Senior Technical Artist - Audio Tools & Runtime Systems

3 Weeks ago • 3-5 Years

About the job

SummaryBy Outscal

This role focuses on building audio tools and runtime systems for AAA game titles. Must have experience with C++ or C# development, game workflows, and a strong understanding of software engineering practices. Experience with visual scripting and content management is a plus.

EA SPORTS Tech provides specialized technology teams working on modern character motion, content pipelines and workflows, machine learning, game security, dev ops, as well as long lead feature and technology development for all EA SPORTS titles.

As part of EA SPORTS Tech, the Technical Art Team helps push audio/visual boundaries and experiences for our players. We invest in future technologies, shared tooling, and production workflows. We combine creativity and imagination with technical expertise. We are a diverse group that encourages team members to bring their unique perspectives and expertise to work every day.

This is a 12-month contract to begin with, with the possibility of long term employment. This team works hybrid 3 days/onsite (Tuesday, Wednesday & Thursday) at EA Orlando.

As an Audio Technical Artist with Sports Tech, your focus is on creating shareable, future-facing tech and data, quality artist workflows, and collaborating with game teams, central staff and the community at large on the future of audio for the organization. You are a key component of the local and global audio communities, and identify risks, share solutions, seek help internally and externally and contribute with a positive, inclusive attitude. You work with and between game teams and our central team and help identify the needs of your partner game teams, as well as collaborate on prioritization of work we complete centrally.

Responsibilities

  • Collaborate with audio leads, technical artists, and audio artists on game and central teams
  • Build and optimize cutting-edge audio tools, pipelines, and runtime systems that support workflows and features across multiple major titles
  • Create, extend, and manage both simple and complex audio assets and structures
  • Support artists by understanding their needs and developing/improving their workflows
  • Document and communicate system designs, data structures, best practices, and project successes and risks to partner team members and the greater EA community

Qualifications

  • Successfully shipped at least one AAA game title in a technical role (or equivalent experience)
  • Professional experience in either C++ or C# development on a game or engine technology
  • Understanding of video game workflows, pipelines and runtime systems and logic
  • Knowledge of good software engineering practices and the software development lifecycle
  • Knowledge of memory management, parallelism, and runtime optimization
  • Experience in visual scripting and/or content management are a benefit
  • Experience in sound design, audio editing, acoustics, music production or any audio post-production are a benefit
  • Creative mindset with focus on how to improve product quality and team productivity

About The Company

We exist to inspire the world to play. We put our people first, and we thrive off their diversity in our innovative technology and immersive storytelling. We’re doing the work to give everyone the space to be their full selves while giving back to our community, no matter where you’re working from. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and transform the future of gaming. Join us.

Ontario, Canada (On-Site)

British Columbia, Canada (On-Site)

Texas, United States (On-Site)

Federal Territory Of Kuala Lumpur, Malaysia (On-Site)

British Columbia, Canada (On-Site)

British Columbia, Canada (Hybrid)

Bucharest, Romania (On-Site)

Bucharest, Romania (On-Site)

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