Senior Technical Artist

2 Weeks ago • 2 Years + • Technical Art • ~ $110,000 PA

Job Summary

Job Description

Skydance Interactive seeks a Senior Technical Artist to create 3D art, develop game visual features, debug issues using 3D art pipelines and engine tools, and support artists/engineers with asset performance and validation. The role involves reviewing creative processes, identifying tool improvement opportunities, authoring scripts (Maya, standalone, software), diagnosing/resolving in-game problems, and ensuring all dependencies are met in the art production pipeline. The successful candidate will have experience in shader development (3DsMax/Unreal Engine), custom tool development (Maya, Max), hard-surface modeling/texturing/offline rendering, VR content development, and coding languages (Python, MaxScript, Perl, C++, C#).
Must have:
  • 3D art creation
  • Shader development (3DsMax/Unreal Engine)
  • Custom tool development (Maya, Max)
  • VR content development
  • Coding (Python, MaxScript, Perl, C++, C#)

Job Details

At Skydance Interactive, we believe in pushing the boundaries of what is possible in interactive entertainment. Innovation in game design, technology and storytelling is the passion that drives our agile studio of dedicated and talented game creators. Collaboration across all disciplines is vital to our success and is at the core of the inclusive culture we strive to foster every day.
 

We empower our employees to take ownership of the features they develop and create their own solutions when challenges arise. As our studio grows, we want to bring even more risk-takers, innovators and diverse voices along for the ride as we continue to create the games that will defy convention and define the future of the medium.
 
Following the success of our first VR title Archangel, we elevated our ambition and tackled The Walking Dead universe in VR. The result was the 2020 genre-defining hit The Walking Dead: Saints & Sinners. We are currently working on several highly anticipated VR games for emerging platforms that we can’t wait for you to play.
  

For information on Skydance’s privacy practices, see the Skydance U.S. Personnel Privacy Notice located at  https://skydance.com/privacy-personnel/.
 

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Skydance Interactive, LLC is looking for a full-time Senior Technical Artist to perform the following:

Job Duties

    • Create 3D art, develop the visual features of the game, and bring it into the engine
    • Debug issues with games using 3D art pipeline and user-facing engine tools
    • Provide support to artists and engineers with asset performance and validation
    • Review creative process and identify opportunities for tool improvements, and create tools to improve the art team’s efficiency by authoring Maya scripts, standalone scripts, and software
    • Diagnose and resolve in-game problems and challenging technical issues in the art production pipeline and ensure all dependencies are met.
    • Requires a Bachelor’s degree or foreign equivalent in Visual Effects, Animation, or Technical Art, plus two (2) years of experience as Modeler, Designer, or VFX or Technical Artist in the virtual reality (VR) industry.

Experience must include

    • Shader development in a 3D modeling package using 3DsMax and/or Unreal Engine
    • Developing custom tools for Digital Content Creation tools (Maya, and Max)
    • Hard-surface modeling, texturing and offline rendering
    • VR content development
    • Coding languages (Python, MaxScript, Perl, C++, and C#).
Work Location: 2900 Olympic Blvd., Santa Monica, CA 90404 The position allows some work-from-home flexibility with schedule to be approved by manager.
Must be able to work on site as required.

Salary: $110,000/year

To apply for position, email resume to: sdmtateam@skydance.com & reference job #: LTA0425TA003.

Principals only. EOE

Skydance is a diversified media company founded by David Ellison in 2010 to create high quality, event-level entertainment for global audiences. The Company brings to life stories of immersive worlds across its feature film, television, interactive, and animation divisions.

Recruitment Fraud Alert
It has come to our attention that there may be fraudulent activity by individuals impersonating our Talent Acquisition team. Skydance will only contact you from an official “@skydance.com” email address. If you suspect that you are being contacted by an unauthorized person or believe that the correspondence you have received is suspicious, please do not click on any links or attachments in such emails and submit any questions or concerns to our information security team at information.security@skydance.com

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About The Company

About Skydance Media 

Skydance is a diversified media company founded by David Ellison in 2010 to create high quality, event-level entertainment for global audiences. The Company brings to life stories of immersive worlds across its feature film, television, and interactive platforms. Its feature films include Mission: Impossible - Fallout, Annihilation, LIFE, Jack Reacher: Never Go Back, Star Trek Beyond, Mission: Impossible – Rogue Nation, Terminator Genisys, World War Z, Star Trek Into Darkness, G.I. Joe: Retaliation, Jack Reacher, Mission: Impossible – Ghost Protocol, and True Grit. Skydance’s upcoming film releases include Top Gun: Maverick, Gemini Man, The Old Guard, 6 Underground and the nwe untitled Terminator film. In 2017, Skydance formed an animation division to develop and produce a slate of high-end feature films and television series in partnership with Spain’s Ilion Animation Studios. Skydance Television launched in 2013. Its current slate includes Emmy-nominated Grace and Frankie on Netflix, Altered Carbon on Netflix, Jack Ryan on Amazon, and Condor on AT&T Audience Network. Skydance Interactive launched in 2016 to create and publish original and IP-based virtual reality experiences and video games. Skydance Interactive recently debuted its first original title – Archangel, a story-driven VR shooter.


About Skydance Interactive

Skydance Interactive creates and publishes original and IP-based virtual reality games. The division of Skydance Media was launched in 2016 through the acquisition of The Workshop Entertainment. Skydance Interactive’s first VR offering is Archangel, launched on July 18th 2017. Skydance Interactive in 2017 partnered with Skybound Entertainment to develop a number of original virtual reality video games based on the expansive world of The Walking Dead universe. The Walking Dead VR game will be the inaugural co-developed title from both companies. The studio is located in Marina del Rey, CA. 


About Animation

In 2017, Skydance formed an animation division to develop and produce a slate of high-end feature films and television series in partnership with Spain’s Ilion Animation Studios. Skydance’s first three animated features are Luck, Split (working title), and Powerless (working title). Luck, directed by Alessandro Carloni (Kung Fu Panda 3) and written by Jonathan Aibel & Glenn Berger, is a comedy that pulls back the curtain on the millennia-old battle between the organizations of good luck and bad luck that secretly affects our daily lives. Split, directed by Vicky Jenson (Shrek) and written by Linda Woolverton, tells the story of Elian, a teenager who comes of age using her magical powers to defend her family when the opposing forces of light and darkness threaten to divide her kingdom. Nathan Greno (Tangled) is set to direct Powerless. The studio is located in Los Angeles, CA. 

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