Software Engineer (Peripheral Devices)

2 Weeks ago • 2 Years + • Quality Assurance • $158,900 PA - $238,300 PA

Job Summary

Job Description

As a Software Engineer in the Tools, Framework, and Infrastructure team at SIE, you will design, build, and maintain test frameworks and infrastructure for PlayStation consoles and peripherals. Responsibilities include developing test frameworks and tools for device-level and headless validation, integrating automated tests into CI/CD pipelines (Jenkins, GitHub Actions), and managing physical lab and HIL setups. You will interface with Bluetooth and USB protocol analyzers, create tools for measuring performance metrics (latency, battery life, power consumption), and build dashboards for data analysis. The role requires collaboration with various engineering and QA teams to ensure high-quality and reliable experiences for PlayStation users worldwide. This position sits at the exciting intersection of hardware and software development.
Must have:
  • Design and build test frameworks
  • Automate test workflows
  • CI/CD pipeline integration
  • Bluetooth and USB testing
  • Hardware/software integration
  • Experience with Python, JavaScript, C or C++
Good to have:
  • Exposure to audio/video standards
  • Experience with specific test equipment
  • Experience in game console or consumer electronics testing
  • Working knowledge of Docker
  • Familiarity with wireless coexistence analysis
Perks:
  • Top-tier benefits package (medical, dental, vision)
  • Matching 401k
  • Paid time off
  • Wellness program
  • Sony product discounts
  • Bonus package eligibility

Job Details

Why PlayStation?

PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation®Plus, acclaimed PlayStation software titles from PlayStation Studios, and more.

PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.

The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Group Corporation.

Software Engineer (Peripheral Devices) - Playstation 

Sony Interactive Entertainment has an extraordinary opportunity in the Tools, Framework and Infrastructure team! We are looking for a motivated and creative individual to help build test tools, frameworks and infrastructure for delivering high quality Playstation consoles and peripherals. 

As a Software Engineer, you'll focus on building test frameworks and infrastructure, automating test workflows, validating Bluetooth and USB-connected peripheral devices such as headsets, earbuds, and controllers across multiple platforms and OS environments. You will collaborate closely with Quality Engineering, Software Engineering, Firmware, Embedded Systems teams to build a robust test environment for these devices. 

This role offers a unique opportunity to work at the intersection of hardware and software, helping ensure that our console and peripherals deliver reliable and intuitive experiences to millions of players worldwide.

Responsibilities

  • Design, build, and maintain test frameworks, tooling and infrastructure for Playstation console and peripherals

  • Develop test frameworks and tools that enable all QE teams to execute both device-level validation and headless test validation.

  • Integrate automated tests into CI/CD pipelines using Jenkins, GitHub Actions or similar tools.

  • Implement infrastructure to manage physical lab and HIL (Hardware-in-the-Loop) setups – USB switching, power cycling, serial console access, and wireless communication monitoring.

  • Interface with Bluetooth and USB protocol analyzers, capture and analyze HCI logs, and verify spec-level compliance.

  • Create test tools for measuring audio latency, button latency, battery behavior, and power consumption in real-time scenarios.

  • Build tools and dashboards to analyze device behavior and log data from testing platforms.

 

Required Qualifications

  • Master’s degree in Computer science, Electrical Engineering, or related fields 

  • 2+ years experience in designing, developing and maintaining tools and applications in either Python, JavaScript, C or C++ with a focus on building testing tools, and test frameworks at scale.

  • Experience with test automation frameworks (e.g. Appium, Mocha.js, etc.) 

  • Hands-on experience with CI/CD systems like Jenkins, GitHub Actions or similar tools.

  • Strong understanding of device-level testing, hardware/software integration, or low-level debugging.

  • Experience with testing audio peripherals (headphones, earbuds, microphones) or input devices (controllers).

  • Strong understanding of connectivity testing with USB, Bluetooth (e.g. BlueZ stack, HCI tools), or wireless protocols and debugging tools such as sniffers or logs analyzers.

  • Knowledge of test frameworks and tools for USB/Bluetooth device validation (e.g. PySerial, PyBluez) 

  • Comfortable working in Linux and Windows-based development environments.

  • Strong communication skills and the ability to work cross-functionally with engineering and QA teams.

 

Nice-to-Have Skills

  • Exposure to audio/video standards and testing frameworks.

  • Test Equipment: Ellisys Bluetooth Analyzer, Audio Precision, programmable power supplies, USB switches, relays

  • Exposure to audio testing hardware such as Audio Precision APx, or head and torso simulators (HATS).

  • Prior experience in game console or consumer electronics testing environments.

  • Working knowledge Docker-based test environments.

  • Familiarity with wireless coexistence and latency analysis tools.
     

Tools and Technologies you will work with

  • Jenkins (CI/CD), GitHub Actions, ArgoCD

  • Python

  • JavaScript, React, Next.js

  • C, C++ or Rust

  • Git, GitHub

  • Device connectivity tools (e.g., ADB, Bluetooth analyzers)

  • Containerization technology such as Docker, buildpack and Kubernetes. 

 

#LI-KB2

 Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.

 

At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.

Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location. 

In addition, this role
is eligible for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more.

 

The estimated base pay range for this role is listed below.

$158,900 - $238,300 USD

Equal Opportunity Statement:

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond. 

PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.

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About The Company

Want to take your career to the next level? Search open job vacancies at any of the Sony Interactive sites by visiting playstation.com/careers/


Sony Interactive Entertainment pushes the boundaries of entertainment and innovation, starting from the launch of the original PlayStation in Japan in 1994. Today, we continue to deliver innovative and thrilling experiences to a global audience through our PlayStation line of products and services that include generation-defining hardware, pioneering network services, and award-winning games. Headquartered in San Mateo, California, with global functions in California, London, and Tokyo, and game development studios around the world as part of PlayStation Studios, we believe that the power of play is borderless. Sony Interactive Entertainment is a wholly owned subsidiary of Sony Group Corporation.  


For more information about our company, please visit SonyInteractive.com. For more information about PlayStation products, please visit PlayStation.com.

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