Senior Technology Engineer - Automation, Analytics and Live Ops (Unreal Engine 5)

1 Month ago • 5 Years + • Game Engine • $150,000 PA - $170,000 PA

Job Summary

Job Description

Survios seeks a Senior Technology Engineer to develop world-class games. Responsibilities include automating builds, game testing, reporting, and asset processing; capturing, storing, and reporting game analytics; providing live ops and multiplayer services; improving developer workflows; supporting developers with software like Jenkins and Perforce; driving best practices; creating technical documentation; and mentoring other engineers. The ideal candidate is a generalist with broad experience in tools, automation, live ops, multiplayer, and general engine development, proficient in C++, and experienced with Unreal Engine 4 or 5. The role requires expertise in tools development, distributed systems, automation, build systems, server architecture, and cross-platform development, along with experience in designing, implementing, and supporting analytics, live ops, and multiplayer services.
Must have:
  • 5+ years experience in tools and backend systems
  • 1+ shipped titles (console, PC, or VR)
  • 2+ years Unreal Engine 4 or 5 experience
  • Proficiency in C++
  • Experience with analytics, live ops, and multiplayer services
Good to have:
  • Maya plugin development
  • VR/AR game development
  • AWS, Jenkins, Perforce experience
  • Telemetry, analytics, and data visualization experience
  • Experience with live ops services (EGS or Playfab)

Job Details

People make games great. That’s why at Survios, we invest in a dynamic hybrid workplace with talent from across the globe, nurturing our people, and encouraging fun. We have a workplace where every team member knows they’re respected and cared for. If you want to join a passionate team of developers driving toward the future of immersive gaming, we’d love to hear from you!

Survios has an opening for a talented Senior Technology Engineer to help us develop world-class games. We are looking for a talented, passionate, and self-motivated individual to contribute to our technology team. The ideal candidate is a generalist with broad experience in tools, automation, live ops, multiplayer, and general engine development. There is an emphasis in working with all disciplines to build the best technology, tools, and games possible.

Responsibilities:

  • Develop, improve, and support systems, services, and tools to:
    • Automate builds, game testing, reporting, and asset processing.
    • Capture, store, and report analytics from the game, engine, and tools
    • Provide live ops and multiplayer services.
    • Improve and optimize general developer workflows in Unreal Editor and other tools.
    • Support standard developer needs with software such as Jenkins, Perforce, and Unreal DDC
  • Drive best practices for systems, tools, and services.
  • Create and maintain technical documentation.
  • Mentor and review the work of other engineers.

Requirements:

  • 5+ years of experience designing, implementing, and maintaining tools, engine, and backend systems.
  • 1+ shipped titles on console, PC, or VR.
  • 2+ years experience in Unreal Engine 4 or 5.
  • Proficiency in tools development, distributed systems, automation systems, build systems, server architecture, and cross-platform development.
  • Experience designing, implementing, and supporting analytics, live ops, and multiplayer services.
  • Experience designing and implementing multi-threaded software.
  • Proficiency in C++
  • Understanding of linear algebra and general 3D mathematics.
  • Self-motivated, organized, and focused.
  • Effective communicator and collaborator with all disciplines.

Pluses:

  • Experience developing Maya plug-ins and asset pipeline support utilities.
  • Experience developing VR/AR games or simulations.
  • Experience developing for and managing AWS, Jenkins, Perforce, JIRA, and Slack.
  • Experience with telemetry, analytics, and data visualization.
  • Experience with custom or third-party live ops services such as EGS or Playfab.

About Us:

Survios is an award-winning game studio based in Marina Del Rey, California that takes a holistic approach to development, merging our expertise in hardware, software, industry-leading technology, and games to create unbelievable, immersive game experiences in VR, AR, consoles, and PC. We’re dedicated to leveraging our passion, expertise, and creativity to develop groundbreaking video games on all platforms.

Base salary range between $150,000 USD - $170,000 USD ( Base salary range for applicants located within the United States )

Please note that the compensation information provided is a good faith estimate for this position only and is provided pursuant to the California Salary Transparency in Job Advertisements Law.

Survios takes into consideration a candidate’s education, training, and experience, external market and internal value, including seniority and merit systems, and internal pay alignment when determining the salary level for potential new employees. In compliance with the California Law, a potential new employee’s salary history will not be used in compensation decisions.

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About The Company

Survios is an award-winning game studio that takes a holistic approach to development, merging our hardware, software, and games expertise to create unbelievable immersive game experiences. As we expand our focus from VR-Only to create games across all PC and Console platforms, we’re dedicated to leveraging our passion, expertise, and creativity to develop and publish the next generation of groundbreaking and immersive video games. People make games great. And at Survios, we know we can’t grow from an acclaimed VR studio to the world’s premier game developer and publisher without them. That’s why our most valuable investments aren’t in the next-generation technology we use to make our games or the swanky new HQ we’re building in Marina Del Rey, but in creating a hybrid workplace that seeks out talent across the globe, nurtures its people, and encourages fun. A workplace where every team member knows they’re respected and cared for. If you want to join a passionate team of developers driving toward the future of immersive gaming Team of Dreamers, Makers, Artists, Thinkers, and Gamers. Focus: Engaging games. Immersive tech. Unparalleled presence. Nathan Burba, James Iliff and Alexander Silkin launched Project Holodeck as an interdisciplinary effort at the University of Southern California’s Games program. From Project Holodeck they founded Survios, and continue to focus on virtual reality gaming and immersive technology.

California, United States (Remote)

Marina Del Rey, California, United States (On-Site)

California, United States (Remote)

California, United States (Remote)

California, United States (On-Site)

Marina Del Rey, California, United States (On-Site)

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