Senior Technical Audio Designer

2 Months ago • 4-8 Years • Sound Design

Job Summary

Job Description

Remedy Entertainment seeks a (Senior) Technical Audio Designer to contribute to the creation of next-generation gaming experiences. Responsibilities include designing audio workflows and pipelines, collaborating with cross-functional teams (engine programmers, audio programmers, level designers, etc.) to ensure technical integrity and high audio fidelity across all platforms. The role demands proficiency in game engines (Unity, Unreal, CryEngine), scripting languages (Lua preferred), audio middleware (Wwise, FMOD, Elias), DAWs (Reaper, RX), and a strong understanding of the interplay between traditional audio disciplines and game development. The ideal candidate is a team player with excellent communication skills, capable of working independently and documenting their work effectively.
Must have:
  • Experienced with game engines (Unity, Unreal, CryEngine)
  • Proficient in scripting (Lua preferred) and audio middleware (Wwise, FMOD, Elias)
  • Skilled in DAWs (Reaper, RX) and sound editing
  • Strong collaboration and communication skills
  • Understanding of audio systems interaction with game engines
Perks:
  • Extensive employee benefits
  • Annual bonus system
  • Opportunities for skill development
  • Up to 5 weeks paid vacation (Finland)
  • Relocation services (if applicable)
  • Hybrid work model

Job Details

  • On-site

Remedy Entertainment, the creator of Control®, Max Payne®, Alan Wake®, and one of the leading independent game studios in the world, is looking for a Technical Audio Designer to create high-quality gaming experiences for the next generation of games.

Are you passionate about creating memorable gaming experiences through a well-balanced mix of compelling narrative and intense action?

As Technical Audio Designer at Remedy you will be responsible for ensuring that the audio fidelity, integration and audio pipelines are of the highest possible standard and serve the game vision.

We enthusiastically welcome diverse viewpoints and backgrounds. We at Remedy value and are committed to ensuring an inclusive and safe work environment for all our team members.

WHAT YOU GET TO DO

  • In this role, you will be working with the project audio team on designing workflows, pipelines and audio systems for our games
  • Along with the audio team, you will also work together with the core game team and other cross-functional teams on building pipelines, designing and implementing features and ensuring technical integrity from the conception of a project to the shipping title
  • You will closely collaborate with other disciplines like engine programmers, audio programmers, level design, game design, VFX, animation, to create an emotional and high-quality experience for the players

WHAT YOU BRING TO THE ROLE

  • You are highly experienced with game engines like Unity, Unreal, CryEngine etc. and how audio systems interact with them
  • You are very familiar with software development processes and how large teams of disparate knowledge work together on a common goal
  • You’re highly skilled using scripting languages (preferably Lua) and audio middleware such as Wwise, FMOD, Elias
  • You are equally comfortable working with modern DAWs and sound editors such as Reaper and RX
  • You are comfortable taking pre-emptive and knowledgeable action to keep the audio running smoothly and efficiently on all platforms
  • You understand and relish the place Technical Audio Design has at the convergence of traditional audio disciplines and game development
  • You thrive working in a team environment, sharing ideas and learning from others. You are used to collaborating with other development teams across different departments and you effectively communicate and present your ideas in a clear and coherent way.
  • You can also work independently, being organized and able to document your work.

WHAT'S IN IT FOR YOU?

  • At Remedy, you get to work on awesome, memorable gaming experiences for our players in a studio where your input is valued, and your creative freedom is encouraged.
  • We offer a collaborative environment that values both individual and teamwork, ensuring that everyone’s voice is heard and workloads stay manageable. We believe in and support work-life balance — happy people work better.
  • We offer an extensive set of employee benefits and an annual bonus system as well as opportunities for you to develop your skills further. On top of this, in Finland you get up to 5 weeks of paid vacation, in addition to public holidays and other special occasions.
  • We have two offices, one in Finland, in the Helsinki metropolitan area, and one in Stockholm, Sweden. Both locations are well known for their exceptional quality of life, free education and pristine nature at your doorstep.
  • If you are not already in Finland, our relocation service is there every step of the way to take care of you. You can concentrate on work, while we take care of everything else.
  • Our studio is embracing a hybrid work model that gives you the flexibility to work from home and have valuable face-to-face time with your colleagues.

    To apply, please fill in the application form with your CV (in English), work references/portfolio and other information relevant to the position. This position will be filled as soon as suitable applicants are found.

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    About The Company

    Remedy is an independent game developer founded in 1995 and primarily based in Espoo, Finland with an office in Stockholm, Sweden. 


    Our highly acclaimed titles include Control, Quantum Break, the Alan Wake franchise and Max Payne 1 and 2.


    Our mission is to create thrilling experiences you can’t find anywhere else.​ We bring imagination to life using our unique technology, creating worlds that are completely believable yet extraordinary. Then we invite you down the rabbit hole.​

    Join us and you’ll discover a vibrant, connected universe filled with stories and characters that stay with you long after you switch off.​

    Over the past 25 years we’ve built a unique, people-first environment where courageous creativity thrives. You might be surprised by the next thing we release,​ but you’ll have no doubt it’s Remedy.​

    Welcome to our world.​

    Stockholm, Stockholm County, Sweden (Hybrid)

    Helsinki, Uusimaa, Finland (On-Site)

    Helsinki, Uusimaa, Finland (Hybrid)

    Helsinki, Uusimaa, Finland (On-Site)

    Helsinki, Uusimaa, Finland (Hybrid)

    Espoo, Uusimaa, Finland (On-Site)

    Helsinki, Uusimaa, Finland (Hybrid)

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