Big Red Button is composed of industry veteran game developers focused on delivering authentic gaming experiences that are as fun to watch as they are to play.
Our studio in Southern California is seeking up-and-coming staffers to work on an “unannounced” project.
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We are looking for an experienced network gameplay programmer to work with us to expand a globally acclaimed Bethesda Games Studios IP in Unity and mobile devices, and using our Tapestry Platform.
We are looking for an experienced network gameplay programmer (PC initially, Mobile ancillary) to lead network play for Clementine’s Nightmare. We’re looking for a deeply experienced senior to lead level programmer with Unity game engine, who will lead a growing team for networked game experiences.
We are looking for a senior Character Technical Artist with minimum 2+ years of professional game experience.
We are looking for a senior Visual Effects Technical Artist with minimum 2 to 4+ years of professional game experience creating VFX in Unity.
We are looking for an experienced data analyst or scientist to interpret data from franchises like Fallout or Oblivion, and make recommendations, plan and lead the dev team in implementing adjustments improving player acquisition, retention and monetization.
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