Senior Sound Designer

2 Months ago • 4-8 Years • Sound Design • Undisclosed

About the job

Job Description

As a Senior Sound Designer at Avalanche Studios Group, you will be part of a passionate team dedicated to crafting the best sound experiences for theHunter: Call of the Wild, a hunting game known for its immersive depiction of wilderness. You will be responsible for designing, implementing, and maintaining audio systems, including dynamic mixing, environmental effects, and spatial audio, to enhance player immersion. You will collaborate with Sound Designers and Audio Programmers, work closely with feature teams to define technical requirements, and playtest and iterate on audio implementations. You will also document best practices and technical guidelines for sound.
Must have:
  • Solid experience as a sound designer or audio engineer in the gaming industry.
  • Strong understanding of sound principles and techniques.
  • Proficiency in audio middleware such as FMOD.
  • Experience with digital audio workstations (DAWs) and audio editing software (Reaper is a plus).
  • Effective communication skills, with the ability to collaborate within cross-discipline teams.
  • Proficient verbal and written communication skills in English.
At Avalanche Studios Group, we are looking for a Senior Sound Designer to join our audio team to work on the world's biggest and best hunting game; theHunter: Call of the Wild.

As a Sound Designer you will be part of a tight and highly motivated team that strives to create the best sound experiences possible in games. theHunter is a truly immersive experience for players who enjoy an authentic depiction of wilderness and we see sound as a crucial part of the whole experience. 

Challenges include working with proprietary tools including the Apex game engine and our own modular audio framework, and utilizing these tools along with the audio engine to design and implement sounds into our game.

Our ideal team member will have a healthy balance of creative and technical problem solving abilities, as both will be needed for the role. Half of a game’s audio quality is determined by implementation, and as a Sound Designer you’ll be responsible for both creating and implementing your own sounds.

What you’ll do

    • Collaborate with Sound Designers and Audio Programmers to implement and optimize sound assets within FMOD and our proprietary game engine.
    • Design, implement and maintain complex audio systems, such as dynamic mixing, environmental effects, and spatial audio, to enhance player immersion
    • Work closely with feature teams to define technical requirements and constraints for audio implementation, ensuring alignment with game design goals.
    • Playtest and iterate on audio implementations to achieve the desired emotional impact and gameplay feedback.
    • Document and communicate best practices and technical guidelines for sound.

Who you are

    • Solid experience as a sound designer or audio engineer in the gaming industry, with a strong understanding of sound principles and techniques.
    • Proficiency in audio middleware such as FMOD, as well as digital audio workstations (DAWs) and audio editing software (Reaper is a plus).
    • Effective communication skills, with the ability to collaborate within cross-discipline teams.
    • Proficient verbal and written communication skills in English and with great communication and collaboration skills.
Note: Research shows under-represented groups in the industry (especially women) might not apply to a job if they don’t check off every requirement. At Avalanche, we’re more about your drive to learn and interest in tackling challenges than what’s on your resume! So don’t stress if you don’t tick every box— shoot us your application anyway! Diverse opinions and different experiences are what make our teams so great, not itemized lists of qualifications.

The Stockholm location

Our Stockholm office is situated in Södermalm, the beating heart of the city’s game industry. It’s a physical representation of our games – the lush vegetation of Just Cause and theHunter: Call of the Wild meets corroded metal straight out of Mad Max. It has everything you need to make it your creative base camp.

Our values

At Avalanche Studios Group, we create worlds beyond limits. But that’s not exclusive to our games, so we’re committed to developing a diverse and inclusive workplace. All Avalanchers have a shared responsibility to create an open work environment where everyone is treated equally and respectfully. Being part of our world is not contingent on your heritage, your gender, or sexual orientation. It’s all about your passion and creativity.

How to apply

To apply for this position, please register below and provide your CV in English. We review applications continuously. All further studio-related information is provided under a non-disclosure agreement.
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About The Company

Avalanche Studios Group is a leading interactive entertainment company, offering a rich portfolio of games from its divisions Avalanche Studios, Expansive Worlds, and Systemic Reaction, including the Just Cause franchise, Rage 2, theHunter: Call of the Wild and Generation Zero. 


Avalanche Studios Group is committed to being a truly inclusive and sustainable workplace that creates innovative games through the power of our people’s creativity. All of Avalanche Studios Group games are developed using the proprietary Apex engine, enabling vast open worlds with endless creative possibilities. 


Learn more at www.avalanchestudios.com/

Stockholm, Stockholm County, Sweden (Hybrid)

Stockholm, Stockholm County, Sweden (Hybrid)

Malmö, Skåne County, Sweden (Hybrid)

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Stockholm, Stockholm County, Sweden (Hybrid)

Stockholm, Stockholm County, Sweden (Hybrid)

Malmö, Skåne County, Sweden (Hybrid)

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (On-Site)

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