Senior Technical Artist

1 Year ago • 5 Years +

Job Summary

Job Description

The Senior Technical Artist will work on Project Orion, the follow-up to Cyberpunk 2077. This role involves contributing to the development of in-house tools and processes within Unreal Engine 5. Responsibilities include collaborating with various teams, developing tools for scalability and efficiency, researching and integrating new features in Unreal Engine 5, ensuring high-quality asset integration, identifying and addressing bottlenecks, writing optimized code, and providing documentation and training. The role also involves mentoring technical artists and fostering innovation. The Senior Technical Artist will need to overcome complex technical challenges and drive innovation in technology.
Must have:
  • 5+ years in a technical art role in the games industry
  • Excellent knowledge of Unreal Engine 5
  • Experience with Unreal Engine 5 tools (Blueprints, PCG, etc.)
  • Familiarity with procedural content systems
  • Experience in tool development using C++/Python
  • Understanding of content performance/memory optimization
  • Experience with content creation software (Blender, Maya, etc.)
  • Ability to think creatively to overcome technical challenges
  • Commitment to ownership, goal setting, and knowledge sharing
  • Excellent communication and interpersonal skills
Good to have:
  • Solid understanding of GPU workflows in Unreal Engine 5
  • Experience in network automation and environment setups
Perks:
  • Company paid medical healthcare (dental vision & mental)
  • 20 days of holiday per year (26 days after two years)
  • No dress-code
  • 401K with employer matching
  • Gym Membership Reimbursement
  • Flexible working hours
  • Trainings, lectures and courses
  • Merch
  • A welcome pack filled with goodies
  • Dog-friendly office
  • Truly international working environment

Job Details

Job Description

CD PROJEKT RED is looking for a Senior Technical Artist to join our studio to work on Project Orion, the follow-up to Cyberpunk 2077. In this role you will contribute to the research and development of our in-house tools and help establish and develop processes and procedures within Unreal Engine 5 to enable content development teams to meet our creative and technical goals.

Daily Responsibilities:

  • Collaborate closely with art directors, engineers, content designers, and artists to achieve the project's creative and technical goals.
  • Develop tools and processes that enhance Unreal Engine 5 focusing on scalability, efficiency, and ease of use.
  • Researching and integrating new features in Unreal Engine 5.
  • Ensure high-quality asset integration while maintaining performance and memory efficiency.
  • Identify and address bottlenecks in the art workflows ensuring a smooth development process.
  • Write high-quality code that is optimized, bug-free, and aligned with project goals.
  • Documentation, training, and guidance for development teams.
  • Mentoring and guiding technical artists, fostering a culture of innovation and excellence.

Qualifications

  • At least 5 years of professional experience in a technical art role within the games industry.
  • Excellent knowledge of Unreal Engine 5
  • Demonstrable experience using and developing tools that help aid the Unreal content creation process (Blueprints, PCG, Editor Utility Widgets, Editor Scripts, Geometry Scripting, and Slate Editor Tools).
  • Familiarity with procedural content systems.
  • Experience in tool development and automation using C++ and/or Python.
  • Strong understanding of content performance/memory optimization process and procedures.
  • Experience working within content creation software (Blender, Autodesk Maya, Substance Painter).
  • Ability to think creatively and strategically to overcome complex technical challenges and drive innovation in technology.
  • Demonstrated commitment to taking ownership, setting goals, exchanging knowledge and driving initiatives independently.
  • Excellent communication and interpersonal skills, with the ability to effectively communicate complex technical concepts to both technical and non-technical stakeholders.

Nice to have:

(Please note that these skills are not required to apply for the position)

  • Solid understanding of GPU workflows (lighting, rendering, compute shaders), especially using Unreal Engine 5.
  • Experience in network automation, batching, and packaged environment setups.

Additional Information

This job can be fully remote from the USA or Canada.

Health & Well-being

  • Company paid medical healthcare (dental vision & mental).
  • Paid Leave — 20 days of holiday for every team member per year (26 days after two years).
  • No dress-code — we like to keep it casual.
  • 401K with employer matching.
  • Gym Membership Reimbursement.

Perks & Professional Growth

  • Flexible working hours.
  • Trainings, lectures and courses — internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. There’s always something to learn!
  • Merch — gifts for newborn rebels and regular chances to nab some cool swag!
  • A welcome pack filled with goodies — to help you feel right at home once you join the team.

Life in the Office

  • Dog-friendly office — dog owner? Bring your pooch with you and look after them while working! There’s always a furry friend or two to meet at the studio.
  • Truly international working environment — a chance to meet and work with a diverse selection of people from all around the world.

If you have observed any irregularities in our recruitment process please click here to report them.

Company Description

To create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. Want to dive deeper into our company’s culture? Explore our social media and check out our YouTube channel where we share behind-the-scenes insights and stories direct from our team members!

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