Senior Tools Programmer, Applied Usability

5 Months ago • 4-8 Years • UI/UX Design • Game Programmer

Job Summary

Job Description

Epic Games seeks a Senior Tools Programmer to enhance the Unreal Engine editor's usability. Responsibilities include identifying workflow and usability issues, collaborating with UX designers and artists on solutions, implementing new tools to accelerate content creation, optimizing existing tools, and addressing performance and memory issues. The role involves working across internal teams and with licensees to resolve challenges, requiring excellent C++ skills and experience in developing user-friendly tools for game development. A passion for improving customer experience and a solutions-focused mindset are essential.
Must have:
  • Excellent C++ skills
  • Experience building user-friendly game development tools
  • Passion for improving customer experience
  • Strong problem-solving skills
  • Collaboration and communication skills
Good to have:
  • Experience with UX design
  • Experience developing automated tests
  • Experience with profiling and analytics
Perks:
  • 100% employer-paid benefits for employees and dependents
  • Supplemental medical, dental, vision, and life insurance
  • Robust mental well-being program
  • Retirement savings plan with employer match

Job Details

WHAT MAKES US EPIC?

At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating.

Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development.

PROGRAMMING - UNREAL ENGINE

What We Do

Unreal-powered projects have been on the bleeding edge of real-time entertainment for over 20 years. Our team of programming experts are always innovating to improve the tools and technology that empower content developers worldwide.

What You'll Do

We're looking for a Senior Tools Programmer to work on the development of the Unreal Engine editor and its tools with a focus on improving usability. You will have the opportunity to work across areas and systems, identifying their workflows pain points, designing solutions and implementing them. The ideal candidate is self-motivated and passionate about UI, UX and usability, excited to work with artists and content creators to optimize their workflows and enable them to do their best work. You should have an endless list of ideas for improving the efficiency of a suite of game development tools, be willing to take risks and think out of the box.

In this role, you will

  • Identify workflow issues, usability issues and tooling gaps in the Unreal Engine editor
  • Work with UX designers and artists to come up with solutions to usability problems
  • Implement new workflows and tools to accelerate content creation
  • Improve and optimize existing tools, working across teams with subject matter experts, to make them state of the art
  • Analyze and fix common problems in a game engine such as performance issues and memory usage
  • Work collaboratively across many of Epics’ internal teams and projects
  • Work with Unreal Engine’s licensees to enable them to overcome their challenges

What we're looking for

  • Excellent C++ skills and experience developing in a large codebase
  • Experience writing tools that improve the customer’s user experience, iteration, and development time in game development or other fields
  • A passion for improving the customer experience in software products, holistically and beyond code. Some examples of your passion may be - participating in UX design, developing automated tests, or adding profiling and analytics to monitor user behaviors
  • Well versed in software programming and design principles
  • Someone who is user-focused, passionate, solutions-focused, and innovative. These traits equal success at Epic and influence everything we do
  • Demonstrated ability to communicate fluently in English (written and verbal)

EPIC JOB + EPIC BENEFITS = EPIC LIFE

We pay 100% for benefits for both employees and dependents and offer coverage for supplemental medical, dental, vision, critical illness, telemedicine, Life and AD&D, long term disability insurance as well as weekly indemnity (short term disability) and a retirement savings plan with a competitive employer match. In addition to the EAP (employee assistance program), we also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees & dependents.

ABOUT US

Epic Games spans across 25 countries with 46 studios and 4,500+ employees globally. For over 25 years, we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent.

Like what you hear? Come be a part of something Epic!

Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy .

Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found .

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