Social Media Manager VII

1 Month ago • 6 Years +

About the job

SummaryBy Outscal

Develop pipelines, workflows, and technology innovations used by content creators. Requires strong technical skills and experience with 2D/3D art packages.

EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including EA Sports FC, Madden NFL football, NHL® hockey, and EA SPORTS UFC.

The EA SPORTS FC Art team is a global community of content creators, fueled by imagination and a unified passion to grow the love of sports for players worldwide through inspiring visuals and immersive experiences. We push visual boundaries and create leading edge content across multiple disciplines. Serving our broad portfolio of FC titles, and across multiple art styles, we craft amazing games for hundreds of millions of sports fans worldwide. We encompasses Characters, Environments, Lighting, Project Management, Technical Art, and Visual Effects. We are a diverse group that encourages team members to bring their unique perspectives and expertise to the table.

Your Responsibilities

The Senior Technical Artist (Sr. TA) develops pipelines, workflows, and technology innovations used by content creators from our FIFA/FC team. Reporting to our Senior Technical Art Director, they partner with development teams to build shared and scalable solutions. The main areas of responsibilities include development of content production tools, pipelines, asset optimization/integration, and workflows. Sr. TAs are expected to assume ownership over any technical issues that arise on their projects and bring them to resolution.

You can be from an Art, Design, Mathematics, Engineering, or Computer Science background; however, you must demonstrate a comfort level in working with both art and science.

Your Qualifications:

  • At least 6+ years of cinematic/games production experience.

  • A bachelor's degree (or equivalent experience) in a related field.

  • Effective at communicating with different audiences: artists, engineers, managers.

  • Proficient scripting/programming in Python or C#. (C++ is a bonus, but is not required).

  • Experience with 2D/3D art packages such as Maya, Photoshop, Houdini.

  • A solutions-provider, especially as it pertains to testing and debugging technical issues.

  • Experience with asset optimization challenges/techniques.

  • A willingness to jump into the unknown and solve new problems to resolve technical challenges and limitations.

  • A Passion for Games!

BC COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES

  • British Columbia (depending on location e.g. Vancouver vs. Victoria): º $133,400 - $193,200 CAN Annually

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity. "

About Electronic Arts

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

$100.0K - $145.0K/yr (Outscal est.)
$122.5K/yr avg.
Worldwide

About The Company

We exist to inspire the world to play. We put our people first, and we thrive off their diversity in our innovative technology and immersive storytelling. We’re doing the work to give everyone the space to be their full selves while giving back to our community, no matter where you’re working from. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and transform the future of gaming. Join us.

England, United Kingdom (On-Site)

England, United Kingdom (On-Site)

England, United Kingdom (On-Site)

Victoria, Australia (On-Site)

British Columbia, Canada (On-Site)

British Columbia, Canada (On-Site)

Shanghai, China (On-Site)

Oregon, United States (On-Site)

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