Senior Rigger

3 Months ago • 5 Years +
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About the job

SummaryBy Outscal

Senior Rigger needed for The Witcher Remake. Must have 5+ years experience, Unreal Engine 5, Maya rigging, and problem-solving skills.

About the job

We are Fool’s Theory, a company from Bielsko-Biała in Poland, creators of the game Seven: The Days Long Gone and The Thaumaturge. We are actively seeking skilled individuals to join our team to work on The Witcher Remake, developed in cooperation with CD PROJEKT RED studio. Sounds interesting? Get in touch with us!

Responsibilities

  • Creating high quality Rigging and Skinning for in-game character models.
  • Working with Tech and Animation teams on continuous improvement of our tools and pipelines.
  • Implementing animation-related features in Unreal Engine, using built-in engine systems and our game-specific systems.
  • Working with both asset-based features and procedural animation systems (i.e. Control Rig).
  • Requesting features from engineering teams (programmers, DevOps, Automated QA).
  • Creating tools in Python and MEL.
  • Occasional assistance to the Character Team.

Requirements

  • 5 years of experience in the Game Industry or equivalent.
  • Familiarity with Unreal Engine 5.
  • Experience with skeletal mesh rigging and skinning in Maya.
  • Keeping up with technological nuances in the field of animation.
  • Ability to come up with solutions and solve problems as they arise.
  • Ability to clearly convey constructive feedback.
  • Good understanding of human and animal anatomy.
  • Good communication skills and eager to work in a group.
  • Fluent English.

      Nice to have

      • Experience with the Unreal Engine animation systems.
      • Ability to implement logic using Blueprints.
      • Experience with Motionbuilder is a plus.

        We offer

        • Opportunity to work on a cool project in cooperation with CD PROJEKT RED.
        • Flexible working hours (core hours 10:00-16:00).
        • Possibility to work remotely (from anywhere with a time zone difference of -/+ 2 hours from GMT+1).
        • English language lessons.
        • Working in a group of experienced specialists, often gamedev veterans, who are willing to share their knowledge.
        • Custom tools to automate boring, repetitive stuff.
        • Working with modern tools from leading technology suppliers (e.g. Jetbrains), as well as with our proprietary solutions.
        • Support in industry training courses, conferences and fairs participation (both as a participant or speaker).
        • Private medical insurance (Enel-med).
        • Access to MyBenefit platform with a possibility to co-finance a Multisport Card.
        • Psychological support.

        About The Company

        We're a collective of AAA veterans who decided to take a break from big productions and find refuge in the mountains of southern Poland. In the past, we've contributed our skills to the critical and commercial successes of games such as The Witcher 3: Wild Hunt or Baldur's Gate 3.


        It's our goal to create immersive, story-rich games. From the very beginning of our studio, we focused on creating unique RPG experiences. We're players at heart and deliver the type of games we'd love to play ourselves.


        OUR GAMES – The Thaumaturge | Seven: The Days Long Gone

        Poland (On-Site)

        Poland (Remote)

        Poland (Remote)

        Poland (Remote)

        Poland (Remote)

        Poland (Hybrid)

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