Senior Technical Animator

9 Hours ago • 5 Years + • Animation • $130,000 PA - $180,000 PA

Job Summary

Job Description

Camouflaj, an award-winning studio behind games like BATMAN: ARKHAM SHADOW, is seeking an experienced Technical Animator. This role involves collaborating with animators, artists, designers, engineers, and producers to develop and maintain real-time animations and characters in Maya and Unity. Responsibilities include creating rigs, integrating assets into Unity, and developing tools and pipelines to improve animator and character artist workflows. The ideal candidate will contribute to experiments, write reusable code, run evaluations, organize results, and assist with publications and open-sourcing efforts. They will also work with a large team, help define research goals, prioritize research for Meta's product development, and mentor team members, fostering healthy cross-functional collaboration.
Must have:
  • 5+ years as Technical Animator/Artist
  • Maintain/develop existing tool codebase
  • Create Maya/Motion Builder tools with Python
  • Create body/face rigs and skinning in Maya
  • Model topology and direct character artists
  • Animation controllers/state machines (Mecanim)
  • Work in Unity using C#
  • 3D math skills (linear algebra, matrix math)
  • Give and receive feedback collaboratively
Good to have:
  • Familiarity with motion capture
  • VR development experience
  • Motionbuilder experience
  • Familiarity with FACS rigs/facial tracking
  • Maya C++ API experience
Perks:
  • bonus
  • equity
  • benefits

Job Details

Camouflaj, the award winning team behind BATMAN: ARKHAM SHADOW, IRON MAN VR and RÉPUBLIQUE is looking for an experienced Technical Animator to join our team of seventy talented developers who collectively pursue the goal of creating high quality, meaningful VR games in an open, honest, and respectful environment. As a Technical Animator you’ll work closely with animators, artists, designers, engineers and producers to develop and maintain performant real-time animations and characters within Maya and Unity. You’ll create rigs, integrate assets into Unity, and develop tools and pipelines to facilitate the workflows of animators and character artists.
Senior Technical Animator, Camouflaj Game Studio Responsibilities
  • Directly contribute to experiments, including designing experimental details, writing reusable code, running evaluations, and organizing results
  • Contribute to publications and open-sourcing efforts
  • Work with a large team
  • Help identify long-term ambitious research goals as well as intermediate milestones
  • Prioritize research that can be applied to Meta's product development
  • Mentor other team members. Play a significant role in healthy cross-functional collaboration
Minimum Qualifications
  • 5+ years of professional experience as a Technical Animator or Technical Artist
  • Experience maintaining and further developing an existing codebase of tools
  • Experience creating tools for Maya and Motion Builder with Python
  • Proficient with creating body & face rigs and skinning in Maya using proprietary tools
  • Experience in model topology and directing character artists with best practices
  • Experience with animation controllers and state machines using Mecanim or equivalent
  • Experience working in Unity and using C# or equivalent
  • Experience in 3D math skills such as linear algebra and matrix math
  • Experience giving and receiving feedback in a highly collaborative environment
Preferred Qualifications
  • Familiarity with motion capture workflows.
  • Experience in VR development.
  • Experience with Motionbuilder.
  • Familiarity with FACS based character rigs and facial tracking.
  • Experience with Maya C++ API.
For those who live in or expect to work from California if hired for this position, please click here for additional information.
About Meta
Meta builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps like Messenger, Instagram and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology. People who choose to build their careers by building with us at Meta help shape a future that will take us beyond what digital connection makes possible today—beyond the constraints of screens, the limits of distance, and even the rules of physics.

$130,000/year to $180,000/year + bonus + equity + benefits

Individual compensation is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base hourly rate, monthly rate, or annual salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base compensation, Meta offers benefits. Learn more about benefits at Meta.


Equal Employment Opportunity
Meta is proud to be an Equal Employment Opportunity employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, reproductive health decisions, or related medical conditions), sexual orientation, gender identity, gender expression, age, status as a protected veteran, status as an individual with a disability, genetic information, political views or activity, or other applicable legally protected characteristics. You may view our Equal Employment Opportunity notice here.
Meta is committed to providing reasonable accommodations for qualified individuals with disabilities and disabled veterans in our job application procedures. If you need assistance or an accommodation due to a disability, fill out the Accommodations request form.

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