Senior Unity Developer (Tech-Art)

3 Months ago • 3 Years + • Technical Art

Job Summary

Job Description

We are seeking a Senior Unity Developer with strong Graphics Programming skills to contribute to the ongoing development of new features for a popular mobile game played by millions. Responsibilities include solving complex technical challenges to ensure quality and performance, collaborating with artists and developers, creating tooling and pipelines for art implementation, implementing high-quality UI and animations, and making technical decisions for the team. The ideal candidate will have at least 3 years of experience in a relevant role using Unity, expertise in Unity optimization, VFX, shaders, and render pipelines, proficiency in C# and scripting languages, and knowledge of art creation packages like Photoshop, Blender, and Spine. The role is based in Berlin, Germany and offers a hybrid work arrangement.
Must have:
  • 3+ years experience in Graphics Programming/Tech Art using Unity
  • Expert-level Unity knowledge (optimization, VFX, shaders, pipelines)
  • C# and scripting experience
  • Knowledge of art packages (Photoshop, Blender, Spine)
  • Solve complex technical challenges
  • Collaborate with artists and developers
  • Create tooling and pipelines for art implementation
  • Implement high-quality UI and Animations

Job Details

Senior Unity Developer (Tech-Art) (f/m/d)
We are looking for a Senior Unity Developer with strong Graphics Programming skills to join us and work with one of our games, which is played by millions of players. You will be actively contributing to the ongoing development of new features, directly impacting hugely popular games and bringing the visual quality to the next level. Working in an agile and fast-paced environment, you will be supporting our teams by:

Responsibilities

    • Solve complex technical challenges to ensure both the quality and performance of our mobile games
    • Work alongside our Artists and developers, sharing knowledge and mentoring others
    • Create tooling and pipelines to define how art goes from creation to implementation in the game
    • Implement high-quality UI and Animations
    • Make decisive choices on technical constraints and look for effective solutions for the wider team

Required Skills

    • A minimum of 3 years experience in a Graphics Programming, Tech Art or a similar role working in Unity, on commercially released products
    • Expert-level knowledge of the Unity game engine, particularly optimization, VFX, shaders, and render pipelines.
    • Software development experience in C# and common scripting language
    • Detailed knowledge of art creation packages, including Photoshop, Blender, and other industry-standard tools like Spine.
    • Experience creating Animations both in 3D and for UI
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