Senior UI Designer

4 Weeks ago • 8 Years + • UI/UX Design

Job Summary

Job Description

We are looking for two Senior UI Designers for our soon to be released AAA project Exoborne, an open-world extraction shooter. As senior members of the team, you’ll collaborate closely with designers, directors, UX experts and engineers to create user interfaces that are both visually engaging and highly functional. Your work will help ensure the UI is consistent, accessible, and fully aligned with the overall vision of the game. You'll be responsible for key UI systems and workflows, establish best practices, and maintain a high standard of quality throughout the project.
Must have:
  • 8+ years of UI/UX design experience, ideally from AAA game development.
  • Exceptional graphic design skills, strong understanding of typography and color theory.
  • Proficiency in Adobe Creative Suite and Figma.
  • Demonstrated experience with interactive and motion design.
  • Strong understanding of game development pipelines.
  • Experience designing for multi-platform games (PC, console).
  • Excellent communication skills.
Good to have:
  • Experience with UI implementation in Unreal Engine (UMG, Blueprints, etc.).
  • Skills in 3D modelling, rendering, or lighting.
  • Familiarity with accessibility standards in games.
  • Experience conducting or analysing usability testing.
Perks:
  • Find more perks of being a crew member at https://career.sharkmob.com/pages/perks

Job Details

We are looking for two Senior UI Designers for our soon to be released AAA project Exoborne - an open-world extraction shooter. As senior members of the team, you’ll collaborate closely with designers, directors, UX experts and engineers to create user interfaces that are both visually engaging and highly functional. Your work will help ensure the UI is consistent, accessible, and fully aligned with the overall vision of the game.

You’ll take responsibility for key UI systems and workflows, working together with the team to establish best practices and maintain a high standard of quality throughout the project. By sharing your expertise and contributing ideas, you’ll help the whole team deliver a polished and immersive player experience.

Responsibilities

  • Work closely with the Directors, Game Designers, Programmers, and fellow team members to create polished and intuitive user interfaces that enhance gameplay and integrate seamlessly into the game world.
  • Drive the creation and evolution of the game’s UI ensuring cohesive visual style and design language for all UI elements, aligning with the overall artistic vision of the game.
  • Mentor and support junior/intermediate UI designers, offering feedback, guidance, and knowledge sharing.
  • Maintain and evolve the existing design library. Ensure design files are well-structured, organized, and consistently delivered.
  • Stay up to date with industry trends, emerging technologies, and design techniques to continuously improve the quality and innovation of our UI designs.
  • Incorporate motion graphics and animations into the user interface to enhance interactivity and provide visual feedback to players. Create engaging transitions, animations, and dynamic elements that elevate the overall user experience.
  • Collaborate with the broader team to ensure that all UI designs are intuitive, accessible, and enhance the overall user experience. While UX is a shared responsibility across the company, you will work closely with our UX experts to refine and elevate design decisions.

Requirements

  • A minimum of 8 years of professional experience in UI/UX design, ideally with experience from AAA game development or equivalent.
  • Exceptional graphic design skills, with a solid understanding of typography, colour theory, and composition.
  • Proficiency in industry-standard design tools such as Adobe Creative Suite and Figma.
  • Demonstrated experience with interactive and motion design.
  • A strong understanding of game development pipelines and the ability to work effectively with cross-functional teams.
  • Proven experience designing for multi-platform games (PC, console), with knowledge of platform-specific UX expectations and constraints.
  • Excellent communication skills and the ability to both give and receive constructive feedback and the ability to communicate your design concepts and ideas to both internal teams and stakeholders, ensuring clarity and alignment throughout the project.
  • A passion for gaming, with a deep appreciation for how UI/UX design impacts player engagement and immersion.
  • Fluent in English, both written and spoken.
  • An up-to-date portfolio showcasing a range of UI designs, including high-quality UI elements.

That little extra

  • Experience with UI implementation in Unreal Engine (UMG, Blueprints, etc.).
  • Skills in 3D modelling, rendering, or lighting to support in-world UI or 3D interfaces.
  • Familiarity with accessibility standards and best practices in games.
  • Experience conducting or analysing usability testing.

Who we are

Sharkmob was founded in 2017 and is headquartered in Malmö, Sweden. We are currently working on Exoborne – a Sharkmob original game. We have previously released Bloodhunt – a battle royale shooter set in the Vampire: The Masquerade universe. We develop games for PC and console, using Unreal 5 to power our vision and ambition.

At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, great games, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage.

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About The Company

Sharkmob is a game development company with studios located in Malmö, (Sweden) and London (UK).


Currently, we are working on two major projects: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022. 

 

We are fortunate to work with things we are passionate about and we have the privilege of creating entertainment for others to enjoy. We believe that if we have fun making games, people will have fun playing them. Fun is also about daring to do mighty things that allow us to reach levels of achievement we otherwise can't. All things said we want a fun, professional experience & so we all must lead by example.


We want everyone to feel like they have a stake in the games we make. Our games are not the brainchild of a few people - we own them together. Everyone’s contributions, opinions, and feedback matter. For this to work everyone needs to respect the big picture and high-level goals of the project. Shared ownership is at the heart of the Sharkmob adventure.


We embrace a system of "disagree and commit". This means that we accept that we might not always get our way but we wholeheartedly support decisions we make as a team. Doing more with less and making an extra effort to find the optimal way forward is always valued. We rely on smart decisions to take us further than otherwise possible. Making games is kind of like rocket science; but harder!

Malmö, Skåne County, Sweden (On-Site)

Malmö, Skåne County, Sweden (On-Site)

Malmö, Skåne County, Sweden (On-Site)

Malmö, Skåne County, Sweden (On-Site)

Malmö, Skåne County, Sweden (On-Site)

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