About the job

SummaryBy Outscal

Senior Vehicle Artist needed for space sim 'Star Citizen'. Must have game dev experience, hard-surface skills, eye for detail & strong communication.

We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the “Best Damn Space Sim Ever”. We want to build the best we can deliver and we believe wholeheartedly in the value of exceptional diverse talent.

Cloud Imperium Games is looking for an experienced Senior Vehicle Artist to join our team!

The Senior Vehicle Artist will work with Vehicle Content Team to create spaceships and ground vehicles for Star Citizen’s Persistent Universe. They will take ownership of these vehicles and ensure that they are delivered to a high technical and visual standard, supporting the Vehicle Artists working alongside them. They will work closely with the Lead Vehicle Artist to help improve workflows and ensure that the projects they have ownership of run smoothly.

Our vehicles range from small single seater fighters all the way up to capital sized ships and everything in between.  Many of our vehicles have fully realised interiors, which makes this role a hybrid of vehicle artist and environment artist.

The Senior Vehicle Artist will be working at the leading-edge of development for the record-breaking crowd-funded project, space-simulation FPS MMO “Star Citizen” and the action-packed cinematic story campaign “Squadron 42” with its star-studded cast including Mark Hamill, Gillian Anderson, John Rhys-Davies, and Mark Strong (to name just a few).

Founded in 2012, Cloud Imperium Games creates cutting-edge videogames that defy expectations. We’re currently developing Star Citizen, a record breaking multiplayer online space sim, and Squadron 42, cinematic single-player adventure set in the same universe. Join us as we break boundaries and make videogame history.

For more information about life at Cloud Imperium Games, check this out - https://youtu.be/cXjp7SRBpIA

What do our Senior Vehicle Artists do?

  • Take ownership of new vehicles in production and support the rest of the team working on them.
  • Work closely with the Vehicle Art Director to ensure that their creative vision is translated into the game.
  • Work with the Lead Vehicle Artist to help improve processes and workflow.
  • Collaborate with the other disciplines in the Vehicle Content Team to ensure our vehicles meet the strict functional standards our project demands.
  • Proactively identify issues, working with the Lead Artist to discover solutions.

What do we expect from our Senior Vehicle Artists?

  • Proven professional game development experience.
  • Mastery of modern hard-surface techniques and workflows.
  • An eye for detail for both visual design and the more technical aspects of game art.
  • Skilled communicator, interacting with a cross disciplinary team effectively and consistently both in person and through text.
  • Inherent ability to bring out the best in people, remain positive, and motivate and influence other disciplines.

Diversity Statement

CIG is a global company, staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives. Together, we are creating a space where authentic recognition, appreciation, and understanding of the importance of diversity is fostered by everyone. As an Equal Opportunity Employer, we strive to build a team that represents all walks of life, and we want every employee to bring all the things that make them unique to the work environment. The universe is as vast and varied as the people in it, and it’s our differences that make it special. 

Fraud Statement

We are aware of people receiving job offers that fraudulently allege to be from CIG. These types of fraud can be carried out through false websites, fake email addresses claiming to be from our company, or social media. We do not ask for your personal info like bank account numbers, identification numbers, etc through social media or chat-based apps, nor do we request or send money for the purchase of business equipment.

If you suspect fraud, please report it to your local authorities, as well as reaching out to us at info[@]cloudimperiumgames.com with any information you may have.

If you like wild growth and working with happy, enthusiastic over-achievers, you'll enjoy your career with us!

About The Company

Cloud Imperium Games is a new kind of independent studio dedicated to delivering AAA experiences outside the established publisher system, founded by Chris Roberts, creator of the best selling Wing Commander and Freelancer series, Cloud Imperium is currently developing Star Citizen, a record-shattering crowd funded title that combines classic space sim gameplay with Hollywood-caliber visuals.


Cloud Imperium aims to pave new ground in game development by sharing the process with the players. Where game development was once hidden, Cloud Imperium has opted to share the process with those backing Star Citizen. Supporters come to know the team and follow them every step of the way as the game created. The community is closely engaged and their feedback Is considered in all aspects of game development, avoiding standard publicity to put Roberts’ epic vision directly in players’ hands.


Cloud Imperium has studios in Los Angeles, California ; Austin, Texas ; Manchester, UK and Frankfurt, Germany.

England, United Kingdom (On-Site)

England, United Kingdom (On-Site)

England, United Kingdom (On-Site)

England, United Kingdom (On-Site)

England, United Kingdom (On-Site)

England, United Kingdom (On-Site)

England, United Kingdom (On-Site)

England, United Kingdom (On-Site)

England, United Kingdom (On-Site)

England, United Kingdom (On-Site)

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