Senior Technical Artist - Materials, VFX & Lighting - Dauntless

3 Months ago • 5 Years + • Technical Art

About the job

Job Description

Senior Technical Artist specializing in materials, VFX, lighting for Unreal Engine game development.
Must have:
  • Unreal Engine
  • Technical Artist
  • Material Development
  • Lighting/Rendering
Good to have:
  • Substance Designer
  • Substance Painter
  • Maya Rigging
  • Runtime Rigging
Perks:
  • RRSP Matching
  • Flexible Vacation
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Greetings from Phoenix Labs!

Whether you’re hunting behemoths with your friends in Dauntless or rekindling the magical energy of Azoria in Fae Farm, our worlds empower players to share enduring stories like never before. Around here, we believe people are the ends, not the means. It’s how we strive to be a destination for developers who wish to collaborate on making timeless games enjoyed by players all over the world.

We are looking for an experienced Senior Technical Artist/Unreal Generalist to join our flagship title, Dauntless! You bring a deep understanding of Unreal and a passion for unlocking a cross-discipline art team's potential in creating stunning gameplay, creatures, characters and worlds. You have a deep understanding of shading, materials, lighting/rendering, VFX, blueprints and optimizations. You will ensure all assets work within the scope of the technical pipeline requirements and will help us improve development processes for our cross-platform game.

Responsibilities:

  • Contribute towards levelling up the end-to-end workflow for our many art disciplines, such as Characters, Environments, and real-time VFX.
  • Provide technical support to artists with materials, lighting and shading.
  • Collaborate with production and other Technical Artists to develop a long-term strategy for maintaining and evolving the product's art workflows.
  • Create and optimize new materials for world, character, and real-time VFX teams.
  • Ability to research and prototype lighting solutions with the Art Director, World Artists, and Engineers to achieve the visual fidelity needed for the game while considering game constraints.
  • Provide support to Art Teams in creating assets and developing pipelines.

Requirements:

  • 5+ years of experience as a technical artist in games or related industries.
  • Must have prior experience in Unreal Engine.
  • Must have experience developing for current and previous-gen platforms such as Switch, Xbox, PS4 and PS5.
  • Experience with 3D rendering tools such as Maya and/or Blender is a bonus.
  • Familiarity with blueprint and animation blueprints.
  • Experience in efficient material and shader development for 3d characters, props, and environments.
  • Strong art skills with experience and an understanding of modelling, shaders, texturing, & rendering for games.
  • Highly proficient communication skills and capacity to act as an ambassador between art, design and engineering.

Preferred:

  • Experience working with Substance Designer and Painter.
  • Support for Modeling/Animation pipeline and Maya Rigging Systems & Tools.
  • Runtime Rigging Systems.

Pay Transparency

Phoenix Labs believes in pay equity and we welcome conversations with candidates on how their salary expectations align with our established ranges. As you progress through the interview process, it may be determined that your experience might align better with a higher/lower level of position than you originally applied for and, should that happen, we will discuss the new pay range with you before moving forward with additional interviews or an offer.

Phoenix Labs covers the cost of basic medical for employees and their dependents, in addition to offering generous Dental and Paramedical Services. For 2023, we match employees' contributions to their RRSP up to 5% of their salaries. We provide employees with a flexible vacation plan, all the Provincial Statutory holidays, and unlimited sick time.

Benefits listed may vary depending on the nature of your employment and/or work location. Benefit plan details will be provided upon a candidate receiving an offer of employment.

Canada Pay Range

$120,000 — $190,000 CAD

Who We Are

We are dedicated to deepening the engagement and delight of our player communities by focusing on the growth of our existing game franchises. United by our love for games and a collective spirit of innovation, our mosaic team of developers strives to enhance every player's experience. While our main studio is based in Vancouver (BC), we embrace flexible working arrangements, including remote and hybrid for certain roles.

View Full Job Description
$120.0K - $190.0K/yr (Outscal est.)
$155.0K/yr avg.
Vancouver, British Columbia, Canada

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About The Company

We make games because we love them, and because games have the power to bring people together. We established Phoenix Labs in 2014 to create a place where diverse teams of people could come together to build deep multiplayer games. We've assembled an experienced, passionate team of developers across our locations in Vancouver, BC, Montréal, QC, and San Mateo, CA. In May 2019, we launched our first game, Dauntless. It was the first game ever to launch with true crossplay and cross-progression. Since then, we’ve watched our community grow to more than 25 million players across four platforms. Our next game, Fae Farm, will launch in late 2023. Fae Farm is a magic-infused farm sim where players create their own cozy home in the enchanted world of Azoria, available on the Nintendo Switch.

Vancouver, British Columbia, Canada (On-Site)

Vancouver, British Columbia, Canada (Hybrid)

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