Senior Technical Artist (Generalist)

3 Months ago • 5 Years + • Technical Art

About the job

Job Description

Senior Technical Artist with 5+ years experience in Unreal Engine 5, Maya, Blueprint scripting and Procedural workflows. Must have strong problem-solving skills and collaboration experience.
Must have:
  • Unreal Engine 5
  • Maya Experience
  • Blueprint Scripting
  • Procedural Workflows
Good to have:
  • Substance Designer
  • Houdini Experience
  • Technical Art Pipeline
  • Content Optimization
Perks:
  • Collaborative Culture
  • Career Development
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Who is SkyBox Labs?

Recognized as one of BC's Top Employers (2024), SkyBox Labs is a game development studio that works on some of the world’s most iconic games. The studio is currently co-developing Halo Infinite, working on projects in the Minecraft universe, supporting the dev team at Bungie on Destiny, supporting development of Fallout 76, and working on original IP. As one of Canada’s fastest-growing game studios, since our inception in 2011, SkyBox Labs has evolved from a group of 8 people to a team of over 270+ Engineers, Artists, Animators, Designers, Producers, and more! Join us in our Burnaby studio, or have the opportunity to work remotely within Canada for certain designated projects.

Interested? Let’s talk about who we’re hiring for:

SkyBox Labs is searching for a Senior Technical Artist to join our team. This is a unique opportunity to work on new, original AAA IP at the early stages of development, collaborating with a multidisciplinary team to bridge the gap between art and technology.

In this role, you'll focus on developing and maintaining art pipelines and workflows, implementing Blueprints, and utilizing procedural systems to enhance asset creation and optimize content. Your expertise with Unreal Engine 5 will be crucial for achieving high-quality visuals and efficient performance. You will also be given ample opportunities for mentorship, learning, and career development allowing you to continuously expand your skill set and grow both personally and professionally.

If you excel in collaborative environments and are passionate about solving technical challenges, we’d love to hear from you!

A snapshot of your role:

    • Develop and maintain art pipelines and workflows across disciplines
    • Create and implement Blueprints in Unreal Engine 5
    • Utilize procedural systems, including Unreal Procedural Content Generation, to automate asset creation and optimize content generation
    • Document workflows and best practices
    • Anticipate potential issues and proactively resolve them

Sound like you? This is what we’re looking for:

    • Portfolio and/or reel showcasing technical skills
    • 5+ years of professional Technical Artist experience in the games industry
    • Experienced in Unreal Engine 5 and Maya 
    • Proficiency in scripting (Blueprint)
    • Experience with procedural tools and workflows (e.g., Substance Designer, Houdini)
    • Strong problem-solving skills and ability to work under pressure in a fast-paced environment
    • Excellent communication and collaboration skills, with the ability to work effectively within a multidisciplinary team
Our commitment to you:

SkyBox Labs is proud to be an equal opportunity employer, committed to developing and maintaining a diverse workforce. You’ll join a collaborative, inclusive culture. One where we succeed together – across the desk and around Canada. Where like-minded people work naturally together to achieve great things (and games!).

Only candidates who reside in Canada or are willing to relocate will be considered for this role. Additionally, although we appreciate all interest, only those candidates selected for an interview will be contacted. 

Learn more about us at https://skyboxlabs.com/ 
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About The Company

SkyBox Labs is a full-service game development studio based in Vancouver, BC, Canada. Founded in 2011, we’ve developed titles alongside some of the world’s top publishers including Xbox Game Studios, Bungie, and Electronic Arts. The studio is currently co-developing Halo Infinite, working on projects in the Minecraft universe, supporting the dev team at Bungie on Destiny 2: Lightfall, and supporting development of Fallout 76.


 

Burnaby, British Columbia, Canada (Hybrid)

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