Senior VFX Artist

7 Months ago • 5 Years +

About the job

About the job

Description

THE STUDIO

We are a company for gamers, by gamers. We believe that truly good and deeply compelling games are timeless and will ultimately prevail over fine-tuned shallow addiction cycles. Our mission is to make deeply engaging and technically outstanding games, while embracing all the opportunities of cross-platform, new business models and a games industry in flux.

We are looking for motivated and highly skilled people who share our love for making outstanding games. You will need to be ready to take on the task of being part of a small but experienced and dedicated team, not be afraid to get your hands dirty, and have a can-do attitude. Join us! It’s going to be a thrilling ride.

SENIOR VFX ARTIST

We are looking for a Senior VFX Artist to join us in bringing to life an exciting new unannounced AAA project. The VFX Artist will work with an experienced and delightful team of game developers to create exciting combat, memorable moments, and immersive experiences. In collaboration with the Art Director and Game Director the VFX Artist will help craft a visual style for VFX in the game, and provide performant and expressive effects. The VFX Artist will also work with the Tools Team to help identify and develop the VFX toolkit for the studio.

Responsibilities:

  • Create breathtaking effects across all areas of the game, ranging from combat and characters to environments and UI.
  • Work alongside the Art Director and VFX Lead to produce a shared vision of effects while managing that balance between eye catching effects and gameplay clarity.
  • Optimize effects for performance on multiple platforms.
  • Collaborate across disciplines to develop characters and other features, and identify challenges and find solutions.
  • Build a comprehensive knowledge of the VFX art production pipelines, tools, and systems associated with the creation of VFX content.
  • Actively develop and improve skills and abilities by staying aware of industry trends and techniques, evaluating competitive products, learning new software packages, and putting traditional art methods into practice.
  • Demonstrate strong time management and prioritization skills.

Qualifications:

  • Minimum 5 years of experience as a real-time VFX artist, having shipped at least one title.
  • Ability to deconstruct complex visual effects from reference and recreate them in a game engine.
  • Self-motivated with the ability to collaborate effectively on a team; exhibiting strong communication, time management, and prioritization skills.
  • Strong proficiency in creating node-based shaders/materials, particle effects, and VFX textures.
  • Strong sense of lighting, color, form, and timing.
  • Strong proficiency in technical problem solving.
  • Moderate proficiency in creating 3D meshes for use in particle effects.
  • Moderate proficiency in simple logical scripting.
  • Experience in Photoshop, Maya/Blender, and Unreal, Unity, or proprietary game engines.

Bonus points for:

  • Hand drawn 2D animation experience.
  • Houdini or other VFX tooling experience.
  • Experience working in proprietary game engines.

As a part of the application process, candidates will be expected to provide a portfolio or demo reel of their work and may be asked to complete an art test.

The base annual salary range for this position in the United States is $75,000-155,000. The base salary is just one part of the overall compensation package. SEMC also offers a package of benefits, including, healthcare coverage, unlimited PTO, a remote work environment, flex working schedule, parental leave support, 100% 401k match on the first 3% of your contribution, and paid local hangout meals and events. For more details on the full benefits package please visit this link. All full time roles are also eligible for annual bonuses and equity.

This base pay range is for the United States only and does not apply to international locations. The range for each job posting reflects the minimum and maximum target for new hire salaries for the position across all US locations. Within the range, individual pay is determined by location and additional factors including job-related skills, experience, and relevant education or training.

Do you feel like you don’t meet each and every requirement on the job description? Many people don't apply for jobs unless they feel they exceed every one of these job requirements. It’s very important for us at SEMC to ensure we have a diverse and inclusive group of talent, so please go ahead and apply!

About The Company

We are the award winning, independent studio behind Vainglory and Catalyst Black, all powered by our proprietary E.V.I.L engine.

We believe that gamers on every device deserve to play together in beautiful, responsive and deep experiences, whichever their native platform or control mechanism. Our globally distributed team of game makers are on a quest to make cross-platform games that excite our players and push both creative and technical boundaries.

We experiment with ideas we believe deserve to exist, concepts that push the expectations of what’s possible for cross-platform play. We express our passion for the craft through standout visuals, deeply compelling gameplay and spellbinding worlds. We want every game we make to give a new and fun feeling to our players.

We develop approaches to controls, technology, and systems that allow us to rapidly extend our designs to any platform without compromising on the core experience. Whether you enjoy playing on touch, controller, or mouse-and-keyboard, our games are built for you.

We build experiences that foster memorable shared moments and deep human connections between players, whether through relaxed collaboration, intense competition, or the shared enjoyment of new worlds, stories and experiences.

We collaborate with the best possible talent and partners. Our teams work every day to push the boundaries of gaming, and bring value and innovation to the space we love so much. Our leadership are accountable to make SEMC a better place to work, to serve and support our talent.

Do you love being part of a remote and diverse team, building deeply engaging and technically outstanding multiplayer games? Do you constantly seek mastery and push the boundaries of your craft? Do you get things done, all while embracing the opportunities and constraints of new platforms, new business models, and a games industry in flux? If so, you could be one of us.

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