Senior Technical Artist

6 Months ago • 5 Years + • Technical Art • $95,000 PA - $138,000 PA

Job Summary

Job Description

Senior Technical Artist needed for AAA game development in Dallas, TX. Experience with Unreal Engine, character rigging, and animation blueprints is a must.
Must have:
  • Unreal Engine
  • Character Rigging
  • Animation Blueprints
  • AAA Game Experience
Good to have:
  • UE5 Control Rig
  • Animation Experience
  • Startup Environment
  • Mentoring Experience
Perks:
  • Medical Coverage
  • 401(k) Matching

Job Details

THE ROLE:
ProbablyMonsters is looking for an Senior Technical Artist to become part of the core development team for an unannounced studio located in Dallas-Fort Worth, TX.

You will join a team that believes:

  • Leadership is demonstrated by empowering and guiding employees to reach their full potential while working towards a clear goal.
  • Making games is a team sport best done through planning, iteration, and collaboration.
  • Predictability and creativity are not mutually exclusive.
  • Providing opportunities to the next generation of developers is critical to the long-term health of the studio and the industry in general.

Embark on the adventure of a lifetime with this role, joining the heart of the development team as we forge not just a groundbreaking game, but also shape the ethos of an exciting new studio. You'll dive into the creation process, bringing to life a variety of characters and creatures, all while guiding and inspiring a new wave of artistic talent.

Location(s) and Travel:

We are a Hybrid Studio. We believe that the office and home have their place in today’s work environment. Employees must be able to access the office located in the Dallas-Fort Worth area. There will be a minimal amount of travel in this role. (Less than 10%)

WHO YOU ARE:
  • You have a proven track record of contributing to shipped games as a Technical Artist.
  • Your portfolio showcases your proficiency in character rigging, skinning, and implementing animation blueprints in Unreal Engine.
  • You are independent, motivated, and self-aware.
  • You possess a deep understanding of character anatomy, motion principles, and technical constraints to create efficient and expressive rigs.
  • You excel in driving technical art solutions from inception to completion, fostering close collaboration with colleagues across various disciplines.
  • You actively contribute feedback to enhance team tools and workflows, striving for continuous improvement and efficiency.
  • Your curiosity knows no bounds, recognizing that learning is a lifelong journey. You approach game development with an open mind, eagerly exploring new perspectives and techniques to enrich your craft.
  • Your communication skills are exemplary, adept at both giving and receiving feedback with professionalism and tact, fostering a culture of accountability and mutual respect.
  • You are deeply passionate about nurturing and guiding fellow artists and technical artists, regardless of their skill level, fostering an environment where creativity and growth flourish.
WHAT YOU WILL DO:
  • Design, create, and maintain high-quality rigs for characters and creatures, ensuring they meet animation and gameplay requirements.
  • Collaborate closely with Animators and Modelers to ensure rigs are intuitive and efficient, enhancing the overall animation process.
  • Work with the Character Art and Engineering teams to help define technical pipelines and best practices for rigging and animation integration in Unreal Engine.
  • Develop and optimize animation blueprints, ensuring seamless integration of character animations within Unreal Engine.
  • Collaborate in establishing streamlined workflows and optimal practices specific to rigging and animation, fostering efficiency and quality.
  • Offer insights and suggestions for refining workflows and implementing best practices within the technical art discipline, contributing to ongoing improvement.
  • Help prototype the early version of the game and set up foundational pipelines for rigging and animation for the entire team.
  • Take an active role in building our art and technical art departments, mentoring new hires, and setting guidelines for working within the game’s engine.
  • Contribute to defining the art and technical art team’s processes and champion the studio’s core values.
QUALIFICATIONS:
  • 5+ years of experience as a Technical Artist.
  • Mastery of Unreal 4/5 as it relates to Technical Art.
  • Self-driven with excellent time management and communication skills.
  • Experience shipping at least one multi-platform AA or AAA game.
  • Present a portfolio or demo reel showcasing skills.
  • Demonstrate expertise in industry-standard software packages, and the ability to adapt to new software packages.
  • Possess excellent written and verbal communication skills to effectively convey ideas and collaborate with team members.
  • Experience with UE5’s control rig is a bonus.
  • Experience animating is a bonus.
  • Experience working in a start-up or early-stage studio environment is a bonus.
  • A desire to mentor, train, and work as a leader; having already had experience mentoring or training entry-level developers and/or students would be a bonus, but willingness to learn is required.
  • Must already live in the vicinity of Dallas, TX, or be willing to relocate.
About ProbablyMonsters™

ProbablyMonsters is a AAA independent video game company that aims to change the way games are made. We unite a diverse roster of development teams in a healthy, rewarding culture. We believe empowered creators build the most engaging games and deliver the best player experiences.

ProbablyMonsters is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.

Benefits:

  • We provide a rich benefits package:
    • Medical Coverage - health, dental, and vision paid at 100% for the employee and dependents are subsidized by the Company.
    • Healthcare spending accounts, dependent care spending accounts, life and AD&D insurance.
    • 401(k) with an annual contribution by the Company.
    • Paid holidays and vacation, bereavement leaves, and parental leave.

Eligibility to participate in these benefits may vary for part-time and temporary full-time employees and interns with the Company.

Compensation:

  • This is a full-time, benefits-eligible, exempt (salaried) position.
  • The full salary range for this position is $95,000 - $138,000 per year. The upper third of the salary range is typically reserved for existing employees who demonstrate strong performance over time. When an offer is made, many factors are considered, such as your unique experience and skills, where you live, where the work will be performed, what similar jobs pay and internal equity.
  • In addition to base pay, employees in this role may be eligible for additional incentives, such as short- and long-term incentives. Incentive compensation is not guaranteed.

Similar Jobs

Moksh CAD - Computer Numerical Control Programmer

Moksh CAD

India (Remote)
4 Months ago
Virtuos - Lead Level Designer

Virtuos

China (On-Site)
3 Months ago
Epic Games - Lead UE Tools Engineer

Epic Games

Stockholm, Stockholm County, Sweden (On-Site)
1 Month ago
Hawk Eye Innovations - Senior Unreal Software Engineer

Hawk Eye Innovations

Budapest, Hungary (Hybrid)
1 Month ago
Maxis Studios - Game Designer - The Sims

Maxis Studios

Vancouver, British Columbia, Canada (Hybrid)
2 Weeks ago
SOFTGAMES - Technical Artist (AI Focus) - Fully Remote

SOFTGAMES

Berlin, Berlin, Germany (Remote)
3 Months ago
Rockstar Games - Associate Principal Technical Artist: Performance Capture Pipeline

Rockstar Games

Edinburgh, Scotland, United Kingdom (On-Site)
4 Months ago
Remedy Entertainment Plc - Lighting Artist

Remedy Entertainment Plc

Helsinki, Uusimaa, Finland (On-Site)
2 Months ago
Aristocrat Gaming - Technical Lead (Unity Developer)

Aristocrat Gaming

Uttar Pradesh, India (Hybrid)
2 Months ago
Vertigo Games - Senior Rigging Artist

Vertigo Games

Amsterdam, North Holland, Netherlands (Hybrid)
4 Weeks ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

The Walt Disney Company - Lead Systems Designer

The Walt Disney Company

Glendale, California, United States (Remote)
2 Weeks ago
Embark Studios - Concept Artist

Embark Studios

Stockholm, Stockholm County, Sweden (On-Site)
3 Months ago
Epic Games - Animation Lead

Epic Games

Cary, North Carolina, United States (On-Site)
8 Months ago
Turtle Rock Studios - Senior Technical Animator

Turtle Rock Studios

California, United States (Remote)
3 Weeks ago
Blind Squirrel Games - Systems Designer

Blind Squirrel Games

Austin, Texas, United States (Hybrid)
1 Month ago
Climax Studios - Technical Animator (12 months FTC)

Climax Studios

Liverpool, England, United Kingdom (On-Site)
1 Month ago
Verve - Senior Backend Engineer (Java, Go)

Verve

Bengaluru, Karnataka, India (Hybrid)
5 Months ago
CD PROJEKT RED - Lead Technical Artist

CD PROJEKT RED

Boston, Massachusetts, United States (Hybrid)
3 Weeks ago
Epic Games - Lead Gameplay Animator

Epic Games

Cary, North Carolina, United States (On-Site)
1 Month ago
That's No Moon - Narrative Realization Designer (Project Hire)

That's No Moon

Los Angeles, California, United States (Remote)
1 Week ago

Get notifed when new similar jobs are uploaded

Jobs in Dallas, Texas, United States

Globalization Partners - Principal Social Media Influencer Manager

Globalization Partners

United States (Remote)
1 Week ago
Bright Machines - Research Perception Scientist, Computer Vision and Machine Learning

Bright Machines

San Francisco, California, United States (On-Site)
4 Months ago
Luxoft - Senior .Net Software Developer in Test

Luxoft

Poland, Ohio, United States (Remote)
3 Months ago
Bally's Interactive - Senior Network Engineer

Bally's Interactive

Malta, New York, United States (On-Site)
1 Month ago
Lionsgate Games - VP, International Sales Strategy, Planning, & Operations

Lionsgate Games

Santa Monica, California, United States (On-Site)
1 Week ago
Paypal - Sr. UX Designer, Venmo

Paypal

San Jose, California, United States (Hybrid)
4 Months ago
Next Level Business Services - Java Developer

Next Level Business Services

San Diego, California, United States (On-Site)
4 Months ago
Rockstar Games - Senior Graphic Designer

Rockstar Games

New York, New York, United States (On-Site)
5 Months ago
Microsoft - Research Intern - Imitation Learning and Language Model Alignment (Spring 2025)

Microsoft

New York, New York, United States (On-Site)
1 Month ago
Nintendo - Project Specialist, Product Lifecycle Management (Bilingual Japanese)

Nintendo

Redmond, Washington, United States (Hybrid)
2 Months ago

Get notifed when new similar jobs are uploaded

Technical Art Jobs

Electronic Arts - Senior VFX Artist

Electronic Arts

Kirkland, Washington, United States (On-Site)
1 Month ago
Ubisoft - CHARACTER ARTIST SENIOR (F/H/NB)

Ubisoft

Montpellier, Occitanie, France (On-Site)
2 Months ago
CrazyLabs - Senior Tech Artist

CrazyLabs

Berlin, Berlin, Germany (On-Site)
2 Days ago
Ubisoft - Technical Artist Assistant - Stage 6 mois (F/H/NB)

Ubisoft

Paris, Île-de-France, France (On-Site)
1 Month ago
Crystal Dynamics - Character Technical Art Intern

Crystal Dynamics

Bellevue, Washington, United States (On-Site)
4 Days ago
Room 8 Studio - Project Art Director

Room 8 Studio

Argentina (On-Site)
3 Weeks ago
Lighthouse Games - Senior VFX Artist

Lighthouse Games

England, United Kingdom (Hybrid)
4 Days ago
Studio Gobo - Generalist Artist

Studio Gobo

Brighton And Hove, England, United Kingdom (On-Site)
3 Weeks ago
Keywords Studios (Player Support) - UE4 Technical Artist

Keywords Studios (Player Support)

Shanghai, Shanghai, China (On-Site)
8 Months ago
Ubisoft - Directrice, Directeur technique graphique (art)

Ubisoft

Montreal, Quebec, Canada (On-Site)
1 Month ago

Get notifed when new similar jobs are uploaded

About The Company

ProbablyMonsters is a AAA independent video game company that aims to change the way games are made. We unite a diverse roster of development teams in a healthy, rewarding culture. We believe that empowered creators will deliver the best player experiences and industry-defining games. Our development teams are Cauldron™, Battle Barge™, and multiple incubation teams.

 

Dallas, Texas, United States (On-Site)

Dallas, Texas, United States (On-Site)

Texas, United States (On-Site)

Texas, United States (On-Site)

Washington, United States (On-Site)

Washington, United States (On-Site)

Washington, District Of Columbia, United States (On-Site)

Bellevue, Washington, United States (On-Site)

Washington, District Of Columbia, United States (On-Site)

Bellevue, Washington, United States (On-Site)

View All Jobs

Get notified when new jobs are added by Probably Monsters

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug