. Responsibilities include analyzing and resolving stability and performance issues across various PC hardware configurations, optimizing rendering systems and shader pipelines, improving low-level systems (memory allocators, file systems, input systems), and collaborating with other teams to solve complex technical challenges. The role involves monitoring performance data from Fortnite releases and improving Unreal Engine systems for Fortnite-specific use cases. Experience with C++, multi-threaded programming, profiling, debugging large systems, and handling live-service stability issues is essential. Experience with OS-level systems and Windows APIs is a plus.
Must have:
  • Strong C++ and multi-threaded programming
  • Profiling and optimizing large codebases
  • Debugging complex systems
  • Live-service stability issue handling
  • Rendering performance optimization
Good to have:
  • Experience with OS-level systems, Windows APIs

Job Details

WHAT MAKES US EPIC?

At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating.

Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development.

PROGRAMMING - GAMES

What We Do

Unreal projects have been leading the pack of real-time entertainment with our constantly growing team of engineering experts. We’re always improving on the tools and technology that empower content developers worldwide.

What You'll Do

The Fortnite Tech Desktop team is looking for an experienced Rendering Programmer to further the player experience in Fortnite on the PC platform. You will work with other programmers and directly contribute to building and improving our Desktop platform support to an industry-leading state. This role covers a wide range of specialties, focusing on stability and performance programming and ensuring critical features are available and performant for the Fortnite user base.

In this role, you will

  • Analyze and resolve stability and performance problems of Fortnite on a wide range of PC hardware configurations; this includes identifying solutions in such areas as:
    • Solving device-specific CPU and GPU performance and compatibility issues
    • Rendering performance and device compatibility, including the shader pipeline
    • Improving rendering systems and optimizing their stability and performance across various graphics APIs,
    • Improvements in low-level systems that interface with platform APIs, i.e., memory allocators (physical and virtual), file systems, input systems
  • Monitor stability and performance data from Fortnite releases and improve Unreal Engine’s systems and applications in Fortnite-specific use cases
  • Monitor stability and performance data from Fortnite releases and improve Unreal Engine’s systems and applications in Fortnite-specific use cases
  • Collaborate with a variety of other Epic teams within Fortnite and Unreal Engine to help them solve complex technical challenges in ways that move the stability and quality of Fortnite and our internal products forward

What we're looking for

  • Strong C++ knowledge and multi-threaded programming techniques; ability to code and architect various core engine systems
  • Experience profiling and optimizing a large codebase
  • Demonstrated ability to reason about and debug large, interacting systems from the macro-level to the micro-level
  • Ability to diagnose, debug, and address complex problems coming from a live-service title and experience, handling stability issues
  • Experience with OS-level systems, Windows APIs, and common frameworks is a plus

This role is open to multiple locations in North America (including CA, NYC, & WA).

Pay Transparency Information

The expected annual base pay range(s) for this position are detailed below. Each base pay range is relevant only for individuals who are residents of or will be expected to work within the specified locale. Compensation varies based on a variety of factors, which include (but aren’t limited to) things such as skills and competencies, qualifications, knowledge, and experience. In addition to base pay, most employees are eligible to participate in Epic’s generous benefit plans and discretionary incentive programs (subject to the terms of those plans or programs).

New York City Base Pay Range
$190,363$279,199 USD
California Base Pay Range
$209,399$307,119 USD
Washington Base Pay Range
$190,363$279,199 USD

ABOUT US

Epic Games spans across 25 countries with 46 studios and 4,500+ employees globally. For over 25 years, we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent.

Like what you hear? Come be a part of something Epic!

Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy .

Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found .

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