Senior Technical Animator

2 Months ago • 5 Years + • Animation

Job Summary

Job Description

Gunzilla Games seeks a Senior Technical Animator to collaborate with Animation and Tech art teams on character locomotion for their AAA Extraction Battle Royale shooter, Off The Grid. Responsibilities include developing pipelines for characters, weapons, and vehicles; creating tools to improve workflows; understanding, setting up, and extending locomotion systems; streamlining workflows; researching and developing prototypes; and mentoring junior team members. The ideal candidate possesses 5+ years of experience with Maya or MotionBuilder and Python API, expert animation and locomotion system knowledge, and collaboration skills with various teams. They must create shippable, memory-efficient, and performant content/systems.
Must have:
  • 5+ years experience
  • Maya/MotionBuilder & Python API expertise
  • Expert animation & locomotion systems knowledge
  • Pipeline development for characters, weapons, vehicles
  • Collaboration with multiple teams
  • Shippable, efficient content/systems
Good to have:
  • Unreal Engine experience (Animation Blueprints)
  • C++ code reading ability
  • Unreal Engine material creation/maintenance
Perks:
  • Unlimited Paid Vacation
  • Paid Sick Leave
  • Flexible Working
  • Work from Home
  • Health Insurance
  • Bonuses
  • English/German Courses
  • Public Transportation
  • Relocation & Accommodation Support
  • Office Perks & Gym Membership

Job Details

ABOUT GUNZILLA GAMES

Founded in 2020, Gunzilla Games is the independent AAA video game developer and publisher behind the free-to-play mobile game TECHNOCORE, the gamer-first blockchain GUNZ, and the upcoming next-gen battle royale Off The Grid, in three metropolitan locations: Frankfurt, Germany (HQ); Kyiv, Ukraine; and London, UK. The company is helmed by CEO Vlad Korolov and CSO Alexander Zoll. Gunzilla is built on the desire to innovate and push the limits of the games industry.  

Gunzilla’s formidable team of talent comes from a variety of industry-leading studios and publishers (Ubisoft, Electronic Arts (EA), THQ, etc.) as well as Oscar-nominated screenwriter, director, and producer Neill Blomkamp, Chief Visionary Officer, and the author of the Altered Carbon series, which has been adapted into a popular Netflix show, Richard K. Morgan, Script Writer.  

The Gunzilla Leadership team includes well-known industry professionals like Timur Davidenko, Chief Technology Officer (Far Cry, Warface, and Crysis), Dmitriy Markov, Technical Director (Metro Exodus, ARKTIKA.1), Volodymyr Savin, Audio Director (Cut the Rope, Metro Exodus, HBO’s Chernobyl series), Petr Cherkes, Creative Design Director (The Last of Us, Uncharted 3, Star Wars: The Old Republic), Krasimir Nechevski, Animation Director (Adam, Book of the Dead), Nikolas Gekko, Lead Art Director, (Call of Duty: WWII, Halo Infinite, Destiny) and Kiran Pulicheri, Technical Art Director (Control, Far Cry 6).

OUR VALUES

  • Players First & Foremost. We aim to create titles that players love and get lost in, so our games are developed with them in mind from the start.
  • We Believe in Our People. We believe in building strong teams of self-motivated individuals empowered to work at their best in a supportive environment; when we’re strong together, we thrive together.
  • Commitment to Engagement & Quality. We are deeply passionate about what we do, ensuring we produce next-generation experiences of the highest calibre.
  • Make Bold Moves & Innovate. We strive to make bold moves and push technology to its limits; there are no wrong steps if the outcome redefines the boundaries.
  • Open & Honest. We believe in building trust through transparency and honest communication. We’re proud of who we are, what we stand for, and what we’re building.

ABOUT THE JOB

Gunzilla Games are seeking a Senior Technical Animator to work closely with our Animation and Tech art teams on Character Locomotion for our game OTG (Off The Grid), an all-new AAA Extraction Battle Royale shooter, currently available as Early Access on PlayStation®5, Xbox® Series X|S, and PC.

RESPONSIBILITIES

  • Work with Animators to create best practices and optimal workflows
  • Develop pipelines for character, weapons and vehicles mainly
  • Create or design the tools to improve pipelines
  • Understand / Setup / Extend the current locomotion systems
  • Streamline workflow by proactively finding solutions and by working with production
  • Research and develop prototypes for character pipelines and help bring your co-workers’ ideas to life
  • Work together with the Engineering and Technical Art team as a problem-solving unit of the company
  • Mentoring other team members
  • Training junior technical animators

REQUIREMENTS

  • 5+ years of experience
  • Experience of using Maya or MotionBuilder and Python API for Maya and MotionBuilder
  • Expert knowledge of animation and locomotion systems
  • Excellent knowledge of the tech animation topics like state machines, blend trees, etc
  • Collaborate with character, hard surface, animation, tech art and engineering teams to realise the features
  • Take ownership of shippable quality content/systems that are memory efficient and performant
  • Provide clear solutions to complicated issues
  • Ability to think out of the box to overcome technical challenges
  • Ability to self-direct, and be autonomous when required

PLUSES

  • Unreal Engine experience in setting up and maintaining Animation Blueprints together with the Gameplay team
  • Ability to read C++ Code to enable better communication with Engineers
  • Create and maintain materials within Unreal Engine

GUNZILLA OFFERS

  • Unlimited Paid Vacation
  • Paid Sick Leave
  • Flexible Working
  • Work from Home
  • Health Insurance
  • Bonuses
  • English / German Courses
  • Public Transportation
  • Relocation & Accommodation Support
  • Office Perks & Gym Membership

*Some benefits may vary depending on Location & position

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About The Company

Gunzilla Games is a game developer founded on the desire to innovate, break down technological boundaries, and create gaming experiences that players will remember forever. In Early 2024, we will launch Off The Grid (OTG), a next-gen cyberpunk Battle Royale for PC, PS5 and Xbox Series.

Our team has a wealth of proven knowledge touching on all corners of the gaming industry and a passion for pushing player experiences forward. Our studios are located in three iconic metropolitan locations: Frankfurt, Kyiv and London.  

OUR VALUES

Players First & Foremost. We aim to create titles that players love and get lost in, so our games are developed with them in mind from the start.

We Believe in Our People. We believe in building strong teams of self-motivated individuals empowered to work at their best in a supportive environment; when we’re strong together, we thrive together.

Commitment to Engagement & Quality. We are deeply passionate about what we do, ensuring we produce next-generation experiences of the highest caliber.

Make Bold Moves & Innovate. We strive to make bold moves and push technology to its limits; there are no wrong steps if the outcome redefines the boundaries.

Open & Honest. We believe in building trust through transparency and honest communication. We’re proud of who we are, what we stand for, and what we’re building.

COME AS YOU ARE

Videogames are for everyone, so everyone should have the opportunity to create them. We’re looking for a huge variety of unique life experiences to help shape the worlds we’re developing, so promise your application will be given the same consideration as everyone else’s, regardless of your background.

Let’s make video game history together!  

Apply for a job: https://gunzillagames.com/en/careers/  

Become a Gunzilla intern: https://gunzillagames.com/en/internships/  

Follow our LinkedIn page for the latest company and game updates, stories about our team, game discussions

Frankfurt Am Main, Hessen, Germany (On-Site)

Frankfurt Am Main, Hessen, Germany (On-Site)

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Kyiv, Kyiv City, Ukraine (On-Site)

Frankfurt Am Main, Hessen, Germany (On-Site)

Frankfurt Am Main, Hessen, Germany (On-Site)

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Frankfurt Am Main, Hessen, Germany (On-Site)

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