Senior Rigging Developer (DNEG Animation)

1 Month ago • All levels • Rigging

Job Summary

Job Description

DNEG is looking for a Senior Rigging Developer to create animation rigs for characters, creatures, props, and vehicles. The Senior Rigging Developer will be responsible for developing new tools and rigging modules and supporting the team. They will also organize training sessions for the rigging team. The candidate must have experience working in Animation or VFX studios and have a strong understanding of rigging workflows and techniques. The role involves working closely with Rigging Supervisors and Animation Leads/Supervisors to develop suitable rigging solutions.
Must have:
  • Bachelor's degree in Computer Science or related field
  • Five-plus years of experience as a Character Technical Director
  • Two-plus years of experience in software development
  • Experience with Maya API
  • Strong Python software development
  • Experience with object-oriented software design
  • Development experience and ability to work closely with end-users
  • Attention to detail and strong communication skills
  • Experience in problem-solving and balancing quick turnaround with long-term quality
Good to have:
  • Master's degree or higher in Computer Science or related field
  • Experience with other third-party DCC applications used in VFX and Animation
  • Experience with C++ software development
  • Experience with USD and its usage in feature production pipelines
  • Experience in Unreal Engine 5
  • Experience in Bifrost (Maya)
  • Experience in ZIVA

Job Details

DNEG Feature Animation has been growing in recent years, bringing in talent from around the globe to work on our shows and we rely on our talented Rigging Developers to create amazing rigs suitable for use in Feature Animation Films. Appeal is key at DNEG and we expect our Rigging Developers to have a strong eye for detail and aesthetic design.   
  
Looking for Seniors 

We aim to compete with the best in the business and will depend on our Rigging Developers to create animation rigs for characters, creatures, props, and vehicles. From time to time, it may be necessary to implement proprietary tools to aid in creating animation rigs. This is a team effort, so you'll work closely with our Rigging Supervisors and Animation Leads/Supervisors to develop the most suitable rigging solutions.   

Job Description / Key Purpose of the Job: 
DNEG, a highly regarded studio specialising in animation and visual effects (VFX), seeks a skilled and experienced Rigging Developer with a strong passion for technical problem-solving to join their rigging department. The ideal candidate for this position will possess a wealth of experience working within Animation or VFX studios and a thorough understanding of rigging workflows and techniques. As the successful candidate, you will be responsible for developing, enhancing, and creating new workflow tools and rigging modules. You will also be accountable for tackling troubleshooting tasks and supporting the team. You will also organize training sessions for the rigging team, ensuring that the team is well-trained and that documentation is up-to-date.
Key Responsibilities / Job Duties
  • Work with show leadership to design, build, and support new and existing tools and techniques related to character rigging, crowds, and CFX workflows.
  • Closely interact with rigging artists to help improve their workflows.
  • Develop clean, maintainable, and documented solutions.
  • Collaborate with other departments on all character-related workflows to ensure data flows in and out of the rigging department correctly and efficiently.
Job Requirements / Must Haves
  • Bachelor's degree in Computer Science or related field
  • Five-plus years of experience as a Character Technical Director
  • Two-plus years of experience in software development
  • Experience with Maya API
  • Strong Python software development
  • Experience with object-oriented software design
  • Development experience and ability to work closely with end-users
  • Attention to detail and strong communication skills
  • Experience in problem-solving and balancing quick turnaround with long-term quality
Additional Skills / Nice to Have
  • Master's degree or higher in Computer Science or related field
  • Experience with other third-party DCC applications used in VFX and Animation, such as Houdini or Blender
  • Experience with C++ software development
  • Experience with USD and its usage in feature production pipelines
  • Experience in Unreal Engine 5
  • Experience in Bifrost (Maya)
  • Experience in ZIVA



About Us
We are DNEG, one of the world’s leading visual effects and animation companies for the creation of award-winning feature film, television, and multiplatform content. We employ more than 9,000 people with worldwide offices and studios across North America (Los Angeles, Montréal, Toronto, Vancouver), Europe (London), Asia (Bangalore, Mohali, Chennai, Mumbai) and Australia (Sydney). At DNEG, we fundamentally believe that embracing our differences is a vital component of our collective success. We are committed to creating an equitable, diverse and inclusive work environment for our global teams, where everyone feels they matter and belong. We welcome and encourage applications from all, regardless of background, experience or disability. Please let us know if you need any adjustments or support during the application process, we will do our best to accommodate your needs. We look forward to meeting you!

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About The Company

DNEG is a world-leading visual entertainment services company for the creation of feature film, television, and multiplatform content, with worldwide offices and studios across North America, Europe, Asia, and Australia.

 

DNEG’s critically acclaimed work has earned the company seven Academy Awards® for Best Visual Effects and numerous BAFTA, Primetime EMMY® Awards and VES Awards for its high-quality VFX work. 


Visit www.dneg.com for DNEG’s current and upcoming projects on behalf of Hollywood and global studio and production company.

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