Senior Rendering Engineer - Sanzaru

2 Months ago • 5 Years +

About the job

SummaryBy Outscal

Senior Rendering Engineer for VR game development, strong C++, Vulkan, Unreal Engine, and performance profiling experience required.
Oculus Studios and Sanzaru Games has an immediate Rendering Programmer position working on virtual reality games. Only developers who want to craft immersive experiences and bring gameplay to life should apply. Sanzaru prides itself on crafting interactive content that delivers high quality, immersive experiences that take players to unimaginable worlds. We firmly believe to accomplish this requires equal amounts of design, art, and engineering. Everyone at Sanzaru is a contributor. This mentality and culture allow us to create and develop outside the box, providing unique and rich content for players across the world. Sanzaru has shipped countless titles on almost every platform within almost every genre. And we are not slowing down anytime soon. Sanzaru continues to push the boundaries of interactive entertainment and technology on all fronts.


Senior Rendering Engineer - Sanzaru Responsibilities:

  • Ability to communicate with artists directly to understand vision and help enable technology to help meet vision.
  • Strong Technical communication skills breaking down complex technical subjects to non-technical audiences or engineers outside of rendering.
  • Collaborating with Artists using Material Graphs to provide guidance, and develop technology solutions to achieve artistic vision.
  • Profiling GPU/CPU performance.
  • Identifying performance constraints and effectively communicating in non-technical terms.
  • Working directly with character, prop, and level artists to achieve high quality visual delivery on VR platforms.
  • Using expertise in Vulkan to write/update shaders in support of performant visual development.
  • Comfort working in and out of Game Project code to develop art tools.



Minimum Qualifications:

  • At least 5 years of game industry experience
  • Experienced shipping a Console, PC or VR game
  • Experienced with C++, Vulkan
  • Experienced with game engine performance profiling
  • Experienced working with Unreal engine
  • Experienced blending and extending an existing codebase
  • Experienced collaborating with team members across multiple disciplines to bring gameplay to life
  • BS Computer Science or equivalent experience



Preferred Qualifications:

  • Shipping at least one standalone VR title with an emphasis on tackling rendering or performance challenges.
  • Experience evaluating Material Graph for performance improvements or triaging bugs.
  • Experience with RenderDoc and similar tools



About Meta:

Meta builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps like Messenger, Instagram and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology. People who choose to build their careers by building with us at Meta help shape a future that will take us beyond what digital connection makes possible today—beyond the constraints of screens, the limits of distance, and even the rules of physics.


Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.

Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.

$177,000/year to $251,000/year + bonus + equity + benefits

Individual compensation is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base hourly rate, monthly rate, or annual salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base compensation, Meta offers benefits. Learn more about benefits at Meta.
$177.0K - $251.0K/yr (Outscal est.)
$214.0K/yr avg.
United States

About The Company

The Oculus team at Facebook lets people experience anything, anywhere, with anyone through world-class VR hardware and software. With global departments dedicated to VR research, computer vision, haptics, social interaction, and more, Oculus is committed to driving the state of the art forward through relentless innovation. 

The Oculus suite of hardware currently includes: Rift, our high-end PC VR headset; Touch controllers, to bring your hands into virtual reality; and Gear VR, to bring the magic with you wherever you are—all powered by the Oculus Platform. Since being founded in 2012—and furthered through our acquisition by Facebook in 2014—Oculus has grown from the idea of a single headset to multiple headsets, a powerful platform, and a thriving ecosystem. 

Our developer community has built nearly a thousand games, apps, and experiences, all available on the Oculus Store. As we continue to grow the possibilities of the technology, we’re partnering with communities and nonprofits from around the world to drive social change and foster a positive impact. VR’s potential to connect the world is immense—and we’re just getting started.

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