(Senior) Technical Audio Designer

2 Months ago • All levels • Design

Job Summary

Job Description

As a Technical Audio Designer at Remedy Entertainment, you will be responsible for ensuring the highest audio fidelity and integration for their games. You will work with the project audio team on designing workflows, pipelines, and audio systems. Collaborating with core game teams and other cross-functional teams on feature implementation and ensuring technical integrity. The role involves creating an emotional and high-quality experience for players by collaborating with various teams. The studio values input, encourages creative freedom, and offers a collaborative environment. They offer employee benefits, an annual bonus system, and opportunities to develop skills. A hybrid work model is embraced, offering flexibility to work from home and have face-to-face time with colleagues.
Must have:
  • Experience with game engines like Unity, Unreal, and CryEngine.
  • Familiarity with software development processes and team collaboration.
  • Skilled in scripting languages and audio middleware (Wwise, FMOD, Elias).
  • Comfortable with DAWs and sound editors like Reaper and RX.
Perks:
  • Work on memorable gaming experiences.
  • Collaborative environment valuing individual and teamwork.
  • Extensive set of employee benefits and annual bonus system.
  • Opportunities for skill development.
  • Hybrid work model and relocation service.

Job Details

Remedy Entertainment, the creator of Control®, Max Payne®, Alan Wake®, and one of the leading independent game studios in the world, is looking for a Technical Audio Designer to create high-quality gaming experiences for the next generation of games.

Are you passionate about creating memorable gaming experiences through a well-balanced mix of compelling narrative and intense action?

As Technical Audio Designer at Remedy you will be responsible for ensuring that the audio fidelity, integration and audio pipelines are of the highest possible standard and serve the game vision.

We enthusiastically welcome diverse viewpoints and backgrounds. We at Remedy value and are committed to ensuring an inclusive and safe work environment for all our team members.

WHAT YOU GET TO DO

  • In this role, you will be working with the project audio team on designing workflows, pipelines and audio systems for our games
  • Along with the audio team, you will also work together with the core game team and other cross-functional teams on building pipelines, designing and implementing features and ensuring technical integrity from the conception of a project to the shipping title
  • You will closely collaborate with other disciplines like engine programmers, audio programmers, level design, game design, VFX, animation, to create an emotional and high-quality experience for the players

WHAT YOU BRING TO THE ROLE

  • You are highly experienced with game engines like Unity, Unreal, CryEngine etc. and how audio systems interact with them
  • You are very familiar with software development processes and how large teams of disparate knowledge work together on a common goal
  • You’re highly skilled using scripting languages (preferably Lua) and audio middleware such as Wwise, FMOD, Elias
  • You are equally comfortable working with modern DAWs and sound editors such as Reaper and RX
  • You are comfortable taking pre-emptive and knowledgeable action to keep the audio running smoothly and efficiently on all platforms
  • You understand and relish the place Technical Audio Design has at the convergence of traditional audio disciplines and game development
  • You thrive working in a team environment, sharing ideas and learning from others. You are used to collaborating with other development teams across different departments and you effectively communicate and present your ideas in a clear and coherent way.
  • You can also work independently, being organized and able to document your work.

WHAT'S IN IT FOR YOU?

  • At Remedy, you get to work on awesome, memorable gaming experiences for our players in a studio where your input is valued, and your creative freedom is encouraged.
  • We offer a collaborative environment that values both individual and teamwork, ensuring that everyone’s voice is heard and workloads stay manageable. We believe in and support work-life balance — happy people work better.
  • We offer an extensive set of employee benefits and an annual bonus system as well as opportunities for you to develop your skills further. On top of this, in Finland you get up to 5 weeks of paid vacation, in addition to public holidays and other special occasions.
  • We have two offices, one in Finland, in the Helsinki metropolitan area, and one in Stockholm, Sweden. Both locations are well known for their exceptional quality of life, free education and pristine nature at your doorstep.
  • If you are not already in Finland, our relocation service is there every step of the way to take care of you. You can concentrate on work, while we take care of everything else.
  • Our studio is embracing a hybrid work model that gives you the flexibility to work from home and have valuable face-to-face time with your colleagues.

    To apply, please fill in the application form with your CV (in English), work references/portfolio and other information relevant to the position. This position will be filled as soon as suitable applicants are found.

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    About The Company

    What have we learned over 25 years of game development? In order to bring out the best of their talent and turn it into phenomenal games, people need to be happy and motivated. This is why we do our utmost to ensure that Remedy is a great place to work at. We offer an extensive set of employee benefits and a generous bonus system as well as opportunities for you to develop your skills further. Our teams work hard, but the time after hours is just as important, which is why we make sure you get your time off.

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