Software Developer - Engine Performance

7 Months ago • 5 Years +

Job Summary

Job Description

C++ Software Developer with experience in performance optimization for game engines like Unreal, Unity, or Frostbite.
Must have:
  • C++ Programming
  • Performance Optimization
  • Concurrency & Memory
  • Game Engine Experience
Good to have:
  • Multi-Device Development
  • Profiling Tools
  • Root Cause Analysis
  • Technical Design Review
Perks:
  • Impactful Work
  • Battlefield Franchise

Job Details

Pour visualiser la description de poste en français, veuillez sélectionner le français, "Select Language" dans le menu déroulant au haut de la page.

The Engine Systems Performance team is looking for an engineer like you to join our team who has experience understanding technical changes and debugging and diagnosing issues across projects and code branches. Ideally you also enjoy the challenge of diving into a performance issue to discover the root cause and sharing solutions across teams. You will work with developers across the entire production pipeline, such as engineers, production, designers and artists, to ensure our game and development workflows are performant.

Your work will have a strong impact on the players experience across multiple projects and activities within the Battlefield franchise.

Skills & Requirements:

  • 5+ years of programming experience in C++ with a deep understanding of the language, best practices, and architectural considerations.
  • Excellent problem-solving skills and a service-oriented mindset.
  • Expertise in concurrency, memory, and performance optimization.
  • Proven experience in developing for multiple devices, including consoles and various hardware requirements.
  • Proficiency in managing large codebases and multi-product development.
  • Demonstrated ability to lead complex, multi-domain investigations to identify and resolve issues.
  • Experience working with game engines such as Unreal, Unity, or Frostbite is preferred.
  • Bonus: Familiarity with multiple profiling tools such as PiX, Superluminal, or Tracy Profiler.

Responsibilities:

  • Analyze game performance using various systems and tools, identifying and reporting areas of concern.
  • Conduct root cause analysis for performance issues, proposing effective mitigation strategies and solutions.
  • Assist game code and content developers in debugging and optimizing performance bottlenecks found during testing.
  • Review technical design documents to identify potential performance pitfalls and recommend alternative implementations.
  • Identify opportunities to improve testing, tooling or workflows for better triaging, reporting, and analysis of performance issues.
  • Adapt and evolve the current toolset to address new features or problem spaces.

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We exist to inspire the world to play. We put our people first, and we thrive off their diversity in our innovative technology and immersive storytelling. We’re doing the work to give everyone the space to be their full selves while giving back to our community, no matter where you’re working from. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and transform the future of gaming. Join us.

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