Senior Technical Artist - Unannounced Game

11 Months ago • All levels • Technical Art

Job Summary

Job Description

Senior Technical Artist for unannounced UE5 game, must have Unreal Engine, Shader Writing, Python tooling, and DCC experience.
Must have:
  • Unreal Engine
  • Shader Writing
  • Python Tooling
  • DCC Experience
Good to have:
  • Substance Designer
  • GPU Performance
  • Technical Docs
  • Perforce
Perks:
  • Flexible Working
  • Community Impact

Job Details

Description

Are you an experienced Senior Technical Artist who wants to work in collaboration with art and engineering teams to optimise performance and visual quality on a brand-new game with a hugely popular IP?

As a Senior Tech Artist on this unannounced project being developed in UE5, you will apply your proven technical and creative knowledge to help the team achieve the artistic vision of the game without being compromised by the limitations of software, engine, processes or pipelines.

This is a role for an experienced problem solver who can utilise their skills to compliment the existing tech art team, and have significant impact on the game, as you will be creating solutions that enable to the team to make their vision a reality.

 

What you’ll be doing:

  • Bridge the gap between art and engineering, supporting development through effective use of content creation tools and pipelines.
  • Work autonomously to rapidly deliver feature prototypes using your in-depth knowledge of Unreal Engine workflows and capabilities.
  • Collaborate with content creators to identify and implement improvements to asset creation, delivery, and maintenance pipelines.
  • Deliver professional quality tools and scripts for art packages (Python, MEL, Z-script) or tools that extend to the game engine.
  • Identify and implement optimizations to help achieve performance and quality targets.
  • Drive quality standards and ensure all content is meeting technical specifications while hitting the art direction criteria.
  • Undertake R&D endeavours on new and emerging technologies to aid with prototyping and problem solving.
  • Provide feedback, mentoring and coaching for other developers & tech artists.
  • Take ownership of key deliverables and drive them forward to delivery.

 

What we’re looking for:

  • Excellent knowledge and experience working on games in Unreal Engine.
  • Proven experience writing and maintaining Shaders in Unreal Engine.
  • Demonstrable experience of writing and maintaining Python tools for artists, in and out of engine.
  • Knowledge of and exposure to traditional DCCs Maya/Blender/3ds Max etc.
  • Experience using Substance Designer/Painter.
  • Clear experience of writing validations in engine and maintaining them.
  • Knowledge, understanding and experience of tracking and maintaining GPU performance across multiple platforms.
  • Strong experience writing and maintaining technical documentation.
  • Experience using Perforce or similar software.

 

Collaboration is at the heart of Jagex. We love getting together with our teams to share ideas and socialise.

If you live in the UK, we offer a flexible working model that empowers you to work in the way that suits you best, while also getting the best from your working relationship with all the great people you’ll be connecting with here. We support you to be set up for success no matter where you log in.

Flexibility really is the key to how we set up working schedules, we’ll discuss your needs with you and be transparent about the working schedules of the team you’ll be working with during our interview process.

 

About Jagex:

Make forever games with us.

Jagex is a thriving international games company with a growing library of forever game IPs for core gamers. We have such huge expertise at running games for the long term that we re-define expectations for what evergreen success looks like.

We create spaces for our players to come together – with each other and with us – inside and outside of our games. We empower our players with real influence on the game’s evolution. We help our players belong. Our community experiences give players a greater stake in what they’re playing, creating loyal forever fans.

These strengths inform our vision of our studio as a thriving international games company with a growing library of forever game IPs for core gamers. Our forever games will nurture sizable communities whose loyalty provides consistent revenues.

This in turn drives our mission: We create forever fans by empowering our community. We give players experiences worthy of their long-term time investment and actively collaborate with them to shape the games and the community for the better.

If this is something you want to be a part of, get in touch.

We have 500 of the industry’s most talented individuals in our Cambridge studio; if you share our values and ambition, we’d love to talk to you. Worried you don’t meet all the requirements in the spec? Your attitude, fresh perspective and experience is just as important to us; if you think this could be the perfect job for you, let’s talk.

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About The Company

A leader in creating deep and engaging forever games on PC, Console & Mobile that empower our communities. Jagex was founded in 2001 and is today one of the UK’s biggest and most respected video game developers and publishers.


Famed for its flagship MMOs RuneScape and Old School RuneScape, Jagex has welcomed more than 300 million player accounts to its world and created a $1bn lifetime franchise revenue. Today the RuneScape franchise exists beyond running games in live operations; our titles are forever games that connect and inspire millions of players, with content and experiences both inside and outside of inexhaustible game worlds.


Both RuneScape and Old School RuneScape, on PC and mobile, offer ever-evolving, highly-active worlds and our community-focused development ethos empowers players to have a real say in how each game is shaped.


Jagex has added to its skill set with the acquisitions of Pipeworks and Gamepires in 2022, bringing our expertise to titles such as SCUM, helping to make SCUM a forever game. It also works with external partners on products such as Melvor Idle and This Means Warp; bringing these titles to new and existing audiences.


Jagex employs more than 600 people at its Cambridge headquarters and around the world at Pipeworks in North America, and Gamepires in Europe. We’re always on the hunt for talented people to work across the business, to help the company to achieve its goals.

Cambridge, England, United Kingdom (Hybrid)

Cambridge, England, United Kingdom (Hybrid)

Cambridge, England, United Kingdom (Hybrid)

Cambridge, England, United Kingdom (Remote)

Cambridge, England, United Kingdom (Hybrid)

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