Senior Unity Engineer

4 Months ago • 7 Years + • Game Design • Game Engine • $90,000 PA - $130,000 PA

Job Summary

Job Description

House of How Games is seeking a Senior Unity Engineer to join their team in designing, creating, debugging, maintaining, and optimizing their games, editors, and tools. You'll be responsible for developing high-quality mobile-first games in Unity, participating in all aspects of game development, and working with designers to implement system designs. You'll also help structure game architecture, implement gameplay features, localization, and tooling, as well as assist in performance tuning and balancing. As a senior engineer, you'll also coordinate with other disciplines, manage deliverables, create and follow processes, and mentor junior programmers.
Must have:
  • 7+ years experience in game development
  • Shipped high-quality mobile games
  • Exceptional knowledge of Unity and C#
  • Strong fundamental skills in architecture, development, and debugging
  • Solid understanding of design patterns and data structures
  • Experience and comfort with detailed and accurate project planning
  • Proficiency in source control systems like Git
  • Fluent in written and spoken English
  • Cleared to work in the US or Canada, or able to work as an international contractor from other locations in North or South America
Good to have:
  • Shipped at least one full AA/AAA game
  • Game development experience in Unreal or other engines
  • Proficiency with C/C++, JavaScript, TypeScript, or other development languages
  • Shipped a game on consoles
  • Experience in managing other developers or small teams
Perks:
  • Competitive salary
  • Industry-leading healthcare coverage
  • Flexible time-off policy
  • Comprehensive dental, vision, life, AD&D, and parental leave benefits
  • Discretionary bonus opportunities
  • 401(k) with matching
  • Social clubs
  • Career development events

Job Details

We believe that a universe without fun would be a pretty dull place to exist… and that games are the best medium in the world to provide that fun. We love games which is why we make games. We make games to be a part of providing that outlet for escape, competition, exploration, social connection and so much more to a global audience of 3B+ players and growing.

We believe in authentic leadership, real conversations, making decisions, learning from mistakes but always continuing to move forward. We don’t want big company politics. We just want to do our best work with good people and have fun doing what we love.

We believe that our team performs best when everyone shows up as their authentic full self and we strive to empower everyone in the studio to be a game-maker. We encourage everyone to have an entrepreneurial mindset and we foster continuous learning and innovation.

In a time of so much industry consolidation, House of How is proud to be fully independent. We are based out of Seattle, Washington with remote game-makers all across North America, from British Columbia to New England, and we have a satellite studio in Boden, Sweden.

Starting out as colleagues at Microsoft Games, our leads worked with each other for years before setting out on a new adventure together. From humble beginnings, we grew slowly and carefully to ensure we could control our own destiny. We are now at 75+ people and growing rapidly as our industry reputation is bringing more and more projects to the studio. Come join our team and be part of the amazing growth story of House of How Games and help us to entertain the planet!

Job Description

We are seeking a Senior Unity Engineer to join a team of developers in designing, creating, debugging, maintaining and optimizing our games, editors, and other related tools used for game development. You will design and implement systems that match the requirements for our designers and artists and drive quality experiences that make our games great!

You should have a broad knowledge of Unity game engine technologies and tools, a keen ability to create and meet estimates, and a good sense for the tradeoff between performance, flexibility, and ease of implementation.

As a senior engineer, you should also have a track record of coordinating with other disciplines and managing deliverables in coordination with multiple people on your team, creating and following processes and an environment that sets the project up for success.

Responsibilities

  • Develop high-quality mobile-first games in Unity and supporting pipelines.
  • Participate in all aspects of game development, including planning, design, implementation, documentation, and maintenance.
  • Quickly become comfortable working with and contributing to a mature codebase.
  • Create accurate estimates to facilitate predictable development.
  • Work with designers to plan system designs and see those designs through development.
  • Help structure overall game architecture, plus implement gameplay features, localization, tooling, UI systems, etc., as needed.
  • Assist in performance tuning, balancing improvement, automation, and usability.
  • Follow coding standards, write clean code with a constant eye on performance.
  • Take ownership and be the technical expert of features and systems, driving from prototype to a highly polished production state.
  • Proactively provide feedback to designers to ensure proposed features fit the game architecture.
  • Improve, make suggestions, and raise the bar on any code and processes you work with.
  • Help identify team technical needs and participate in the interview process.
  • Participate in code reviews.
  • Mentor junior programmers.
  • Document development processes.
  • Produce prototypes of gameplay ideas and features.

Requirements

  • 7+ years experience in game development as a software engineer or equivalent, in collaboration with other technical and non-technical disciplines.
  • Shipped high-quality mobile games as a developer of a large team.
  • Exceptional knowledge of Unity and fluency in C#.
  • Strong fundamental skills in architecture, development, and debugging.
  • Solid understanding of design patterns and data structures.
  • Experience and comfort with detailed and accurate project planning.
  • Ability to offer mentorship to more junior developers on the team.
  • Proficiency in source control systems such as Git.
  • Written and spoken English fluency.
  • Cleared to work and located in the United States or Canada, or able to work as an international contractor from other locations in North or South America.

Bonus Qualifications

  • Shipped at least one full AA/AAA game as a developer.
  • Game development experience in Unreal or other engines.
  • Proficiency with C/C++, JavaScript, TypeScript, or other development languages.
  • Shipped a game on consoles.
  • Experience in managing other developers and/or small teams.

Compensation

Although we’re a relatively small-and-growing remote team, we work hard to offer competitive salaries regardless of location, as well as industry-leading healthcare coverage, flexible time-off policy, comprehensive dental/vision/life/AD&D/parental leave benefits, discretionary bonus opportunities, 401(k) with matching, social clubs, career development events, and much more.

In addition, House of How employees also receive:

  • 10 days of accrued paid time-off, increased to 15 days after three years of employment
  • 14 paid House of How-observed holidays annually
  • 2.5 paid floating holidays annually, prorated in the first year of employment based on start date

The base pay ranges for this role in Washington state and California, enumerated by rank, are as follows:

Washington & California State Pay Range

Senior Developer: $90,000—$130,000 USD
Senior Developer II: $120,000—$175,000 USD

These ranges are determined by a multiplicity of competing factors, including work experience, transferable skills, training, business needs, and market demands. In other locations, these pay ranges may be adjusted, and they are subject to change.





Similar Jobs

Rocket Science - UI/UX Designer

Rocket Science

Wales, United Kingdom (Hybrid)
1 Week ago
FISHLABS GmbH - Level Artist

FISHLABS GmbH

Hamburg, Hamburg, Germany (Hybrid)
6 Days ago
Regent Craft - Aerodynamics Engineering Intern - (CFD)

Regent Craft

North Kingstown, Rhode Island, United States (On-Site)
5 Months ago
Epic Games - Lead Automation Programmer

Epic Games

(On-Site)
1 Week ago
Scopely - Lead UI Artist- Monopoly GO!

Scopely

Culver City, California, United States (On-Site)
5 Months ago
Starbreeze Studios - Senior Game Designer (PAYDAY)

Starbreeze Studios

Stockholm, Stockholm County, Sweden (Hybrid)
1 Month ago
Branch GG - Senior Unity Engineer

Branch GG

Seattle, Washington, United States (Remote)
10 Months ago
Juego Studios - Senior UI Designer

Juego Studios

Bengaluru, Karnataka, India (On-Site)
2 Months ago
SuperPlay - Middle Unity Developer

SuperPlay

Warsaw, Masovian Voivodeship, Poland (Remote)
2 Months ago
PlatinumGames - Game System Engineer

PlatinumGames

(On-Site)
2 Months ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Ubisoft - Technical Animation Director

Ubisoft

Montreal, Quebec, Canada (Hybrid)
5 Days ago
Limit Break - Lead Engineer (Unity) (Japan)

Limit Break

Tokyo, Japan (On-Site)
8 Months ago
ByteDance - Software Engineer, Multi Cloud CDN - San Jose / Seattle / Boston

ByteDance

Seattle, Washington, United States (On-Site)
3 Months ago
Limit Break - Lead Game Designer

Limit Break

Tokyo, Japan (On-Site)
6 Days ago
FTF Studios - FTF Senior Programmer

FTF Studios

(Remote)
1 Year ago
Creative Assembly - Cinematic Artist

Creative Assembly

Sofia, Sofia City Province, Bulgaria (On-Site)
2 Weeks ago
Moon Active - Software Developer

Moon Active

Warsaw, Masovian Voivodeship, Poland (On-Site)
2 Months ago
Easy Brain - 2D Animator

Easy Brain

Limassol, Limassol, Cyprus (Hybrid)
6 Days ago
Life church - Donor Relationship Manager

Life church

Edmond, Oklahoma, United States (On-Site)
5 Months ago
Ubisoft - [The Division Resurgence] – Technical Artist (W/M/NB)

Ubisoft

Saint-Mandé, Île-de-France, France (Hybrid)
3 Months ago

Get notifed when new similar jobs are uploaded

Jobs in United States

PlayStation Global - Sr. ML Software Engineer

PlayStation Global

United States (Remote)
6 Days ago
Axinous - Principal Software Engineer - API Tooling & Frameworks

Axinous

San Jose, California, United States (Hybrid)
4 Months ago
Fantastic Pixel Castle - Art Manager

Fantastic Pixel Castle

United States (Remote)
2 Months ago
Next Level Business Services - Information Management Architect (Full Time)

Next Level Business Services

Santa Clara, California, United States (On-Site)
5 Months ago
Notion - Head of Enterprise Product Marketing

Notion

San Francisco, California, United States (On-Site)
5 Months ago
The Walt Disney Company - Custodial - Part Time

The Walt Disney Company

Hilton Head Island, South Carolina, United States (On-Site)
1 Week ago
Probably Monsters - Design Director

Probably Monsters

Bellevue, Washington, United States (On-Site)
4 Months ago
Crunchyroll - Senior Engineering Operations

Crunchyroll

San Francisco, California, United States (On-Site)
2 Months ago
The Walt Disney Company - Oiler – Truck Driver

The Walt Disney Company

Anaheim, California, United States (On-Site)
1 Week ago
Blind Squirrel Games - Senior Graphics Engineer

Blind Squirrel Games

Irvine, California, United States (Hybrid)
5 Months ago

Get notifed when new similar jobs are uploaded

Game Design Jobs

Panteon Games - Game Designer

Panteon Games

Ankara, Ankara, Türkiye (On-Site)
4 Months ago
Limit Break - リードゲームプランナー (Lead Game Designer)

Limit Break

Tokyo, Japan (On-Site)
8 Months ago
Playnetic - Principal Game Designer - Skill Games

Playnetic

(Remote)
1 Week ago
Rovio Entertainment Corporation - Game Lead

Rovio Entertainment Corporation

Uusimaa, Finland (Hybrid)
4 Months ago
Snowprint Studios - Server Developer

Snowprint Studios

Berlin, Berlin, Germany (Hybrid)
1 Month ago
Tencent - フロントエンドエンジニア|Frontend Engineer

Tencent

Osaka, Osaka, Japan (On-Site)
1 Month ago
Voodoo - Senior Game Developer - Hole.io

Voodoo

Barcelona, Catalonia, Spain (Remote)
6 Days ago
XFlow - Lead Game Designer

XFlow

(Remote)
2 Months ago
SmileGate - Level Designer ([Next Crossfire])

SmileGate

Seongnam-si, Gyeonggi-do, South Korea (On-Site)
2 Months ago
Zengame Technology - Lead Game Planner

Zengame Technology

Shenzhen, Guangdong Province, China (On-Site)
2 Months ago

Get notifed when new similar jobs are uploaded

About The Company

Explore gaming industy jobs in one of the leading Game Studios.

United States (Remote)

Boden, Norrbotten County, Sweden (On-Site)

Boden, Norrbotten County, Sweden (On-Site)

Boden, Norrbotten County, Sweden (On-Site)

Boden, Norrbotten County, Sweden (On-Site)

Boden, Norrbotten County, Sweden (On-Site)

Boden, Norrbotten County, Sweden (On-Site)

Boden, Norrbotten County, Sweden (On-Site)

Boden, Norrbotten County, Sweden (On-Site)

View All Jobs

Get notified when new jobs are added by House of How

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug