Senior Technical Sound Designer

undefined ago • All levels • Design

Job Summary

Job Description

We are looking for a Senior Technical Sound Designer to join our expanding audio tech team at Cloud Imperium Games, based onsite at our studio in Manchester, UK. As part of the team, you will implement audio playback systems and maintain audio project setup for our Star Citizen and Squadron 42 projects in a cooperative and cross disciplinary environment. You’ll get the chance to work with AAA quality audio assets using a wide range of tools and technology, and to drive the future of that technology. You will implement game audio, refine the game experience with a focus on feel and immersion, own and drive improvements in targeted areas of audio, assist in mentoring junior members, and advocate for efficient solutions regarding memory usage, CPU usage and voice count.
Must have:
  • Proficient knowledge of audio middleware tools and game engines such as Audiokinetic’s Wwise and Amazon Lumberyard
  • Excellent debugging skills using the Wwise profiler and other tools
  • Ability to think around technical problems and design elegant, efficient solutions
  • A strong understanding of the needs of sound design within videogames
Good to have:
  • Experience of or proficiencies in programming and scripting

Job Details

We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the “Best Damn Space Sim Ever”. We want to build the best we can deliver and we believe wholeheartedly in the value of exceptional diverse talent.

Founded in 2012 by renowned game developer Chris Roberts, Cloud Imperium Games (CIG) is one of the largest global independent studios, dedicated to delivering next-generation AAA games. CIG prides itself in thinking outside the box, encouraging creativity and developing ground-breaking technology. CIG believes in raising the bar for the gaming industry and the community as a whole.

About the Role:

We are looking for a Senior Technical Sound Designer to join our expanding audio tech team, based onsite at our studio in Manchester, UK. As part of the team, you will implement audio playback systems and maintain audio project setup for our Star Citizen and Squadron 42 projects in a cooperative and cross disciplinary environment.

You’ll get the chance to work with AAA quality audio assets using a wide range of tools and technology, and to drive the future of that technology. Proven games-experience and proficiency in Wwise is important as we work with this every day. We also require strong analytical skills and technical understanding to develop and refine the systems that bring the games to life through audio.

What do our Senior Technical Sound Designers at CIG do?

  • Implement game audio using a wide range of tools and technology, refining the game experience with a focus on feel and immersion.
  • Own and drive improvements in targeted areas of audio in the project.
  • Assist in mentoring more junior members on the team.
  • Advocate for efficient solutions regarding memory usage, CPU usage and voice count.
  • Establish implementation conventions and ensure compliance with them.

What would we expect from our Senior Technical Sound Designers?

  • Proficient knowledge of audio middleware tools and game engines such as Audiokinetic’s Wwise and Amazon Lumberyard etc.
  • Excellent debugging skills using the Wwise profiler and other tools.
  • Ability to think around technical problems and design elegant, efficient solutions.
  • A strong understanding of the needs of sound design within videogames.
  • Any experience of or proficiencies in programming and scripting would be advantageous.

Diversity Statement

CIG is a global company, staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives. Together, we are creating a space where authentic recognition, appreciation, and understanding of the importance of diversity is fostered by everyone. As an Equal Opportunity Employer, we strive to build a team that represents all walks of life, and we want every employee to bring all the things that make them unique to the work environment. The universe is as vast and varied as the people in it, and it’s our differences that make it special.

Fraud Statement

We are aware of people receiving job offers that fraudulently allege to be from CIG. These types of fraud can be carried out through false websites, fake email addresses claiming to be from our company, or social media. We do not ask for your personal info like bank account numbers, identification numbers, etc through social media or chat-based apps, nor do we request or send money for the purchase of business equipment.

If you suspect fraud, please report it to your local authorities, as well as reaching out to us at info[@]cloudimperiumgames.com with any information you may have.

If you like wild growth and working with happy, enthusiastic over-achievers, you'll enjoy your career with us!

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About The Company

Cloud Imperium Games is a new kind of independent studio dedicated to delivering AAA experiences outside the established publisher system, founded by Chris Roberts, creator of the best selling Wing Commander and Freelancer series, Cloud Imperium is currently developing Star Citizen, a record-shattering crowd funded title that combines classic space sim gameplay with Hollywood-caliber visuals.


Cloud Imperium aims to pave new ground in game development by sharing the process with the players. Where game development was once hidden, Cloud Imperium has opted to share the process with those backing Star Citizen. Supporters come to know the team and follow them every step of the way as the game created. The community is closely engaged and their feedback Is considered in all aspects of game development, avoiding standard publicity to put Roberts’ epic vision directly in players’ hands.


Cloud Imperium has studios in Los Angeles, California ; Austin, Texas ; Manchester, UK and Frankfurt, Germany.

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

Frankfurt Am Main, Hessen, Germany (On-Site)

Frankfurt Am Main, Hessen, Germany (On-Site)

Frankfurt Am Main, Hessen, Germany (On-Site)

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

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