Senior Technical Artist

2 Months ago • 3 Years + • Technical Art • Undisclosed

About the job

Job Description

Virtuos seeks a Senior Technical Artist with 3+ years of AAA game industry experience. Responsibilities include material creation and refinement, supporting Art and Tech teams, problem-solving, identifying pipeline inefficiencies, developing tools & scripts (Max, Photoshop, in-house tools), maintaining documentation, liaising between Art and Engine programming, and scene profiling. The role demands expertise in PBR, lighting, shading, shader creation, optimization techniques, and 3D software (3ds Max/Maya, Photoshop). Excellent communication and problem-solving skills are crucial. Experience with middleware (SpeedTree, Substance, etc.) and profiling tools (PIX) is a plus.
Must have:
  • 3+ years AAA game experience
  • PBR, lighting, shading expertise
  • Shader creation skills
  • Optimization techniques knowledge
  • 3ds Max/Maya & Photoshop proficiency
  • Excellent communication
Good to have:
  • Console/mobile development
  • 3D Math (linear algebra)
  • Python/MEL/Max Scripting
  • HLSL experience
  • Middleware (SpeedTree, Substance)
  • Profiling tools (PIX)
Perks:
  • Work with industry veterans
  • Multicultural team environment
  • Work on AAA game projects
  • Customized training programs
  • Wellness activities
  • Flexible working hours
  • Gaming corners & canteens
  • Comprehensive healthcare
  • Relocation support
  • Career mobility opportunities

Responsibilities

  • Material creation and refinement.
  • Daily support for Art and Tech teams.
  • Problem solving for key production issues.
  • Recognizing inefficiencies and pipeline issues and identifies solutions.
  • Enabling other team members to achieve tasks in an efficient & consistent manner.
  • Developing tools & scripts for 3rd party software (Max, Photoshop) and in-house tools.
  • Creation & maintenance of documentation for Technical Art features and tools to provide for the team.
  • Liaise between Art and Engine programming teams on a daily basis to facilitate production needs.
  • Regularly profile scenes and highlight/address issues with relevant individuals.

 

Qualifications

  • 3+ years games industry experience, having worked on at least one shipped AAA title.
  • Understanding of physically based rendering (PBR), lighting and shading.
  • Experience in creating shaders.
  • Solid understanding of optimization techniques.
  • Knowledge of 3dsmax or Maya and Photoshop toolsets.
  • Able to troubleshoot day-to-day art production issues.
  • Excellent communication skills both written and verbally.
  • Strong problem solving and trouble-shooting skills.
  • Strong interpersonal skills, work well with teams from various disciplines.
  • English language skills are required.
  • Console or mobile development experience is a plus.
  • Understanding of 3D Math functions (linear algebra & vector maths) for real time graphics.
  • Scripting experience, e.g. Python, MEL, Max Script is a plus.
  • HLSL experience is a plus.
  • Experience with middleware such as SpeedTree, Simplygon, FaceFX, Allegorithmic Substance, etc. is a plus.
  • Experience with profiling tools such as PIX.

About Us

Founded in 2004, Virtuos is one of the largest independent video game development companies. We are headquartered in Singapore with over 3,500 employees across 22 offices in Asia, Europe, and North America. Specializing in full-cycle game development and art production, we have delivered high-quality content for more than 1,500 console, PC, and mobile games. Our clients include 23 of the top 25 gaming companies worldwide. Visit  to find out how we can make games better, together. 
About Our Team
The award-winning Virtuos Shanghai studio was founded in late 2004, the first of six game development studios located internationally and the former headquarters of the group before its relocation to Singapore in 2018.
Staffed by a multicultural group of talents, the studio specializes in providing full-stack game development and co-development services, including technical support for art and engineering. Virtuos Shanghai is also the base of operations for multiple Art teams working on the world’s top triple-A projects.

WHAT WE OFFER

• Work alongside industry veterans
• A total of 14 different nationalities working together
• Live and work in an exciting, cosmopolitan city
• Contribute to the world’s biggest AAA games
• Customized training programs and regular workshops
• Group fitness, wellness activities
• Reasonable and flexible working hours
• Gaming corners with consoles and canteens on every floor
• Comprehensive medical healthcare provided for all staff
• Relocation support provided
• Career and international mobility opportunities with Virtuos Internal Mobility Program
People matter. Diverse opinions and experiences matter. At Virtuos, our talented teams are the cornerstone of our success, and we recognize that fostering and advocating for inclusivity is at the center of what we do best - we make games better, together. Virtuos is proud to be an equal opportunity employer that embraces diversity of thought, expression, culture, and backgrounds.

Job Info

  • Job Function Identification 895
  • Posting Date 11/13/2024, 09:24 AM
  • Locations China, Shanghai
  • Job Function Schedule Full time
  • Linkedin Tags #LI-MK1
View Full Job Description

Add your resume

80%

Upload your resume, increase your shortlisting chances by 80%

About The Company

Dublin, County Dublin, Ireland (On-Site)

Ukraine (Hybrid)

Vietnam (On-Site)

Dublin, County Dublin, Ireland (Hybrid)

China (On-Site)

China (On-Site)

France (On-Site)

View All Jobs

Get notified when new jobs are added by Virtuos

Similar Jobs

Atomic Cartoons - CG Senior Modeling Artist (3 Month Contract)

Atomic Cartoons, Canada (Remote)

SuperPlay - 3D ARTIST - CREATIVE MARKETING

SuperPlay, Israel (On-Site)

Activision - Concept Artist

Activision, China (On-Site)

SuperPlay - 2D Animator

SuperPlay, Israel (On-Site)

DNEG - FX - Crowd

DNEG, India (On-Site)

Gunzilla - Lead Technical Artist

Gunzilla, Germany (On-Site)

Haptic - Senior VFX Artist

Haptic, France (Remote)

Naughty Dog - Technical Artist

Naughty Dog, United States (On-Site)

Maxis Studios - Technical Artist - The Sims

Maxis Studios, Canada (Hybrid)

Chief Rebel - VFX Artist

Chief Rebel, Sweden (On-Site)

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Lakshya Digital - Gameplay Animator

Lakshya Digital, Canada (Remote)

SuperPlay - Tech Artist Team Lead

SuperPlay, Israel (On-Site)

Lila Games - Lead 3D Character Artist

Lila Games, India (On-Site)

Larian Studios - Tools Director

Larian Studios, United Kingdom (On-Site)

HFG Entertainment   - 3D Artist

HFG Entertainment , India (On-Site)

Magic Media - Lead 3D Environment Artist

Magic Media, Italy (Remote)

Scanline VFX - Lead Software Engineer (Maya)

Scanline VFX, Canada (Hybrid)

Milk Visual Effects - Lighting TD

Milk Visual Effects, (Hybrid)

Haptic - Technical Art Director

Haptic, United Kingdom (Hybrid)

Get notifed when new similar jobs are uploaded

Jobs in China

Ourpalm - Game UI Designer

Ourpalm, China (On-Site)

Mattel  Inc  - Sr Equip & Facility Engineer

Mattel Inc , China (On-Site)

Spin Master - Assistant Manager, Planning

Spin Master, China (On-Site)

Virtuos - Lead Level Artist

Virtuos, China (On-Site)

Ourpalm - PMO

Ourpalm, China (On-Site)

Keywords Studios (Player Support) - Art Director 艺术总监

Keywords Studios (Player Support), China (On-Site)

Tencent - 2D Open World Game Engine Developer

Tencent, China (On-Site)

Get notifed when new similar jobs are uploaded

Technical Art Jobs

Scanline VFX - Senior Pipeline Developer (Houdini)

Scanline VFX, India (On-Site)

Red Rover Interactive - Tools Programmer

Red Rover Interactive, United Kingdom (Hybrid)

ARVORE Immersive Experiences - SENIOR TECH ARTIST

ARVORE Immersive Experiences, Brazil (Remote)

SuperPlay - Tech Artist Team Lead

SuperPlay, Israel (On-Site)

SuperPlay - Senior Technical Artist

SuperPlay, Israel (On-Site)

Rockstar Games - Principal Technical Artist: Animation

Rockstar Games, United Kingdom (On-Site)

Monsters Aliens Robots Zombies - 2D Machine Learning Technical Artist

Monsters Aliens Robots Zombies, India (Remote)

Climax Studios - Technical Artist

Climax Studios, United Kingdom (On-Site)

Get notifed when new similar jobs are uploaded