Senior Sound Designer - 12 month contract

2 Months ago • 4-8 Years • Sound Design • Undisclosed

About the job

Job Description

Media Molecule seeks a Senior Sound Designer for a 12-month contract to contribute to their new game title. This role involves owning audio design and technical features for a designated product area. Responsibilities include assessing needs, creating sounds, guiding additional work (e.g., recording sessions), and implementing Wwise or other middleware into a game engine. The position offers significant creative impact and is a hybrid role (2-3 days in the Guildford studio).
Must have:
  • Produce inspiring sounds
  • Game audio experience
  • Sound recording, mixing, editing expertise
  • Wwise (or similar) proficiency
  • Middleware implementation experience
  • Proactive, creative, collaborative approach
Good to have:
  • Scripting knowledge

Senior Sound Designer - 12 month contract
 

It’s a great time to be part of the Media Molecule team as the studio undergoes an exciting period of growth and evolution. We are now looking for a talented senior sound designer to join our Audio team and help with our new title! This is without doubt, one of the best Audio roles around. There’s huge scope for impact in this role, with ownership of audio design and technical features. The senior sound designer will take ownership of a product area, assessing its needs, creating the necessary sounds, and guiding any additional work that needs to be taken on (e.g. handling a recording session etc.) This role will be hybrid working 2-3 days per week from our Guildford studio.

What are we looking for? 

  • Ability to produce sounds that inspire and impress! 

  • Previous experience in a similar role within the games industry and a clear understanding of what is required to make a game sound good - demonstrated in your showreel.  

  • An intimate knowledge of sound recording, mixing, editing etc with experience recording different material, and an understanding of all the practicalities involved. 

  • Demonstrable experience and knowledge of using Wwise (preferred), or another game sound implementation system. (e.g. FMOD, Unity, Unreal etc). 

  • Demonstrable experience with implementing Wwise/other middleware content into a game engine, using sound designer facing tools.  

  • Scripting knowledge is a plus, but not essential to this role. 

  • A proactive, creative and collaborative approach. 
     

We are accepting applications from people with varied levels of experience. 
To apply for this position please submit your CV & show-reel showing footage featuring your work 

 
If you can, please make sure your showreel is short and to the point – no more than 1:30 in length.  

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About The Company

Media Molecule is a video game development studio based in Guildford in the UK, and a proud member of the PlayStation Studios. We are the creators of the multi-award winning games LittleBigPlanet, LittleBigPlanet 2, Tearaway, Tearaway Unfolded and we're currently building the next generation of Play, Create and Share for PlayStation: Dreams.

London, England, United Kingdom (On-Site)

England, United Kingdom (Hybrid)

London, England, United Kingdom (On-Site)

London, England, United Kingdom (On-Site)

London, England, United Kingdom (On-Site)

London, England, United Kingdom (Hybrid)

United Kingdom (Hybrid)

London, England, United Kingdom (Hybrid)

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