Senior Technical Artist

2 Months ago • 5 Years + • Technical Art • $115,000 PA - $145,000 PA

Job Summary

Job Description

Blackbird Interactive is seeking a Senior Technical Artist for an exciting VR project. The Senior Technical Artist will be part of a high-performing team, collaborating with artists and engineers. The role involves creating tools, implementing optimization strategies, and bridging the gap between art and engineering. Responsibilities include helping artists with technical support, understanding real-time content development, defining optimization strategies, mentoring artists, and creating documentation.
Must have:
  • 5+ years of experience as a TA
  • Experience with Unreal Engine 5
  • Experience with integrating and iterating lighting for games
  • Some C++ or C# experience
  • Understanding of asset management
  • Experience working with Maya
  • Understanding of shader development
Good to have:
  • Understanding of particle systems and effects (i.e.: Niagara)
  • P4V experience
Perks:
  • Four-day work week
  • Supporting in-studio, remote within Canada, and hybrid work arrangements

Job Details

Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.

In 2022, we announced that our studio is implementing a four-day work week as well as supporting in-studio, remote within Canada, and hybrid work arrangements as permanent options to our employees.

Blackbird Interactive is looking for a passionate and experienced Senior Technical Artist to join our team on an exciting VR project for an established and well loved IP! Do you have a broad range of creative and technical experience in creating content for Unreal Engine 5? Are you experienced in guiding the landscape of technical art on a project, from pre-production to release?

You will be part of a small, high performing team who can crunch ideas quickly and come up with dazzling solutions to challenging problems. You will have a collaborative approach to building the tech art for this project, and be the glue amongst a group of Artists and Engineers as they push towards their project goals.

Responsibilities

    • Help Artists with hookup support, tool creation and best practices
    • Understanding of real-time content development and ability to devise high visual quality solutions within technical constraints
    • Define and implement optimization strategies to maintain frame rate and performance targets
    • Able to work with minimum supervision, work well in a small team, take ownership for problems and collaborate solutions. Able to mentor other artists and TAs
    • Act as a bridge between Art, Engineering and the game engine
    • Ability to generate clear and understandable documentation for tool and production pipelines
    • Work with the team to integrate, and optimise lighting under a tech brief

Requirements

    • 5+ Years of experience as a TA
    • Experience with Unreal 5
    • Experience with integrating and iterating lighting for games
    • Some C++ or C# experience
    • Understanding of asset management
    • Experience working with Maya
    • Understanding of shader development

Pluses

    • Understanding of particle systems and effects (i.e.: Niagara)
    • P4V experience

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About The Company

Vancouver, British Columbia, Canada (Remote)

Vancouver, British Columbia, Canada (Hybrid)

Vancouver, British Columbia, Canada (Remote)

Vancouver, British Columbia, Canada (Hybrid)

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