Senior UI Programmer - Dune Awakening

5 Months ago • 5 Years + • Frontend Development

About the job

Job Description

Senior UI Programmer needed for Dune Awakening. 5+ years experience in UI programming, C++, PC/console games, strong communication.
Must have:
  • UI Programming
  • C++ Experience
  • PC/Console Games
  • Strong Communication
Good to have:
  • UX Design
  • UI Art
  • Game Development
  • Agile Methodologies
Perks:
  • Flexible Schedule
  • Relocation Assistance
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We like to think of ourselves as more than just developers. We're a friendly group of around 500 people with plenty of casual and hardcore gamers, tech heads and creative masterminds, organized planners, and nerdy game fans who make this industry so fun. And we’re all together on a mission to open windows to amazing worlds. We've been making games for over 30 years, crafting and publishing unique experiences that have put us on the path to becoming a leader in Online Worlds.

We've got five studios spread across Norway, the USA, Portugal, Sweden, and Romania, and we're always on the lookout for more dedicated people to join our ranks.

We're all about creating a relaxed and equal workspace where flat communication and our agile structure are key to delivering world-class games.

So, if you're ready to make your mark, we're ready to welcome you!

 


Your Mission in Funcom

As a Senior UI Programmer at Funcom, you will use your experience both to improve the usability and accessibility of existing game features, as well as craft the user experience of features still in development. You will also spend time mentoring and supporting more junior members of the team.


How you can have an impact in your position:
  • Plan and implement UI systems for our upcoming DUNE sandbox survival game.
  • Work closely with the UX designers and UI artists to ensure that UIs meet aesthetic and functional requirements.
  • Careful attention to detail, especially with regard to compliance, layout, and design.
  • Optimize and fix bugs in existing UI systems.
  • Write robust, maintainable code.
  • Mentor and support less experienced members of the team

We are looking for you to have:  
  • 5+ years of experience in UI programming
  • Experience working on PC or console games
  • Good knowledge of C++
  • Strong communication skills (English is our working language)
  • An interest in keeping up to date with the newest trends in UI in the industry


We evaluate candidates on an ongoing basis and recommend candidates to apply as soon as possible! 

Please apply in English


Why Funcom?

At Funcom we're all about creating a relaxed, equal workspace where you can be yourself and really make a difference in what we do. More so, we're big believers in work-life balance. 

In our Lisbon studio, over 130 people from 28 nationalities come together to work, play, and live their best life in the European city that’s the undisputed champion when it comes to most hours of sunshine per year.

Our studio is located right next to the Tagus River, in an area with famous cafés and beautiful city landmarks.

Joining our Lisbon studio means that you’ll be greeted with open arms into a community of video game enthusiasts who are eager to help you thrive. Funcom Lisbon offers a flexible work schedule, relocation assistance, health insurance, meal allowance, gym discounts, social events, plus a long list of other benefits. Oh, and did we mention our epic table tennis tournaments?  

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About The Company

Funcom is an award-winning video game developer and publisher, consisting of more than 400 people from around 37 different nationalities. We have studios in Oslo (Norway), Durham (NC, USA), Lisbon (Portugal), Stockholm (Sweden), Bucharest (Romania), and specialize in creating online multiplayer games with a strong edge.

From critically acclaimed The Longest Journey and the very first sci-fi MMO Anarchy Online, to the brutal survival game Conan Exiles, our 30-year history has set us perfectly up for a thrilling journey to the harsh planet known as Dune.

Our team has grown and the studios have changed over the years, but we always remain true to what drives us: Making great games – and having a damn good time doing it!

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