Senior Technical Artist

2 Months ago • 5-10 Years • Technical Art

Job Summary

Job Description

Starbreeze seeks a Senior Technical Artist to support in-development projects. Responsibilities include developing interactive game objects using Blueprints, creating in-engine tools, working with materials and shaders in Unreal Engine 4/5, maintaining documentation, game profiling, and mentoring junior colleagues. The role requires extensive Unreal Engine experience, proficiency in material scripting and shader development, and a proven ability to create high-quality assets. The position is hybrid, requiring set office days in Stockholm.
Must have:
  • Unreal Engine 4/5 expertise
  • Blueprint experience
  • Shader development
  • Asset creation
  • Game profiling
  • Mentoring experience
Good to have:
  • Realistic shader creation
  • UMG widget experience
  • Custom primitive pipeline knowledge
  • Leadership experience
Perks:
  • Competitive salary
  • Annual reviews
  • Pension
  • Referral bonuses
  • Private medical insurance
  • Wellness benefit
  • Paid vacation
  • Office massages
  • D&D club

Job Details

We are looking to hire a Senior Technical Artist to join our team to support our in-development projects. You will create in-engine tools, interactive game objects, materials and shaders using Blueprints and other systems in Unreal Engine 4 and 5.

As a Senior member of our studio, you will be expected to contribute at a more advanced level, whilst also guiding and mentoring less experienced colleagues. You will also collaborate with peers and other departments to achieve optimal outcomes and solutions, and bring the Technical Art team’s perspective into cross-departmental discussions and look at how tech can aid our ideas and products.

Please note that this role must be based in Stockholm with Tuesday, Wednesday and Thursday as set office days.


Responsibilities:

  • Develop and maintain interactive game objects using Blueprints;

  • Create in-engine tools to streamline production and improve workflows;

  • Work with materials and shaders using Unreal’s Material Editor;

  • Maintain documentation for technical assets and tools;

  • Profiling of our games to ensure desired performance;

  • Mentor and support less experienced colleagues within the Technical Art and Central Tech teams.


Requirements:

  • Experience working as a Technical Artist or similar role on multiple AA+ console/PC game titles;

  • Extensive experience working with Blueprints in Unreal Engine 4 and/or 5;

  • Proficiency in material scripting and shader development within Unreal;

  • Proven ability to create high-quality assets, in-game materials, and interactive elements;

  • Experience with game profiling.

  • Previous experience in a Senior position mentoring less experienced colleagues.


Nice to have:

  • Understanding of real-time graphics and expertise in creating realistic shaders;

  • Familiarity with UMG widgets and UI development;

  • Knowledge of the custom primitive data pipeline;

  • Leadership experience;


Interview process:

  1. 30-minute introductory video call with a member of our Talent Acquisition team

  2. 60-minute video call with our Head of Technology and a Senior Technical Artist

  3. 60-minute video call or onsite interview with a Senior Technical Artist and another member of the project from an adjacent team


About Starbreeze

At Starbreeze, we believe games are more than just entertainment—they’re a way to bring people together. From the pulse-pounding, cooperative heists of PAYDAY to our upcoming Dungeons & Dragons adventure, we create experiences that thrive on teamwork, strategy, and the thrill of emergent gameplay. Our mission is to build vibrant games that offer infinite replayability, allowing players to forge their own stories and adventures together.

Every Starbreeze employee helps shape this vision. Whether you’re crafting intricate game worlds or developing the systems that bring players together, your creativity and passion will drive the future of cooperative gaming. Join us in our journey to create innovative, immersive experiences that unite players and redefine what gaming can achieve.

Starbreeze values diversity and inclusion, and is proud to be an equal opportunity employer. We welcome you as who you are, no matter where you are from or what games you play. If there are preparations or accommodations that we can make to help ensure that you have a comfortable and positive interview experience, please let us know.


What more do we offer?

  • Competitive salaries with annual reviews, generous occupational pension, and referral bonuses.

  • Comprehensive benefits, including private medical insurance, annual wellness benefit, and 30 days of paid vacation.

  • Unique perks such as free monthly office massages, weekly D&D club and other fun activities!


Sound good? Then we can’t wait to see your CV and look forward to meeting you. We recommend that you apply as soon as possible as selection and interviews are held continuously. Please submit your CV and cover letter in English.


Recruitment agencies may not submit CVs through this website or directly to hiring managers. Starbreeze Entertainment does not accept unsolicited recruitment agency CVs, and will not pay fees to any third-party agency or company that does not have a signed agreement with us.

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About The Company

Starbreeze is an independent developer, publisher, and distributor of PC and console games targeting the global market, with studios in Stockholm, Barcelona, Paris and London. Housing the smash hit IP PAYDAY™, Starbreeze develops games based on proprietary and third-party rights, both in-house and in partnership with external game developers.


Starbreeze shares are listed on Nasdaq Stockholm

Stockholm, Stockholm County, Sweden (Hybrid)

Stockholm, Stockholm County, Sweden (Hybrid)

Stockholm, Stockholm County, Sweden (Hybrid)

Stockholm, Stockholm County, Sweden (Hybrid)

Stockholm, Stockholm County, Sweden (Hybrid)

Stockholm, Stockholm County, Sweden (Hybrid)

Stockholm, Stockholm County, Sweden (Hybrid)

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