Senior Rigger (3-Month FTC)

1 Month ago • 4-8 Years • Animation

Job Summary

Job Description

Black Shamrock is seeking a Senior Rigger for a 3-month contract. Responsibilities include creating and maintaining high-quality, realistic character rigs in Maya, ensuring smooth and natural movement and deformation. This role demands excellent skinning abilities, proficiency in creating control rigs, and experience rigging props and weapons. The ideal candidate will have a strong understanding of the Unreal Engine animation/rigging pipeline and bone structures, and will collaborate with animators and modelers. The position requires expertise in Maya, skinning, and Unreal Engine's animation pipeline to create character and prop rigs meeting high standards. The role involves creating realistic character rigs, ensuring realistic movement and deformation, demonstrating excellent skinning abilities, developing control rigs in Maya, and collaborating with team members.
Must have:
  • Character Rigging expertise
  • Excellent skinning skills
  • Maya and Unreal Engine proficiency
  • Control rig creation
  • Collaboration skills

Job Details

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About Us: 

Black Shamrock – A Virtuos Studio, is at the forefront of creating immersive and engaging gaming experiences. We are seeking a talented Character Rigger to join our team on a temporary contract basis to help bring our characters to life with realistic and high-quality rigs.


About the Position: 

We are looking for a talented Character Rigger to join our team at Black Shamrock. In this role, you will be responsible for creating and maintaining high-quality, realistic character rigs that bring our game characters to life. You will focus on ensuring smooth and natural movement and deformation, with an emphasis on achieving the highest level of realism. You’ll collaborate closely with animators, modelers, and other team members to ensure seamless integration between rigs and animations. Your expertise in Maya, skinning, and Unreal Engine’s animation pipeline will be essential in creating character and prop rigs that meet the project’s high standards. If you're passionate about character rigging, have a strong understanding of game animation pipelines, and want to contribute to an exciting AAA game, this is an excellent opportunity to make a significant impact on the project.

Responsibilities

  • Create and maintain high-quality character rigs with a focus on realism.
  • Ensure characters and props exhibit realistic movement and deformation.
  • Demonstrate excellent skinning abilities to achieve smooth and natural character movements.
  • Develop control rigs in Maya, including copying skinning weights and polishing them for sharable rigs.
  • Rig props and weapons to integrate seamlessly with character animations.
  • Utilize knowledge of the Unreal Engine animation/rigging pipeline and bone structures to ensure compatibility and performance.
  • Collaborate with animators, modelers, and other team members to ensure rigs meet the project's requirements and standards.
  • Review and provide feedback on rigging work, ensuring it aligns with the project's vision.

Qualifications

  • Proven experience in character rigging with a portfolio showcasing realistic characters and movement.
  • Expertise in rigging human or bipedal characters.
  • Excellent skinning abilities.
  • Proficiency in creating control rigs in Maya and managing skinning weights.
  • Experience in props rigging and weapons rigging.
  • Strong knowledge of the Unreal Engine animation/rigging pipeline and bone structures.
  • Strong communication and collaboration skills.
  • Ability to work in a fast-paced, creative environment.

Job Info

  • Job Function Identification 1117
  • Posting Date 03/28/2025, 02:19 PM
  • Locations Ireland, Dublin (Remote)
  • Job Function Schedule Full time
  • Linkedin Tags #LI-BSD #LI-RE1

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