Senior Unity Engineer

1 Month ago • 7 Years + • Game Design • Game Engine

About the job

Job Description

House of How Games is seeking a Senior Unity Engineer to join their team in designing, creating, debugging, maintaining, and optimizing their games, editors, and tools. You'll be responsible for developing high-quality mobile-first games in Unity, participating in all aspects of game development, and working with designers to implement system designs. You'll also help structure game architecture, implement gameplay features, localization, and tooling, as well as assist in performance tuning and balancing. As a senior engineer, you'll also coordinate with other disciplines, manage deliverables, create and follow processes, and mentor junior programmers.
Must have:
  • 7+ years experience in game development
  • Shipped high-quality mobile games
  • Exceptional knowledge of Unity and C#
  • Strong fundamental skills in architecture, development, and debugging
  • Solid understanding of design patterns and data structures
  • Experience and comfort with detailed and accurate project planning
  • Proficiency in source control systems like Git
  • Fluent in written and spoken English
  • Cleared to work in the US or Canada, or able to work as an international contractor from other locations in North or South America
Good to have:
  • Shipped at least one full AA/AAA game
  • Game development experience in Unreal or other engines
  • Proficiency with C/C++, JavaScript, TypeScript, or other development languages
  • Shipped a game on consoles
  • Experience in managing other developers or small teams
Perks:
  • Competitive salary
  • Industry-leading healthcare coverage
  • Flexible time-off policy
  • Comprehensive dental, vision, life, AD&D, and parental leave benefits
  • Discretionary bonus opportunities
  • 401(k) with matching
  • Social clubs
  • Career development events
Not hearing back from companies?
Unlock the secrets to a successful job application and accelerate your journey to your next opportunity.

We believe that a universe without fun would be a pretty dull place to exist… and that games are the best medium in the world to provide that fun. We love games which is why we make games. We make games to be a part of providing that outlet for escape, competition, exploration, social connection and so much more to a global audience of 3B+ players and growing.

We believe in authentic leadership, real conversations, making decisions, learning from mistakes but always continuing to move forward. We don’t want big company politics. We just want to do our best work with good people and have fun doing what we love.

We believe that our team performs best when everyone shows up as their authentic full self and we strive to empower everyone in the studio to be a game-maker. We encourage everyone to have an entrepreneurial mindset and we foster continuous learning and innovation.

In a time of so much industry consolidation, House of How is proud to be fully independent. We are based out of Seattle, Washington with remote game-makers all across North America, from British Columbia to New England, and we have a satellite studio in Boden, Sweden.

Starting out as colleagues at Microsoft Games, our leads worked with each other for years before setting out on a new adventure together. From humble beginnings, we grew slowly and carefully to ensure we could control our own destiny. We are now at 75+ people and growing rapidly as our industry reputation is bringing more and more projects to the studio. Come join our team and be part of the amazing growth story of House of How Games and help us to entertain the planet!

Job Description

We are seeking a Senior Unity Engineer to join a team of developers in designing, creating, debugging, maintaining and optimizing our games, editors, and other related tools used for game development. You will design and implement systems that match the requirements for our designers and artists and drive quality experiences that make our games great!

You should have a broad knowledge of Unity game engine technologies and tools, a keen ability to create and meet estimates, and a good sense for the tradeoff between performance, flexibility, and ease of implementation.

As a senior engineer, you should also have a track record of coordinating with other disciplines and managing deliverables in coordination with multiple people on your team, creating and following processes and an environment that sets the project up for success.

Responsibilities

  • Develop high-quality mobile-first games in Unity and supporting pipelines.
  • Participate in all aspects of game development, including planning, design, implementation, documentation, and maintenance.
  • Quickly become comfortable working with and contributing to a mature codebase.
  • Create accurate estimates to facilitate predictable development.
  • Work with designers to plan system designs and see those designs through development.
  • Help structure overall game architecture, plus implement gameplay features, localization, tooling, UI systems, etc., as needed.
  • Assist in performance tuning, balancing improvement, automation, and usability.
  • Follow coding standards, write clean code with a constant eye on performance.
  • Take ownership and be the technical expert of features and systems, driving from prototype to a highly polished production state.
  • Proactively provide feedback to designers to ensure proposed features fit the game architecture.
  • Improve, make suggestions, and raise the bar on any code and processes you work with.
  • Help identify team technical needs and participate in the interview process.
  • Participate in code reviews.
  • Mentor junior programmers.
  • Document development processes.
  • Produce prototypes of gameplay ideas and features.

Requirements

  • 7+ years experience in game development as a software engineer or equivalent, in collaboration with other technical and non-technical disciplines.
  • Shipped high-quality mobile games as a developer of a large team.
  • Exceptional knowledge of Unity and fluency in C#.
  • Strong fundamental skills in architecture, development, and debugging.
  • Solid understanding of design patterns and data structures.
  • Experience and comfort with detailed and accurate project planning.
  • Ability to offer mentorship to more junior developers on the team.
  • Proficiency in source control systems such as Git.
  • Written and spoken English fluency.
  • Cleared to work and located in the United States or Canada, or able to work as an international contractor from other locations in North or South America.

Bonus Qualifications

  • Shipped at least one full AA/AAA game as a developer.
  • Game development experience in Unreal or other engines.
  • Proficiency with C/C++, JavaScript, TypeScript, or other development languages.
  • Shipped a game on consoles.
  • Experience in managing other developers and/or small teams.

Compensation

Although we’re a relatively small-and-growing remote team, we work hard to offer competitive salaries regardless of location, as well as industry-leading healthcare coverage, flexible time-off policy, comprehensive dental/vision/life/AD&D/parental leave benefits, discretionary bonus opportunities, 401(k) with matching, social clubs, career development events, and much more.

In addition, House of How employees also receive:

  • 10 days of accrued paid time-off, increased to 15 days after three years of employment
  • 14 paid House of How-observed holidays annually
  • 2.5 paid floating holidays annually, prorated in the first year of employment based on start date

The base pay ranges for this role in Washington state and California, enumerated by rank, are as follows:

Washington & California State Pay Range

Senior Developer: $90,000—$130,000 USD
Senior Developer II: $120,000—$175,000 USD

These ranges are determined by a multiplicity of competing factors, including work experience, transferable skills, training, business needs, and market demands. In other locations, these pay ranges may be adjusted, and they are subject to change.





View Full Job Description
$90.0K - $130.0K/yr (Outscal est.)
$110.0K/yr avg.

Add your resume

80%

Upload your resume, increase your shortlisting chances by 80%

About The Company

Explore gaming industy jobs in one of the leading Game Studios.

Boden, Norrbotten County, Sweden (On-Site)

Boden, Norrbotten County, Sweden (On-Site)

Boden, Norrbotten County, Sweden (On-Site)

Boden, Norrbotten County, Sweden (On-Site)

Boden, Norrbotten County, Sweden (On-Site)

Boden, Norrbotten County, Sweden (On-Site)

Boden, Norrbotten County, Sweden (On-Site)

Boden, Norrbotten County, Sweden (On-Site)

View All Jobs

Get notified when new jobs are added by House of How

Similar Jobs

Stillalive studios - Tech Artist (f/m/d)

Stillalive studios, Austria (Remote)

Buckman - Digital Innovation Director

Buckman, India (On-Site)

Hypemasters - Game Designer

Hypemasters, United Arab Emirates (Remote)

Google - Silicon Hardware Lab Manager, Google Cloud

Google, United States (On-Site)

Dulo  Inc  - Game Designer

Dulo Inc , United States (Remote)

Gunjan App Studios - Unity Developer

Gunjan App Studios, India (On-Site)

Tencent - Senior Tech Director

Tencent, Singapore (On-Site)

Contract Based - Game Developer

Contract Based, India (On-Site)

Playrix - Feature Owner (LiveOps)

Playrix, Kazakhstan (Remote)

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Netflix - Tech Lead - Boss Fight

Netflix, United States (Remote)

Naughty Dog - SENIOR TECHNICAL GAMEPLAY ANIMATOR

Naughty Dog, United States (On-Site)

Dinosaur Polo Club - Senior Programmer

Dinosaur Polo Club, New Zealand (On-Site)

Playrix - Technical Design Director

Playrix, Ukraine (Remote)

Noobz - UI Artist

Noobz, Poland (On-Site)

Room 8 Studio - Stylized 3D Environment Artist Senior

Room 8 Studio, Argentina (On-Site)

Get notifed when new similar jobs are uploaded

Game Design Jobs

Hypixel Studios - SENIOR SOFTWARE ENGINEER, GAMEPLAY

Hypixel Studios, (Remote)

Fantastic Pixel Castle - Senior Gameplay Engineer

Fantastic Pixel Castle, United States (Remote)

QUANTIC DREAM - Concepteur.trice Technique sénior

QUANTIC DREAM, Canada (Hybrid)

Gameopedia - Game Taxonomist

Gameopedia, India (On-Site)

Hypemasters - Game Designer

Hypemasters, United Kingdom (Remote)

Joyteractive - Executive Producer

Joyteractive, Lithuania (Remote)

Game Boost - VFX artist with a passion for fantasy

Game Boost, Sweden (On-Site)

Gravity Well - Technical Designer

Gravity Well, (Remote)

Get notifed when new similar jobs are uploaded